Combat & Jailing
Avatarverse has unique combat mechanics, which are integral to understanding wars and personal safety on the server.
Combat tag
If you are attacked or you attack someone, you will be placed in a 15-second combat tag. During that time you will be unable to use certain commands that might aid you to escape.
Any attempt to leave the game while will combat tagged automatically knocks you out when you rejoin.
Knockouts
Under normal circumstances, if your health reaches zero, you are knocked out. This means you are forced to lie down on the ground (if possible) and cannot move, move items in your inventory, attack people, or get attacked. This state lasts 60 seconds.
You are also vulnerable to a number of threats:
- People can sneak & right-click on your body to open your inventory and take any item out of it.
- People can shift-click you to drag you until you are no longer knocked out.
- You can also be handcuffed, shackled, or gagged.
If you leave the game while knocked out, you will be knocked out again when you rejoin the server and have to endure another 60 seconds.
Being knocked out also prevents you from using certain commands:
- OOC Messaging: /message, /tell, etc.
- IC Messaging: /bird
- Teleport: /home
- Map: /dynmap
- Inventory: /hat
Duels
Duels are a way one can avoid being knocked out when the health bar reaches zero. They are designed for quick, friendly spars so you don't have to wait for the knockout to end when someone loses the duel.
To duel someone, send a duel request with /duel <character>. They will have the opportunity of accepting it with the same command (with your character name instead of theirs), or denying it just by ignoring it.
Duel To The Death
Duels to the Death (DttDs) are a special type of duel. When you get knocked out in a DttD, the winner of the duel will have the option to land the final blow, ultimately killing your character, or wait out the knockout period to spare you from death.
You can duel to the death with someone by requesting and accepting with /duel <character> death.
Restraining People
Certain craftable items can be used on someone who is knocked out in order to limit their movement and bending once they are awake to make them easier to control.
There are three different types of restraining items:
- Handcuffs which go on people's chest slots.
- Shackles which go on people's feet slots
- Gags which go on people's heat slots
Handcuffs have the following effects on people:
- Inability to punch other entities
- Limited interactions with hands
- Ability to be dragged to another location by anyone
Shackles have the following effects on people:
- Slowness II
- Inability to use bending abilities that require sneaking
Gags have the following effects on people:
- All messages on chat will appear as: *muffled*, preventing from speaking.
- Inability to use Breath abilities (ex: AirBreath, Frostbreath, FlameBreath...)
Additionally all the commands blocked during knock-out are also blocked when handcuffed or shackled.
Dragging a Handcuffed Person
To drag a handcuffed person, tap sneak while looking at them to start dragging them. They will be teleported wherever you go. Do to stop dragging someone, tap sneak while looking at them again. Dragging is interrupted if you take damage.
Unlocking Handcuffs and Shackles
Shackles and Handcuffs can be unlocked with the use of a key item that is generated when shackles or handcuffs are placed on someone. They key will only work for the specific shackle/handcuff it was generated for. Right click on a shackled/handcuffed person with the right key to unlock it.
Removing a gag
You can remove someone's gag by right-clicking on them with an empty hand.
Escaping Restrain
There are ways to escape shackles, but most require a lot of work:
- Any handcuff and shackle can take a little bit of damage if you repeatedly left-click, as if you're hitting them against an object. This won't work for every punch and will damage you as well.
- Any handcuff will take damage from holding sneak with HeatControl (burning/melting the Handcuffed)
- Wooden handcuffs and shackles will take damage if you hold sneak with FrostBreath
- Iron handcuffs and shackles are escapable when holding sneak with any metalbending move