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		<title>Rules/Roleplay Rules</title>
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		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt; Roleplay Rules &amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Loopholes of these rules will not be tolerated, as the RPC does not consist of lawyers and cannot make a perfect list. If you are using loopholes to bypass these rules you will be punished as if you broke it straight out. &#039;&#039;&#039;Use common sense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General Roleplay Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; metagaming or powergaming.&lt;br /&gt;
** &#039;&#039;&#039;Metagaming&#039;&#039;&#039; means your character uses information you have learned out of roleplay but that they do not/cannot know.&lt;br /&gt;
** &#039;&#039;&#039;Powergaming&#039;&#039;&#039; means your character&#039;s roleplay imposes on others and decides their roleplay for them.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Money, items, and anything else that is tangible is &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt; from being shared between your own characters.&lt;br /&gt;
** Bypassing this by sharing items with one character and then having that character give it to another one of yours is also disallowed.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Roleplay can &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; be done through in-game roleplay channels, and radios.&lt;br /&gt;
** Private radio channels may be utilised.&lt;br /&gt;
** The radio channel &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be accessible to at least a single member of the RPC in order to verify the validity of any claims that may be made regarding these channels.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; You &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;cannot&amp;lt;/span&amp;gt; RP in voice chats or in proximity chat.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; &amp;lt;b&amp;gt;Any and all actions taken in-game on the RPG server are considered IRP or IC (In Roleplay or In Character).&amp;lt;/b&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot claim an action that happened in-game was OOC (Out of Character) unless every participant agreed.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Your actual physical location is the same as your character&#039;s location IRP, &amp;lt;u&amp;gt;they cannot be different.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; Logging off or using &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to avoid consequences in a roleplay is prohibited.&lt;br /&gt;
** &amp;lt;u&amp;gt;The only exception&amp;lt;/u&amp;gt; to this is when a member of our staff team must teleport to be in a separate location than their character originally was.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; In all roleplay scenarios, you may not cause unnecessary disruptions that derail or detract from the scene and story unless authorised by the Roleplay Council.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; Conflict and in-roleplay drama are &amp;lt;u&amp;gt;encouraged&amp;lt;/u&amp;gt;, provided they respect the ongoing narrative and do not undermine the flow of events.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; Handle in-character matters in character.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; Do not try to influence roleplay using out-of-roleplay means.&lt;br /&gt;
* &#039;&#039;&#039;13.&#039;&#039;&#039; Be respectful and understanding when discussing tense situations in an OOC context &amp;lt;u&amp;gt;if you absolutely must&amp;lt;/u&amp;gt; discuss it.&lt;br /&gt;
&lt;br /&gt;
== Character Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; An adult and a minor (&#039;&#039;&#039;out-of-roleplay ages&#039;&#039;&#039;) &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;cannot&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have their characters date or marry in roleplay.&lt;br /&gt;
** &amp;lt;b&amp;gt;Adults are anyone 18+&amp;lt;/b&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No ridiculous names for roleplay characters or pets such as silly/nonsense words or full names from media or real life.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; No ridiculous/non-human skins.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Character deletions and deaths are final.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be recreated with the same goals as a previous character.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be created for the sake of trying for new subelements.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be deleted to avoid RP consequences, such as trials, under threat of punishment.&lt;br /&gt;
*** Attempts to do so will result in penalties such as, but not limited to: &amp;lt;i&amp;gt;Character Creation Limitations, Barring from RPC Unlocks, or Temporary Bans from the server&amp;lt;/i&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; A roleplay character can be transferred with the &amp;lt;b&amp;gt;consent of both parties&amp;lt;/b&amp;gt;, but this is final and the character cannot be transferred back.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot have more than &amp;lt;b&amp;gt;one character&amp;lt;/b&amp;gt; ever join a &amp;lt;b&amp;gt;specific organisation&amp;lt;/b&amp;gt;, regardless of the goals or actions of the organisation.&lt;br /&gt;
** This goes for any roleplay group such as the Red Lotus, the White Lotus, the Post, etc.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; If you start off as a non-bender you may roleplay for an element down the line as if it were a less-intensive RPC Unlock, and vice versa.&lt;br /&gt;
** Once this occurs, that change is &amp;lt;u&amp;gt;final&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Family Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No using a surname that has been claimed in &amp;lt;code&amp;gt;#family-records&amp;lt;/code&amp;gt; unless you are part of that family or have permission from them to do so.&lt;br /&gt;
** With the naming mechanics of the server this is already unlikely to happen, but blatant attempts to get around this will result in your naming permissions being restricted and a surname chosen for you.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; You cannot have more than &amp;lt;u&amp;gt;2 characters&amp;lt;/u&amp;gt; of yours (past or current) be part of the same family.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Each character joining a family &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be related to a member of that family.&lt;br /&gt;
&lt;br /&gt;
== Leadership (NL/HRO) Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Nation Leaders must stay on their NL characters &amp;lt;u&amp;gt;unless they are a Sponsor and have a reduced character swap cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; One player cannot simultaneously have a character that is a Nation Leader and have other Characters as an HRO in other Nations.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; &amp;lt;u&amp;gt;All Nation Leaders &amp;amp; High-Ranking Officials must have at least 14 hours of playtime within the past 14 days&amp;lt;/u&amp;gt;, OR have appointed a regent who meets the same requirement.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; You must have decorum when interacting in the community.&lt;br /&gt;
** Toxicity, disrespect, and other rule-breaking are not tolerated, as you are one of the faces of the server as a whole and meant to be a standard the rest of your nation follows.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; You must be responsive to the needs of your citizens.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You must keep your nation Discord in good working order and as up-to-date as possible.&lt;br /&gt;
** Each Discord should have an updated list of NLs/HROs and how to reach them.&lt;br /&gt;
** Each public and important document must be owned by the current NL so as to avoid deletion by a previous leader or other outside party.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; No deleting channels or roles on your Discord out of spite for the next leader or any other malicious purpose.&lt;br /&gt;
** Even without malicious intent, &amp;lt;b&amp;gt;archive - do not delete -&amp;lt;/b&amp;gt; important channels.&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; In &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;, every message must have a greeting, a message body, and a salutation. Messages must also be meaningful and important enough for that channel.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; &amp;lt;u&amp;gt;You cannot edit or delete a &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; post&amp;lt;/u&amp;gt;, except to correct small mistakes such as spelling or grammatical errors.&lt;br /&gt;
** This is technically a radio broadcast - you can&#039;t take back your words.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; All treaties must be physically signed in game to take effect.&lt;br /&gt;
** You can keep a copy of the treaty on Discord / Google Docs and post that in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; as well, &amp;lt;i&amp;gt;but it&#039;s not required&amp;lt;/i&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; No ceding your entire nation to another nation during peacetime, even if temporarily.&lt;br /&gt;
** The &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; exception is if there are no capable successor candidates in your own nation.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; Nation Leaders may set laws and designate death as a punishment for certain violations.&lt;br /&gt;
** For violations punishable by death, the NL can choose to hold a trial or proceed with execution.&lt;br /&gt;
** When seeking The RPC&#039;s Override for execution, the RPC will review the laws and evidence to decide if the execution can proceed.&lt;br /&gt;
** Execution of &#039;&#039;&#039;any&#039;&#039;&#039; character without consent must give the victim a 24 hour notice before the death of that character. (1 week if the victim is held in a HSPC).&lt;br /&gt;
* &#039;&#039;&#039;13.&#039;&#039;&#039; A NL cannot use NL executions to cause the death of characters beyond the reasonable scope of their standard duties.&lt;br /&gt;
