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Created page with "== Unlockable Abilities == 'RPC Unlocks' are special abilities that cannot be chosen when creating a character. These includes abilities such as flight, combustionbending, seismic sense, and others. These abilities are earned through '''roleplay'''. Players must develop their character over time and meet specific requirements set by the Roleplay Council (RPC). This usually involves engaging in roleplay often, character development, and writing journals that show pro..." |
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Latest revision as of 04:07, 30 April 2026
Unlockable Abilities
'RPC Unlocks' are special abilities that cannot be chosen when creating a character. These includes abilities such as flight, combustionbending, seismic sense, and others.
These abilities are earned through roleplay. Players must develop their character over time and meet specific requirements set by the Roleplay Council (RPC). This usually involves engaging in roleplay often, character development, and writing journals that show progress.
Unlocks by Elements
(Please scroll down to RPC Subelements section for information)
Air
- Flight
- Heightened Spiritual Projection
- Suffocation
Water
- Day Bloodbending
Earth
- Seismic Sense
Fire
- Combustionbending
- Blue Firebending
- Rainbow Fire
- White Fire
- Cosmetic Fire
Other
- Dragons
- Badgermoles
- Suffixes
- Antagonists
Use of AI
Using AI to generate work and presenting it as your own is prohibited. This is considered unfair to other players who spend time developing their characters. If a player is found doing this, they will be permanently banned from all RPC unlocks.
AI may be used for translation or fixing grammar. If this is done, the original version of the work must also be provided. AI grammar fixes tend to fix sentences in full, which can flag your work as AI. If the original is not shown, the application will be denied.
Basic Requirements
All unlocks follow a set of basic expectations. These exist to make sure players are capable of handling stronger abilities and using them properly in roleplay. Generally, the RPC looks for the following:
- Understanding of Avatarverse and its rules
- Active play in roleplay, including strong roleplay ability
- Regular in-game activity
- Character personality that fits the ability, including a well-written character bio
- Good understanding of bending
- Journaling that are consistent
Meeting these do not guarantee approval and are subject to discussion within Council, but they are expected for all applications.
Basic Subelements
Basic subelements have their own requirements. They are usually simpler than major unlocks.
| Bending | Subelement | Guidelines |
|---|---|---|
| Airbending | Soundbending | - Learn and understanding sound waves
as a percussive wave through air. - Have patience and the ability to truly listen to your environment - The ability to exist in the present rather than dwell on the past |
| Spiritual
Projection |
- Harbours respect for both spirits and
the spiritual nature of the world - A strong understanding of airbending philosophy | |
| Earthbending
(Metalbending & Lavabending are mutually exclusive) |
Metalbending | - Learn about the presence of earthen
impurities within metal and acknowledge their bendability. |
| Lavabending | - Unwavering confidence in your
earthbending capabilities - A loose, fluid, and emotionally open attitude - Prone to making impulsive or risky decisions | |
| Waterbending | Healing | - Learn about chi pathways and how to
guide chi along them - Learn basic healing unaided by bending and understand how bending can promote natural regeneration |
| Plantbending | - Learn about and acknowledge the
presence of water inside solid objects | |
| Bloodbending | - Learn to see water inside the body as
a resource - The ability to corrupt their morals in an act of self-preservation or to fulfill ambition | |
| Firebending | Lightning | - Understand potential difference
- Demonstrate the ability to be calm and collected when bending - Learn the ability to separate your chi to create a potential difference |
RPC Subelements
Below are written guidelines for each subelement.
Air
Flight Criteria
- No strong earthly attachments, such as close relations or important possessions
- Clear selflessness or detachment from worldly concerns
- A goal connected to a higher or spiritual purpose
- Evidence of training through multiple journals
Heightened Spiritual Projection Criteria
- Evidence of good amount of training through multiple journals
- Additional criteria may be considered by the RPC
Suffocation Criteria
- Strong understanding of the physical side of airbending
- Knowledge of how air interacts with the environment
- Willingness to disregard life in certain situations
- A noticeable ideological shift in the character
- Signs that the character is not fully mentally stable
Water
Day Bloodbending Criteria
- Controlling or dominant personality
- Cold or emotionally detached behaviour
- Evidence of training through multiple journals
Earth
Seismic Sense Criteria
- Understanding and use of neutral jing
- Clear connection to earthbending philosophy
- Training while in direct contact with the ground over time.
Fire
Combustionbending Criteria
- Serious damage to mental or physical state
- Self-focused mindset and lack of care for others
- A near-death experience
- A visible forehead scar as part of the character
Blue Firebending Criteria
- Cold and controlled personality
- Strong ambition and focus on goals
- Evidence of training through multiple journals
White Fire Criteria
- Master-level firebending
- Strong personal code or belief
- Willingness to fight for that belief
- Generally lawful or morally good alighment
- High emotional control and discipline
- Understanding of firebending philosophy
Rainbow Fire Criteria
- Understanding of deeper firebending philosophy, especially Sun Warrior teachings
- Knowledge of the Dragon Dance
- Strong character development shown through journals
- Approval through RPC review
Cosmetic Firebending
Different fire colours may be unlocked depending on criteria set by RPC.
Other Unlocks
Dragon Criteria
- Must be a firebender
- Recognised or notable character
- Strong connection to the spiritual side of firebending
- Understanding of dragons as spiritual beings
- Knowledge of the Dragon Dance
- A personality or character arc that aligns with dragons
Badgermoles Criteria
- Must be an earthnbender
- Relevant journal entries
- At least two of the following traits:
- Loneliness
- Courage shown to badgermoles
- Open-mindedness and awareness of surroundings
- Desire to escape something
- Interest in music
Meeting all criteria does not guarantee approval. Hidden factors may still apply.
Suffix Criteria
To be considered influential, a character must:
- Be well known across multiple nations
- Perform strongly as a nation leader
- Play a major role in server history.
Only one member of a family needs to meet this. The Family Head must still have some level of recognition.
Antagonists
To be approved as an atagonist, a character must:
- A clear and meaningful motivation
- A defined goal or target
- A plan for how they will achieve it
After approval, the RPC will decide whether the character is treated as a villain or vigilante.
Vigilante Conditions
- Must be treated as a criminal unless approved by a Nation Leader
- Group size limited to 7 members
- Must have valid in-roleplay reasons for actions
Villain Conditions
- Group size limited to 8 members
- Target nations will be informed Out-of-Roleplay
Additional Rules
- Toxic behaviour outside roleplay can result in removal or character death
- Captured antagonists may face trial or execution
- Trials or execution must be public
- Special rules may apply depending on the situation.