*: &#039;&#039;e.g. A nation leader making a unanimous decision when they are sure of the perpetrator&#039;s guilt in a capital offense is within the scope of their duty.&#039;&#039;&lt;br /&gt;
*: &#039;&#039;e.g. A nation leader executing someone for being troublesome / a personal threat is outside of the scope of their duty.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;14.&#039;&#039;&#039; Nation Leaders may perform a seizure of assets (money and properties) if sufficient cause and plausibility is presented to the Roleplay Council and authorized.&lt;br /&gt;
*: &#039;&#039;e.g. If someone has run the nation/sect of the nation into the ground and new or higher leadership sees it fit to punish the perpetrator by reallocating their remaining assets to the nation/province/crown.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;15.&#039;&#039;&#039; Nation Leaders and High Ranking Officials may not use &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;, or any other channel or permission granted to them through their status, in Discord or in-game as any character other than their Nation Leader character.&lt;br /&gt;
* &#039;&#039;&#039;16.&#039;&#039;&#039; Nation Leaders may only handle the &amp;lt;code&amp;gt;@Roleplay Events&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@Global Politics&amp;lt;/code&amp;gt; permissions for the High Ranking Officials of their own nation.&lt;br /&gt;
** If an NL is unavailable and the matter is time-sensitive, HROs may contact a member of the leadership team for a ping.&lt;br /&gt;
* &#039;&#039;&#039;17.&#039;&#039;&#039; High Ranking Officials may not post in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; without authorization from their Nation Leader.&lt;br /&gt;
* &#039;&#039;&#039;18.&#039;&#039;&#039; After announcing an event in the &amp;lt;code&amp;gt;rp-events&amp;lt;/code&amp;gt; channel, a Nation Leader must also log that event using the Discord event feature.&lt;br /&gt;
&lt;br /&gt;
== Antagonist Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Only approved Antagonists may engage in organized criminal activity.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Minor criminal acts are allowed by non-antagonists.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Executions/Trials of antagonists must be public.&lt;br /&gt;
** It is the burden of &amp;lt;u&amp;gt;the executioner&amp;lt;/u&amp;gt; to request alternate rules should they believe the above situation is unfair.&lt;br /&gt;
** There must be either a public trial or a public execution. Having both is unnecessary.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; If an antagonist is involved at all in the killing process, then antagonist kill rules are used by default (24 hours to escape).&lt;br /&gt;
&lt;br /&gt;
=== Antagonist-Grade Crimes (not limited to the examples listed) ===&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; Kidnapping, extortion, in-settlement attacking, coordinating attacks on the national and international scale, etc.&lt;br /&gt;
&lt;br /&gt;
=== Petty Crimes (not limited to the examples listed) ===&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; Petty theft, petty assault, anti-social behavior, etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Antagonists may use the radio of a Nation Leader they have successfully captured to make posts to &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; with approval from the Roleplay Council.&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; Execution of &#039;&#039;&#039;any&#039;&#039;&#039; character without consent must give the victim a 24 hour notice before the death of that character. (1 week if the victim is held in a HSPC).&lt;br /&gt;
&lt;br /&gt;
== Architecture and Settlement Protection Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No building structures that aren&#039;t consistent with the server theme of &#039;&#039;Avatar: The Last Airbender&#039;&#039; post-Hundred Year War.&lt;br /&gt;
** This is primarily East Asian style.&lt;br /&gt;
** If your build is hideous or too far from this theme, it will be removed.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No griefing unless permitted by the [[Rules/War_Manual|War Manual]].&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; You cannot remove someone from settlement protection if they are not already cuffed/dragged.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; A player made structure or location may be turned into a protected property.&lt;br /&gt;
** If a player wishes to do so, they must first gain approval from the nation leader that owns the land the property will be on or the RPC in the instance of a more clandestine structure.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No combat logging, and no leaving the game just after being knocked out and/or cuffed.&lt;br /&gt;
** If you crash or need to go, immediately notify RPC or affected players; it will not be voided and you have to continue it as soon as possible.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No spawn-killing.&lt;br /&gt;
** This is when you are camping someone&#039;s log-off location and killing them when they rejoin.&lt;br /&gt;
** The only exception to this is if they logged off specifically to avoid being attacked by you/to avoid IRP consequences and you have been given the express permission from the RPC.&lt;br /&gt;
&lt;br /&gt;
== Prison Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Each nation has up to three areas considered to be &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;High Security Prison Cells&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;HSPCs&amp;lt;/span&amp;gt;) capable of holding up to one captive each.&lt;br /&gt;
** HSPCs are almost completely inescapable as they are considered to be highly guarded locations.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Prisoners must be checked on/upkept at least once an IRL week by someone with the &amp;quot;Warden&amp;quot; rank permissions.&lt;br /&gt;
** This interaction must occur within a roleplay context, meaning collaboration is encouraged throughout this endeavor on both ends.&lt;br /&gt;
** If a prisoner goes for more than an IRL week without being checked on IRP, they are encouraged to open a ticket with the RPC and make their case for having the protections on their prison reduced.&lt;br /&gt;
** If the RPC determines the prisoner has been neglected, then the protections securing them will be reduced and their cell will be treated as a &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;LSPC - Low Security Prison Cell&amp;lt;/span&amp;gt; until the neglect has been rectified.&lt;br /&gt;
*** The prisoner must still be able to escape on their own or be rescued legitimately, but due to neglect the imprisoners will not be notified of the loosened protections.&lt;br /&gt;
** If a player is incapable of playing their imprisoned character within the upkeep time window, this is not held against the defenders. When the RPC has been made aware that the character is again playable, the timer will resume.&lt;br /&gt;
** This is reinforced by &#039;&#039;Character Rule 6a&#039;&#039;. Honest attempts must be made on both ends to collaborate before neglect can be petitioned.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;&#039;The only way to free a character in a HSPC that is not being neglected:&#039;&#039;&#039;&lt;br /&gt;
** If a character becomes aware of another imprisoned in a HSPC and intends to free them, they must open a ticket with the Roleplay Council and present the following information:&lt;br /&gt;
*** The targeted High Security Prison Cell location&lt;br /&gt;
*** How their character knows that the character they are trying to free is at the location they are intending to raid&lt;br /&gt;
**** It needs to be verifiable that a character has this information IRP, so make an effort to document the discovery of this information.&lt;br /&gt;
*** Who they intend to have join them in this jailbreak attempt (if anyone)&lt;br /&gt;
*** What IRL date and time this jailbreak is to be attempted&lt;br /&gt;
** The Nation Leader responsible for that HSPC will be notified of when and where the jailbreak is to be attempted, because they have not neglected their prisoner, so they are afforded the opportunity to prepare for such an instance. They do, however, have the following restrictions:&lt;br /&gt;
*** The defenders have no say in the timing of this encounter&lt;br /&gt;
*** The defenders will not be informed of who will be participating on the attackers side&lt;br /&gt;
*** The defenders may only deploy characters with a legitimate roleplay reason for guarding the prison.&lt;br /&gt;
*** Foreign troops need to have their involvement cleared with the Roleplay Council.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; All prison cells/areas of confinement beyond the three HSPCs in a nation will go on functioning as they always have with no guarantee of protections outside of what the nation can supply themselves. These are considered &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;Low Security Prison Cells&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;LSPCs&amp;lt;/span&amp;gt;).&lt;br /&gt;
** A confined character may attempt to break out on their own if they are capable of doing so legitimately.&lt;br /&gt;
*** It is in your best interest to document this process in some way. It is better to have proof that you&#039;ve abided by the rules in the off chance that this instance is brought to the RPC for any reason.&lt;br /&gt;
** Prison breaks may occur without the necessity of an RPC ticket if the characters involved have a legitimate way of knowing about the prisoner&#039;s location.&lt;br /&gt;
*** It is in your best interest to document this process in some way. It is better to have proof that you&#039;ve abided by the rules in the off chance that this instance is brought to the RPC for any reason.&lt;br /&gt;
** Imprisoners may open a ticket if they suspect foul-play/bad sportsmanship is involved and have the instance investigated for validity by the RPC.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; If you have escaped someone&#039;s custody while in cuffs, you must wait 5 minutes after getting to safety before logging off to give fair time for a chase.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot use lava or water in a prison to perpetually damage the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; You cannot use locked blocks to imprison people (such as encasing them in furnaces).&lt;br /&gt;
** Locked doors (and trapdoors) are allowed.&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; You cannot teleport through &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to transport prisoners.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; You cannot use &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to teleport out of confinement if you were to break your cuffs.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; You cannot log out while in cuffs to avoid being grabbed/relogging to be released.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; Birds and mounts cannot be used from a closed room.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; You cannot use &amp;lt;code&amp;gt;#world-radio&amp;lt;/code&amp;gt; or any other radio if you are in cuffs, shackles, or confined in a prison cell.&lt;br /&gt;
** The only exception to this is if your captor has explicitly allowed you to utilize a radio.&lt;br /&gt;
* &#039;&#039;&#039;13.&#039;&#039;&#039; Executing &#039;&#039;&#039;any&#039;&#039;&#039; character out of a HSPC will give the victim a 1 week grace period to allow time for a rescue ticket.&lt;br /&gt;
** The captors can move the captive to a LSPC to then instead begin a 24 minute timer, but moving back to a HSPC will reset the 1 week timer.&lt;br /&gt;
** Moving from a LSPC to a LSPC or moving from a HSPC to a HSPC will &#039;&#039;&#039;not&#039;&#039;&#039; reset the timer.&lt;br /&gt;
&lt;br /&gt;
== Mobs/Mount Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Only Airbenders may naturally tame a Sky Bison or have one transferred to them.&lt;br /&gt;
** They must have one of the following ranks in order to tame a Sky Bison on their own:&lt;br /&gt;
*** Scribe&lt;br /&gt;
*** Abbot&lt;br /&gt;
*** Guardian&lt;br /&gt;
*** Architect&lt;br /&gt;
*** Diplomat&lt;br /&gt;
*** Sandkeeper&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; All non-airbending Air Nomads must journal sufficiently for the opportunity to befriend a Sky Bison.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; In order to inherit and befriend the Sky Bison of a deceased character or a character relinquishing their bond/familiarship with the Bison, there must be sufficient journals written for this transaction to make sense in lore.&lt;br /&gt;
&lt;br /&gt;
== Roleplay Precedents ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; New books must be authorised by the RPC to be used IRP as methods of furthering your knowledge/research towards a restricted unlock.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; The lava and metal sub-elements are mutually exclusive.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Lightning and combustion are not mutually exclusive.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Masks hide your facial identity, however you can be identified by clothing. You can also be identified by voice on a case by case basis with the RPC.&lt;br /&gt;
** Only some masks/hoods hide your identity, these include:&lt;br /&gt;
*** All Fire Nation soldier helmets&lt;br /&gt;
*** Swamp Monster Mask&lt;br /&gt;
*** Sand Tribe Scarves&lt;br /&gt;
**** If, and only if, the wearer of the scarf has it set to a mode where the face is visible, you may identify them.&lt;br /&gt;
**** If this is the case, we advise that you take a screenshot as evidence in the event that it ever comes up in a ticket.&lt;br /&gt;
*** Masks bought on Supano/Spawn&lt;br /&gt;
** Masks are assumed to be removed when knocked out.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; &#039;&#039;&#039;Seismic Sense:&#039;&#039;&#039;&lt;br /&gt;
** You can recognize people by their footsteps.&lt;br /&gt;
*** Only when you are in the focus state.&lt;br /&gt;
** You are capable of truthseeing if all parties involved agree to it.&lt;br /&gt;
** You are also able to open a ticket to attempt to truthsee an unwilling individual.&lt;br /&gt;
*** Both sides will be added to the ticket and prompted to share their reasons for why or why not the truthseeing should be allowed. The Roleplay Council will reach a decision once all relevant information has been presented.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; &#039;&#039;&#039;Artificial intelligence:&#039;&#039;&#039; The use of AI to work towards any and all unlocks is prohibited.&lt;br /&gt;
** This includes anything which results in an above average score on a standard AI detector, such as GPTZero.&lt;br /&gt;
** Using AI for translation or SPaG is permitted, but the original version must be provided to the RPC when using said journal for an unlock.&lt;br /&gt;
** Being caught will result in an automatic ban from RPC unlocks for the foreseeable future.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Any votes that are meant to be taken in an IRP context must be held in-game.&lt;br /&gt;
** This is especially the case for HRO/NL positions that are being voted on.&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1960</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1960"/>
		<updated>2026-08-14T11:54:27Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Protected &amp;quot;Rules&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite)) [cascading]&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
You can read all the server&#039;s rules [[Rules/Server Rules|here]].&lt;br /&gt;
&lt;br /&gt;
== Roleplay Rules ==&lt;br /&gt;
&lt;br /&gt;
The roleplay rules are specific to the RPG server. They can be found [[Rules/Roleplay Rules|here]].&lt;br /&gt;
&lt;br /&gt;
== War Manual ==&lt;br /&gt;
During wars, we abide by the War Manual, which has its own procedures and rules. You can read it [[Rules/War Manual|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1959</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1959"/>
		<updated>2026-08-14T11:54:03Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
You can read all the server&#039;s rules [[Rules/Server Rules|here]].&lt;br /&gt;
&lt;br /&gt;
== Roleplay Rules ==&lt;br /&gt;
&lt;br /&gt;
The roleplay rules are specific to the RPG server. They can be found [[Rules/Roleplay Rules|here]].&lt;br /&gt;
&lt;br /&gt;
== War Manual ==&lt;br /&gt;
During wars, we abide by the War Manual, which has its own procedures and rules. You can read it [[Rules/War Manual|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules/Server_Rules&amp;diff=1958</id>
		<title>Rules/Server Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules/Server_Rules&amp;diff=1958"/>
		<updated>2026-08-14T11:53:50Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Protected &amp;quot;Rules/Server Rules&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt; Avatarverse universal rules &amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
These rules are applicable in any Avatarverse-related space, including the Discord server, the Minecraft servers, the forum website, and any official Avatarverse nation Discord. These rules cannot be superseded by any nation&#039;s rules/laws, or else that nation&#039;s leader may be subject to forced removal.&lt;br /&gt;
&lt;br /&gt;
* No seriously disrespecting, harassing, or bullying players, or staff, and no discriminating based on race, gender, sexuality, nationality, religion, etc.&lt;br /&gt;
* No spamming chat, and no spamming commands.&lt;br /&gt;
* No excessive caps.&lt;br /&gt;
* No evading punishments, such as bans, tempbans, and mutes, through any method, including but not limited to alternate accounts and commands.&lt;br /&gt;
* No advertising anything not related to Avatarverse in public chat. If you would like to advertise something to someone, you may do that in private messages as long as you have their consent. Sending links without the intention to advertise anything is permitted.&lt;br /&gt;
* No impersonating players or staff, and no saying staff said something they did not say.&lt;br /&gt;
* No NSFW (not safe for work) chat or content.&lt;br /&gt;
* No trying to make someone feel uncomfortable, threatened, or triggered.&lt;br /&gt;
* No sharing anyone&#039;s personal information without their consent.&lt;br /&gt;
* No offensive or inappropriate usernames.&lt;br /&gt;
* No discussing real-world politics or similarly controversial topics in public chats.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt; Minecraft server network-wide rules &amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
The universal rules still apply; these rules are additional to those and specific to the Minecraft servers on our network.&lt;br /&gt;
&lt;br /&gt;
* No using any hacked client, and no attempting to hack the server or any of its players in any way.&lt;br /&gt;
* No griefing any server-owned building or area. Server-owned buildings tend to be public and related to server-wide traffic overall.&lt;br /&gt;
* No abusing glitches or bugs of any sort, and no using duplicators.&lt;br /&gt;
* No intentionally causing lag. This includes but is not limited to lag-inducing redstone contraptions and spamming laggy bending moves.&lt;br /&gt;
* No using alternate Minecraft accounts unless granted permission by an admin.&lt;br /&gt;
* No using AFK pools, macros, or anything else for the purpose of staying online to artificially increase playtime.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt; RPG-specific rules &amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
The universal and Minecraft network rules still apply; these rules are additional to those and specific to the Minecraft RPG server &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; any affiliated Discord channels.&lt;br /&gt;
&lt;br /&gt;
* [[Rules/Roleplay Rules|Click to open Roleplay Rules document.]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules/Server_Rules&amp;diff=1957</id>
		<title>Rules/Server Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules/Server_Rules&amp;diff=1957"/>
		<updated>2026-08-14T11:53:39Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt; Avatarverse universal rules &amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
These rules are applicable in any Avatarverse-related space, including the Discord server, the Minecraft servers, the forum website, and any official Avatarverse nation Discord. These rules cannot be superseded by any nation&#039;s rules/laws, or else that nation&#039;s leader may be subject to forced removal.&lt;br /&gt;
&lt;br /&gt;
* No seriously disrespecting, harassing, or bullying players, or staff, and no discriminating based on race, gender, sexuality, nationality, religion, etc.&lt;br /&gt;
* No spamming chat, and no spamming commands.&lt;br /&gt;
* No excessive caps.&lt;br /&gt;
* No evading punishments, such as bans, tempbans, and mutes, through any method, including but not limited to alternate accounts and commands.&lt;br /&gt;
* No advertising anything not related to Avatarverse in public chat. If you would like to advertise something to someone, you may do that in private messages as long as you have their consent. Sending links without the intention to advertise anything is permitted.&lt;br /&gt;
* No impersonating players or staff, and no saying staff said something they did not say.&lt;br /&gt;
* No NSFW (not safe for work) chat or content.&lt;br /&gt;
* No trying to make someone feel uncomfortable, threatened, or triggered.&lt;br /&gt;
* No sharing anyone&#039;s personal information without their consent.&lt;br /&gt;
* No offensive or inappropriate usernames.&lt;br /&gt;
* No discussing real-world politics or similarly controversial topics in public chats.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt; Minecraft server network-wide rules &amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
The universal rules still apply; these rules are additional to those and specific to the Minecraft servers on our network.&lt;br /&gt;
&lt;br /&gt;
* No using any hacked client, and no attempting to hack the server or any of its players in any way.&lt;br /&gt;
* No griefing any server-owned building or area. Server-owned buildings tend to be public and related to server-wide traffic overall.&lt;br /&gt;
* No abusing glitches or bugs of any sort, and no using duplicators.&lt;br /&gt;
* No intentionally causing lag. This includes but is not limited to lag-inducing redstone contraptions and spamming laggy bending moves.&lt;br /&gt;
* No using alternate Minecraft accounts unless granted permission by an admin.&lt;br /&gt;
* No using AFK pools, macros, or anything else for the purpose of staying online to artificially increase playtime.&lt;br /&gt;
&lt;br /&gt;
===&amp;lt;center&amp;gt; RPG-specific rules &amp;lt;/center&amp;gt;===&lt;br /&gt;
&lt;br /&gt;
The universal and Minecraft network rules still apply; these rules are additional to those and specific to the Minecraft RPG server &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; any affiliated Discord channels.&lt;br /&gt;
&lt;br /&gt;
* [[Rules/Roleplay Rules|Click to open Roleplay Rules document.]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules/Server_Rules&amp;diff=1956</id>
		<title>Rules/Server Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules/Server_Rules&amp;diff=1956"/>
		<updated>2026-08-14T11:53:14Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Created page with &amp;quot;=&amp;lt;center&amp;gt; Avatarverse universal rules &amp;lt;/center&amp;gt;=  These rules are applicable in any Avatarverse-related space, including the Discord server, the Minecraft servers, the forum website, and any official Avatarverse nation Discord. These rules cannot be superseded by any nation&amp;#039;s rules/laws, or else that nation&amp;#039;s leader may be subject to forced removal.  * No seriously disrespecting, harassing, or bullying players, or staff, and no discriminating based on race, gender, sexua...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt; Avatarverse universal rules &amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
These rules are applicable in any Avatarverse-related space, including the Discord server, the Minecraft servers, the forum website, and any official Avatarverse nation Discord. These rules cannot be superseded by any nation&#039;s rules/laws, or else that nation&#039;s leader may be subject to forced removal.&lt;br /&gt;
&lt;br /&gt;
* No seriously disrespecting, harassing, or bullying players, or staff, and no discriminating based on race, gender, sexuality, nationality, religion, etc.&lt;br /&gt;
* No spamming chat, and no spamming commands.&lt;br /&gt;
* No excessive caps.&lt;br /&gt;
* No evading punishments, such as bans, tempbans, and mutes, through any method, including but not limited to alternate accounts and commands.&lt;br /&gt;
* No advertising anything not related to Avatarverse in public chat. If you would like to advertise something to someone, you may do that in private messages as long as you have their consent. Sending links without the intention to advertise anything is permitted.&lt;br /&gt;
* No impersonating players or staff, and no saying staff said something they did not say.&lt;br /&gt;
* No NSFW (not safe for work) chat or content.&lt;br /&gt;
* No trying to make someone feel uncomfortable, threatened, or triggered.&lt;br /&gt;
* No sharing anyone&#039;s personal information without their consent.&lt;br /&gt;
* No offensive or inappropriate usernames.&lt;br /&gt;
* No discussing real-world politics or similarly controversial topics in public chats.&lt;br /&gt;
&lt;br /&gt;
=== Minecraft server network-wide rules ===&lt;br /&gt;
&lt;br /&gt;
The universal rules still apply; these rules are additional to those and specific to the Minecraft servers on our network.&lt;br /&gt;
&lt;br /&gt;
* No using any hacked client, and no attempting to hack the server or any of its players in any way.&lt;br /&gt;
* No griefing any server-owned building or area. Server-owned buildings tend to be public and related to server-wide traffic overall.&lt;br /&gt;
* No abusing glitches or bugs of any sort, and no using duplicators.&lt;br /&gt;
* No intentionally causing lag. This includes but is not limited to lag-inducing redstone contraptions and spamming laggy bending moves.&lt;br /&gt;
* No using alternate Minecraft accounts unless granted permission by an admin.&lt;br /&gt;
* No using AFK pools, macros, or anything else for the purpose of staying online to artificially increase playtime.&lt;br /&gt;
&lt;br /&gt;
=== RPG-specific rules ➤ ===&lt;br /&gt;
&lt;br /&gt;
The universal and Minecraft network rules still apply; these rules are additional to those and specific to the Minecraft RPG server &amp;lt;i&amp;gt;and&amp;lt;/i&amp;gt; any affiliated Discord channels.&lt;br /&gt;
&lt;br /&gt;
* [[Rules/Roleplay Rules|Click to open Roleplay Rules document.]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1955</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1955"/>
		<updated>2026-08-14T11:44:35Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
You can read all the server&#039;s rules [[Rules/Roleplay Rules|here]].&lt;br /&gt;
&lt;br /&gt;
== Roleplay Rules ==&lt;br /&gt;
&lt;br /&gt;
The roleplay rules are specific to the RPG server. They can be found [[Rules/Roleplay Rules|here]].&lt;br /&gt;
&lt;br /&gt;
== War Manual ==&lt;br /&gt;
During wars, we abide by the War Manual, which has its own procedures and rules. You can read it [[Rules/War Manual|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1954</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1954"/>
		<updated>2026-08-14T11:34:09Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
You can read all the server&#039;s rules [[Rules/Roleplay Rules|here]].&lt;br /&gt;
&lt;br /&gt;
== Roleplay Rules ==&lt;br /&gt;
&lt;br /&gt;
The roleplay rules are specific to the RPG server. They can be found [https://docs.google.com/document/d/1pHuB4yTwKSbSkxrn3ZuehBQi2_ATdpqw4R9BRU-KWT8/edit?tab=t.0#heading=h.z2eyglpefdyh here].&lt;br /&gt;
&lt;br /&gt;
== War Manual ==&lt;br /&gt;
During wars, we abide by the War Manual, which has its own procedures and rules. You can read it [[Rules/War Manual|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules/Roleplay_Rules&amp;diff=1953</id>
		<title>Rules/Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules/Roleplay_Rules&amp;diff=1953"/>
		<updated>2026-08-14T11:31:59Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt; Roleplay Rules &amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Loopholes of these rules will not be tolerated, as the RPC does not consist of lawyers and cannot make a perfect list. If you are using loopholes to bypass these rules you will be punished as if you broke it straight out. &#039;&#039;&#039;Use common sense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General Roleplay Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; metagaming or powergaming.&lt;br /&gt;
** &#039;&#039;&#039;Metagaming&#039;&#039;&#039; means your character uses information you have learned out of roleplay but that they do not/cannot know.&lt;br /&gt;
** &#039;&#039;&#039;Powergaming&#039;&#039;&#039; means your character&#039;s roleplay imposes on others and decides their roleplay for them.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Money, items, and anything else that is tangible is &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt; from being shared between your own characters.&lt;br /&gt;
** Bypassing this by sharing items with one character and then having that character give it to another one of yours is also disallowed.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Roleplay can &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; be done through in-game roleplay channels, and radios.&lt;br /&gt;
** Private radio channels may be utilised.&lt;br /&gt;
** The radio channel &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be accessible to at least a single member of the RPC in order to verify the validity of any claims that may be made regarding these channels.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; You &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;cannot&amp;lt;/span&amp;gt; RP in voice chats or in proximity chat.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; &amp;lt;b&amp;gt;Any and all actions taken in-game on the RPG server are considered IRP or IC (In Roleplay or In Character).&amp;lt;/b&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot claim an action that happened in-game was OOC (Out of Character) unless every participant agreed.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Your actual physical location is the same as your character&#039;s location IRP, &amp;lt;u&amp;gt;they cannot be different.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; Logging off or using &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to avoid consequences in a roleplay is prohibited.&lt;br /&gt;
** &amp;lt;u&amp;gt;The only exception&amp;lt;/u&amp;gt; to this is when a member of our staff team must teleport to be in a separate location than their character originally was.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; In all roleplay scenarios, you may not cause unnecessary disruptions that derail or detract from the scene and story unless authorised by the Roleplay Council.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; Conflict and in-roleplay drama are &amp;lt;u&amp;gt;encouraged&amp;lt;/u&amp;gt;, provided they respect the ongoing narrative and do not undermine the flow of events.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; Handle in-character matters in character.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; Do not try to influence roleplay using out-of-roleplay means.&lt;br /&gt;
* &#039;&#039;&#039;13.&#039;&#039;&#039; Be respectful and understanding when discussing tense situations in an OOC context &amp;lt;u&amp;gt;if you absolutely must&amp;lt;/u&amp;gt; discuss it.&lt;br /&gt;
&lt;br /&gt;
== Character Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; An adult and a minor (&#039;&#039;&#039;out-of-roleplay ages&#039;&#039;&#039;) &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;cannot&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have their characters date or marry in roleplay.&lt;br /&gt;
** &amp;lt;b&amp;gt;Adults are anyone 18+&amp;lt;/b&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No ridiculous names for roleplay characters or pets such as silly/nonsense words or full names from media or real life.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; No ridiculous/non-human skins.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Character deletions and deaths are final.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be recreated with the same goals as a previous character.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be created for the sake of trying for new subelements.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be deleted to avoid RP consequences, such as trials, under threat of punishment.&lt;br /&gt;
*** Attempts to do so will result in penalties such as, but not limited to: &amp;lt;i&amp;gt;Character Creation Limitations, Barring from RPC Unlocks, or Temporary Bans from the server&amp;lt;/i&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; A roleplay character can be transferred with the &amp;lt;b&amp;gt;consent of both parties&amp;lt;/b&amp;gt;, but this is final and the character cannot be transferred back.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot have more than &amp;lt;b&amp;gt;one character&amp;lt;/b&amp;gt; ever join a &amp;lt;b&amp;gt;specific organisation&amp;lt;/b&amp;gt;, regardless of the goals or actions of the organisation.&lt;br /&gt;
** This goes for any roleplay group such as the Red Lotus, the White Lotus, the Post, etc.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; If you start off as a non-bender you may roleplay for an element down the line as if it were a less-intensive RPC Unlock, and vice versa.&lt;br /&gt;
** Once this occurs, that change is &amp;lt;u&amp;gt;final&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Family Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No using a surname that has been claimed in &amp;lt;code&amp;gt;#family-records&amp;lt;/code&amp;gt; unless you are part of that family or have permission from them to do so.&lt;br /&gt;
** With the naming mechanics of the server this is already unlikely to happen, but blatant attempts to get around this will result in your naming permissions being restricted and a surname chosen for you.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; You cannot have more than &amp;lt;u&amp;gt;2 characters&amp;lt;/u&amp;gt; of yours (past or current) be part of the same family.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Each character joining a family &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be related to a member of that family.&lt;br /&gt;
&lt;br /&gt;
== Leadership (NL/HRO) Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Nation Leaders must stay on their NL characters &amp;lt;u&amp;gt;unless they are a Sponsor and have a reduced character swap cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; One player cannot simultaneously have a character that is a Nation Leader and have other Characters as an HRO in other Nations.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; &amp;lt;u&amp;gt;All Nation Leaders &amp;amp; High-Ranking Officials must have at least 14 hours of playtime within the past 14 days&amp;lt;/u&amp;gt;, OR have appointed a regent who meets the same requirement.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; You must have decorum when interacting in the community.&lt;br /&gt;
** Toxicity, disrespect, and other rule-breaking are not tolerated, as you are one of the faces of the server as a whole and meant to be a standard the rest of your nation follows.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; You must be responsive to the needs of your citizens.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You must keep your nation Discord in good working order and as up-to-date as possible.&lt;br /&gt;
** Each Discord should have an updated list of NLs/HROs and how to reach them.&lt;br /&gt;
** Each public and important document must be owned by the current NL so as to avoid deletion by a previous leader or other outside party.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; No deleting channels or roles on your Discord out of spite for the next leader or any other malicious purpose.&lt;br /&gt;
** Even without malicious intent, &amp;lt;b&amp;gt;archive - do not delete -&amp;lt;/b&amp;gt; important channels.&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; In &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;, every message must have a greeting, a message body, and a salutation. Messages must also be meaningful and important enough for that channel.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; &amp;lt;u&amp;gt;You cannot edit or delete a &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; post&amp;lt;/u&amp;gt;, except to correct small mistakes such as spelling or grammatical errors.&lt;br /&gt;
** This is technically a radio broadcast - you can&#039;t take back your words.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; All treaties must be physically signed in game to take effect.&lt;br /&gt;
** You can keep a copy of the treaty on Discord / Google Docs and post that in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; as well, &amp;lt;i&amp;gt;but it&#039;s not required&amp;lt;/i&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; No ceding your entire nation to another nation during peacetime, even if temporarily.&lt;br /&gt;
** The &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; exception is if there are no capable successor candidates in your own nation.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; Nation Leaders may set laws and designate death as a punishment for certain violations.&lt;br /&gt;
** For violations punishable by death, the NL can choose to hold a trial or proceed with execution.&lt;br /&gt;
** When seeking The RPC&#039;s Override for execution, the RPC will review the laws and evidence to decide if the execution can proceed.&lt;br /&gt;
* &#039;&#039;&#039;13.&#039;&#039;&#039; A NL cannot use NL executions to cause the death of characters beyond the reasonable scope of their standard duties.&lt;br /&gt;
*: &#039;&#039;e.g. A nation leader making a unanimous decision when they are sure of the perpetrator&#039;s guilt in a capital offense is within the scope of their duty.&#039;&#039;&lt;br /&gt;
*: &#039;&#039;e.g. A nation leader executing someone for being troublesome / a personal threat is outside of the scope of their duty.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;14.&#039;&#039;&#039; Nation Leaders may perform a seizure of assets (money and properties) if sufficient cause and plausibility is presented to the Roleplay Council and authorized.&lt;br /&gt;
*: &#039;&#039;e.g. If someone has run the nation/sect of the nation into the ground and new or higher leadership sees it fit to punish the perpetrator by reallocating their remaining assets to the nation/province/crown.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;15.&#039;&#039;&#039; Nation Leaders and High Ranking Officials may not use &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;, or any other channel or permission granted to them through their status, in Discord or in-game as any character other than their Nation Leader character.&lt;br /&gt;
* &#039;&#039;&#039;16.&#039;&#039;&#039; Nation Leaders may only handle the &amp;lt;code&amp;gt;@Roleplay Events&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@Global Politics&amp;lt;/code&amp;gt; permissions for the High Ranking Officials of their own nation.&lt;br /&gt;
** If an NL is unavailable and the matter is time-sensitive, HROs may contact a member of the leadership team for a ping.&lt;br /&gt;
* &#039;&#039;&#039;17.&#039;&#039;&#039; High Ranking Officials may not post in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; without authorization from their Nation Leader.&lt;br /&gt;
* &#039;&#039;&#039;18.&#039;&#039;&#039; After announcing an event in the &amp;lt;code&amp;gt;rp-events&amp;lt;/code&amp;gt; channel, a Nation Leader must also log that event using the Discord event feature.&lt;br /&gt;
&lt;br /&gt;
== Antagonist Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Only approved Antagonists may engage in organized criminal activity.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Minor criminal acts are allowed by non-antagonists.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; If an antagonist manages to escape a &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;HSPC&amp;lt;/span&amp;gt;, but is captured again, an antagonist is unable to be freed from their imprisonment in the future, pending a trial or execution, up to the discretion of the capturer.&lt;br /&gt;
** It is the burden of &amp;lt;u&amp;gt;the antagonist&amp;lt;/u&amp;gt; to request alternate rules should they believe the above situation is unfair.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Executions/Trials of antagonists must be public.&lt;br /&gt;
** It is the burden of &amp;lt;u&amp;gt;the executioner&amp;lt;/u&amp;gt; to request alternate rules should they believe the above situation is unfair.&lt;br /&gt;
** There must be either a public trial or a public execution. Having both is unnecessary.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; If an antagonist is involved at all in the killing process, then antagonist kill rules are used by default (24 hours to escape).&lt;br /&gt;
&lt;br /&gt;
=== Antagonist-Grade Crimes (not limited to the examples listed) ===&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; Kidnapping, extortion, in-settlement attacking, coordinating attacks on the national and international scale, etc.&lt;br /&gt;
&lt;br /&gt;
=== Petty Crimes (not limited to the examples listed) ===&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Petty theft, petty assault, anti-social behavior, etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; Antagonists may use the radio of a Nation Leader they have successfully captured to make posts to &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; with approval from the Roleplay Council.&lt;br /&gt;
&lt;br /&gt;
== Architecture and Settlement Protection Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No building structures that aren&#039;t consistent with the server theme of &#039;&#039;Avatar: The Last Airbender&#039;&#039; post-Hundred Year War.&lt;br /&gt;
** This is primarily East Asian style.&lt;br /&gt;
** If your build is hideous or too far from this theme, it will be removed.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No griefing unless permitted by the [[Rules/War_Manual|War Manual]].&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; You cannot remove someone from settlement protection if they are not already cuffed/dragged.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; A player made structure or location may be turned into a protected property.&lt;br /&gt;
** If a player wishes to do so, they must first gain approval from the nation leader that owns the land the property will be on or the RPC in the instance of a more clandestine structure.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No combat logging, and no leaving the game just after being knocked out and/or cuffed.&lt;br /&gt;
** If you crash or need to go, immediately notify RPC or affected players; it will not be voided and you have to continue it as soon as possible.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No spawn-killing.&lt;br /&gt;
** This is when you are camping someone&#039;s log-off location and killing them when they rejoin.&lt;br /&gt;
** The only exception to this is if they logged off specifically to avoid being attacked by you/to avoid IRP consequences and you have been given the express permission from the RPC.&lt;br /&gt;
&lt;br /&gt;
== Prison Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Each nation has up to three areas considered to be &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;High Security Prison Cells&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;HSPCs&amp;lt;/span&amp;gt;) capable of holding up to one captive each.&lt;br /&gt;
** HSPCs are almost completely inescapable as they are considered to be highly guarded locations.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Prisoners must be checked on/upkept at least once an IRL week by someone with the &amp;quot;Warden&amp;quot; rank permissions.&lt;br /&gt;
** This interaction must occur within a roleplay context, meaning collaboration is encouraged throughout this endeavor on both ends.&lt;br /&gt;
** If a prisoner goes for more than an IRL week without being checked on IRP, they are encouraged to open a ticket with the RPC and make their case for having the protections on their prison reduced.&lt;br /&gt;
** If the RPC determines the prisoner has been neglected, then the protections securing them will be reduced and their cell will be treated as a &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;LSPC - Low Security Prison Cell&amp;lt;/span&amp;gt; until the neglect has been rectified.&lt;br /&gt;
*** The prisoner must still be able to escape on their own or be rescued legitimately, but due to neglect the imprisoners will not be notified of the loosened protections.&lt;br /&gt;
** If a player is incapable of playing their imprisoned character within the upkeep time window, this is not held against the defenders. When the RPC has been made aware that the character is again playable, the timer will resume.&lt;br /&gt;
** This is reinforced by &#039;&#039;Character Rule 6a&#039;&#039;. Honest attempts must be made on both ends to collaborate before neglect can be petitioned.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;&#039;The only way to free a character in a HSPC that is not being neglected:&#039;&#039;&#039;&lt;br /&gt;
** If a character becomes aware of another imprisoned in a HSPC and intends to free them, they must open a ticket with the Roleplay Council and present the following information:&lt;br /&gt;
*** The targeted High Security Prison Cell location&lt;br /&gt;
*** How their character knows that the character they are trying to free is at the location they are intending to raid&lt;br /&gt;
**** It needs to be verifiable that a character has this information IRP, so make an effort to document the discovery of this information.&lt;br /&gt;
*** Who they intend to have join them in this jailbreak attempt (if anyone)&lt;br /&gt;
*** What IRL date and time this jailbreak is to be attempted&lt;br /&gt;
** The Nation Leader responsible for that HSPC will be notified of when and where the jailbreak is to be attempted, because they have not neglected their prisoner, so they are afforded the opportunity to prepare for such an instance. They do, however, have the following restrictions:&lt;br /&gt;
*** The defenders have no say in the timing of this encounter&lt;br /&gt;
*** The defenders will not be informed of who will be participating on the attackers side&lt;br /&gt;
*** The defenders may only deploy characters with a legitimate roleplay reason for guarding the prison.&lt;br /&gt;
*** Foreign troops need to have their involvement cleared with the Roleplay Council.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; All prison cells/areas of confinement beyond the three HSPCs in a nation will go on functioning as they always have with no guarantee of protections outside of what the nation can supply themselves. These are considered &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;Low Security Prison Cells&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;LSPCs&amp;lt;/span&amp;gt;).&lt;br /&gt;
** A confined character may attempt to break out on their own if they are capable of doing so legitimately.&lt;br /&gt;
*** It is in your best interest to document this process in some way. It is better to have proof that you&#039;ve abided by the rules in the off chance that this instance is brought to the RPC for any reason.&lt;br /&gt;
** Prison breaks may occur without the necessity of an RPC ticket if the characters involved have a legitimate way of knowing about the prisoner&#039;s location.&lt;br /&gt;
*** It is in your best interest to document this process in some way. It is better to have proof that you&#039;ve abided by the rules in the off chance that this instance is brought to the RPC for any reason.&lt;br /&gt;
** Imprisoners may open a ticket if they suspect foul-play/bad sportsmanship is involved and have the instance investigated for validity by the RPC.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; If you have escaped someone&#039;s custody while in cuffs, you must wait 5 minutes after getting to safety before logging off to give fair time for a chase.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot use lava or water in a prison to perpetually damage the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; You cannot use locked blocks to imprison people (such as encasing them in furnaces).&lt;br /&gt;
** Locked doors (and trapdoors) are allowed.&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; You cannot teleport through &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to transport prisoners.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; You cannot use &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to teleport out of confinement if you were to break your cuffs.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; You cannot log out while in cuffs to avoid being grabbed/relogging to be released.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; Birds and mounts cannot be used from a closed room.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; You cannot use &amp;lt;code&amp;gt;#world-radio&amp;lt;/code&amp;gt; or any other radio if you are in cuffs, shackles, or confined in a prison cell.&lt;br /&gt;
** The only exception to this is if your captor has explicitly allowed you to utilize a radio.&lt;br /&gt;
&lt;br /&gt;
== Mobs/Mount Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Only Airbenders may naturally tame a Sky Bison or have one transferred to them.&lt;br /&gt;
** They must have one of the following ranks in order to tame a Sky Bison on their own:&lt;br /&gt;
*** Scribe&lt;br /&gt;
*** Abbot&lt;br /&gt;
*** Guardian&lt;br /&gt;
*** Architect&lt;br /&gt;
*** Diplomat&lt;br /&gt;
*** Sandkeeper&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; All non-airbending Air Nomads must journal sufficiently for the opportunity to befriend a Sky Bison.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; In order to inherit and befriend the Sky Bison of a deceased character or a character relinquishing their bond/familiarship with the Bison, there must be sufficient journals written for this transaction to make sense in lore.&lt;br /&gt;
&lt;br /&gt;
== Roleplay Precedents ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; New books must be authorised by the RPC to be used IRP as methods of furthering your knowledge/research towards a restricted unlock.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; The lava and metal sub-elements are mutually exclusive.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Lightning and combustion are not mutually exclusive.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Masks hide your facial identity, however you can be identified by clothing. You can also be identified by voice on a case by case basis with the RPC.&lt;br /&gt;
** Only some masks/hoods hide your identity, these include:&lt;br /&gt;
*** All Fire Nation soldier helmets&lt;br /&gt;
*** Swamp Monster Mask&lt;br /&gt;
*** Sand Tribe Scarves&lt;br /&gt;
**** If, and only if, the wearer of the scarf has it set to a mode where the face is visible, you may identify them.&lt;br /&gt;
**** If this is the case, we advise that you take a screenshot as evidence in the event that it ever comes up in a ticket.&lt;br /&gt;
*** Masks bought on Supano/Spawn&lt;br /&gt;
** Masks are assumed to be removed when knocked out.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; &#039;&#039;&#039;Seismic Sense:&#039;&#039;&#039;&lt;br /&gt;
** You can recognize people by their footsteps.&lt;br /&gt;
*** Only when you are in the focus state.&lt;br /&gt;
** You are capable of truthseeing if all parties involved agree to it.&lt;br /&gt;
** You are also able to open a ticket to attempt to truthsee an unwilling individual.&lt;br /&gt;
*** Both sides will be added to the ticket and prompted to share their reasons for why or why not the truthseeing should be allowed. The Roleplay Council will reach a decision once all relevant information has been presented.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; &#039;&#039;&#039;Artificial intelligence:&#039;&#039;&#039; The use of AI to work towards any and all unlocks is prohibited.&lt;br /&gt;
** This includes anything which results in an above average score on a standard AI detector, such as GPTZero.&lt;br /&gt;
** Using AI for translation or SPaG is permitted, but the original version must be provided to the RPC when using said journal for an unlock.&lt;br /&gt;
** Being caught will result in an automatic ban from RPC unlocks for the foreseeable future.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Any votes that are meant to be taken in an IRP context must be held in-game.&lt;br /&gt;
** This is especially the case for HRO/NL positions that are being voted on.&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules/Roleplay_Rules&amp;diff=1952</id>
		<title>Rules/Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules/Roleplay_Rules&amp;diff=1952"/>
		<updated>2026-08-14T11:30:48Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Protected &amp;quot;Rules/Roleplay Rules&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt; Roleplay Rules &amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Loopholes of these rules will not be tolerated, as the RPC does not consist of lawyers and cannot make a perfect list. If you are using loopholes to bypass these rules you will be punished as if you broke it straight out. &#039;&#039;&#039;Use common sense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General Roleplay Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; metagaming or powergaming.&lt;br /&gt;
** &#039;&#039;&#039;Metagaming&#039;&#039;&#039; means your character uses information you have learned out of roleplay but that they do not/cannot know.&lt;br /&gt;
** &#039;&#039;&#039;Powergaming&#039;&#039;&#039; means your character&#039;s roleplay imposes on others and decides their roleplay for them.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Money, items, and anything else that is tangible is &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt; from being shared between your own characters.&lt;br /&gt;
** Bypassing this by sharing items with one character and then having that character give it to another one of yours is also disallowed.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Roleplay can &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; be done through in-game roleplay channels, and radios.&lt;br /&gt;
** Private radio channels may be utilised.&lt;br /&gt;
** The radio channel &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be accessible to at least a single member of the RPC in order to verify the validity of any claims that may be made regarding these channels.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; You &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;cannot&amp;lt;/span&amp;gt; RP in voice chats or in proximity chat.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; &amp;lt;b&amp;gt;Any and all actions taken in-game on the RPG server are considered IRP or IC (In Roleplay or In Character).&amp;lt;/b&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot claim an action that happened in-game was OOC (Out of Character) unless every participant agreed.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Your actual physical location is the same as your character&#039;s location IRP, &amp;lt;u&amp;gt;they cannot be different.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; Logging off or using &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to avoid consequences in a roleplay is prohibited.&lt;br /&gt;
** &amp;lt;u&amp;gt;The only exception&amp;lt;/u&amp;gt; to this is when a member of our staff team must teleport to be in a separate location than their character originally was.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; In all roleplay scenarios, you may not cause unnecessary disruptions that derail or detract from the scene and story unless authorised by the Roleplay Council.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; Conflict and in-roleplay drama are &amp;lt;u&amp;gt;encouraged&amp;lt;/u&amp;gt;, provided they respect the ongoing narrative and do not undermine the flow of events.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; Handle in-character matters in character.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; Do not try to influence roleplay using out-of-roleplay means.&lt;br /&gt;
* &#039;&#039;&#039;13.&#039;&#039;&#039; Be respectful and understanding when discussing tense situations in an OOC context &amp;lt;u&amp;gt;if you absolutely must&amp;lt;/u&amp;gt; discuss it.&lt;br /&gt;
&lt;br /&gt;
== Character Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; An adult and a minor (&#039;&#039;&#039;out-of-roleplay ages&#039;&#039;&#039;) &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;cannot&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have their characters date or marry in roleplay.&lt;br /&gt;
** &amp;lt;b&amp;gt;Adults are anyone 18+&amp;lt;/b&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No ridiculous names for roleplay characters or pets such as silly/nonsense words or full names from media or real life.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; No ridiculous/non-human skins.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Character deletions and deaths are final.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be recreated with the same goals as a previous character.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be created for the sake of trying for new subelements.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be deleted to avoid RP consequences, such as trials, under threat of punishment.&lt;br /&gt;
*** Attempts to do so will result in penalties such as, but not limited to: &amp;lt;i&amp;gt;Character Creation Limitations, Barring from RPC Unlocks, or Temporary Bans from the server&amp;lt;/i&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; A roleplay character can be transferred with the &amp;lt;b&amp;gt;consent of both parties&amp;lt;/b&amp;gt;, but this is final and the character cannot be transferred back.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot have more than &amp;lt;b&amp;gt;one character&amp;lt;/b&amp;gt; ever join a &amp;lt;b&amp;gt;specific organisation&amp;lt;/b&amp;gt;, regardless of the goals or actions of the organisation.&lt;br /&gt;
** This goes for any roleplay group such as the Red Lotus, the White Lotus, the Post, etc.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; If you start off as a non-bender you may roleplay for an element down the line as if it were a less-intensive RPC Unlock, and vice versa.&lt;br /&gt;
** Once this occurs, that change is &amp;lt;u&amp;gt;final&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Family Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No using a surname that has been claimed in &amp;lt;code&amp;gt;#family-records&amp;lt;/code&amp;gt; unless you are part of that family or have permission from them to do so.&lt;br /&gt;
** With the naming mechanics of the server this is already unlikely to happen, but blatant attempts to get around this will result in your naming permissions being restricted and a surname chosen for you.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; You cannot have more than &amp;lt;u&amp;gt;2 characters&amp;lt;/u&amp;gt; of yours (past or current) be part of the same family.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Each character joining a family &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be related to a member of that family.&lt;br /&gt;
&lt;br /&gt;
== Leadership (NL/HRO) Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Nation Leaders must stay on their NL characters &amp;lt;u&amp;gt;unless they are a Sponsor and have a reduced character swap cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; One player cannot simultaneously have a character that is a Nation Leader and have other Characters as an HRO in other Nations.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; &amp;lt;u&amp;gt;All Nation Leaders &amp;amp; High-Ranking Officials must have at least 14 hours of playtime within the past 14 days&amp;lt;/u&amp;gt;, OR have appointed a regent who meets the same requirement.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; You must have decorum when interacting in the community.&lt;br /&gt;
** Toxicity, disrespect, and other rule-breaking are not tolerated, as you are one of the faces of the server as a whole and meant to be a standard the rest of your nation follows.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; You must be responsive to the needs of your citizens.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You must keep your nation Discord in good working order and as up-to-date as possible.&lt;br /&gt;
** Each Discord should have an updated list of NLs/HROs and how to reach them.&lt;br /&gt;
** Each public and important document must be owned by the current NL so as to avoid deletion by a previous leader or other outside party.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; No deleting channels or roles on your Discord out of spite for the next leader or any other malicious purpose.&lt;br /&gt;
** Even without malicious intent, &amp;lt;b&amp;gt;archive - do not delete -&amp;lt;/b&amp;gt; important channels.&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; In &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;, every message must have a greeting, a message body, and a salutation. Messages must also be meaningful and important enough for that channel.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; &amp;lt;u&amp;gt;You cannot edit or delete a &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; post&amp;lt;/u&amp;gt;, except to correct small mistakes such as spelling or grammatical errors.&lt;br /&gt;
** This is technically a radio broadcast - you can&#039;t take back your words.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; All treaties must be physically signed in game to take effect.&lt;br /&gt;
** You can keep a copy of the treaty on Discord / Google Docs and post that in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; as well, &amp;lt;i&amp;gt;but it&#039;s not required&amp;lt;/i&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; No ceding your entire nation to another nation during peacetime, even if temporarily.&lt;br /&gt;
** The &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; exception is if there are no capable successor candidates in your own nation.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; Nation Leaders may set laws and designate death as a punishment for certain violations.&lt;br /&gt;
** For violations punishable by death, the NL can choose to hold a trial or proceed with execution.&lt;br /&gt;
** When seeking The RPC&#039;s Override for execution, the RPC will review the laws and evidence to decide if the execution can proceed.&lt;br /&gt;
* &#039;&#039;&#039;13.&#039;&#039;&#039; A NL cannot use NL executions to cause the death of characters beyond the reasonable scope of their standard duties.&lt;br /&gt;
*: &#039;&#039;e.g. A nation leader making a unanimous decision when they are sure of the perpetrator&#039;s guilt in a capital offense is within the scope of their duty.&#039;&#039;&lt;br /&gt;
*: &#039;&#039;e.g. A nation leader executing someone for being troublesome / a personal threat is outside of the scope of their duty.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;14.&#039;&#039;&#039; Nation Leaders may perform a seizure of assets (money and properties) if sufficient cause and plausibility is presented to the Roleplay Council and authorized.&lt;br /&gt;
*: &#039;&#039;e.g. If someone has run the nation/sect of the nation into the ground and new or higher leadership sees it fit to punish the perpetrator by reallocating their remaining assets to the nation/province/crown.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;15.&#039;&#039;&#039; Nation Leaders and High Ranking Officials may not use &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;, or any other channel or permission granted to them through their status, in Discord or in-game as any character other than their Nation Leader character.&lt;br /&gt;
* &#039;&#039;&#039;16.&#039;&#039;&#039; Nation Leaders may only handle the &amp;lt;code&amp;gt;@Roleplay Events&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@Global Politics&amp;lt;/code&amp;gt; permissions for the High Ranking Officials of their own nation.&lt;br /&gt;
** If an NL is unavailable and the matter is time-sensitive, HROs may contact a member of the leadership team for a ping.&lt;br /&gt;
* &#039;&#039;&#039;17.&#039;&#039;&#039; High Ranking Officials may not post in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; without authorization from their Nation Leader.&lt;br /&gt;
* &#039;&#039;&#039;18.&#039;&#039;&#039; After announcing an event in the &amp;lt;code&amp;gt;rp-events&amp;lt;/code&amp;gt; channel, a Nation Leader must also log that event using the Discord event feature.&lt;br /&gt;
&lt;br /&gt;
== Antagonist Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Only approved Antagonists may engage in organized criminal activity.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Minor criminal acts are allowed by non-antagonists.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; If an antagonist manages to escape a &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;HSPC&amp;lt;/span&amp;gt;, but is captured again, an antagonist is unable to be freed from their imprisonment in the future, pending a trial or execution, up to the discretion of the capturer.&lt;br /&gt;
** It is the burden of &amp;lt;u&amp;gt;the antagonist&amp;lt;/u&amp;gt; to request alternate rules should they believe the above situation is unfair.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Executions/Trials of antagonists must be public.&lt;br /&gt;
** It is the burden of &amp;lt;u&amp;gt;the executioner&amp;lt;/u&amp;gt; to request alternate rules should they believe the above situation is unfair.&lt;br /&gt;
** There must be either a public trial or a public execution. Having both is unnecessary.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; If an antagonist is involved at all in the killing process, then antagonist kill rules are used by default (24 hours to escape).&lt;br /&gt;
&lt;br /&gt;
=== Antagonist-Grade Crimes (not limited to the examples listed) ===&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; Kidnapping, extortion, in-settlement attacking, coordinating attacks on the national and international scale, etc.&lt;br /&gt;
&lt;br /&gt;
=== Petty Crimes (not limited to the examples listed) ===&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Petty theft, petty assault, anti-social behavior, etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; Antagonists may use the radio of a Nation Leader they have successfully captured to make posts to &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; with approval from the Roleplay Council.&lt;br /&gt;
&lt;br /&gt;
== Architecture and Settlement Protection Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No building structures that aren&#039;t consistent with the server theme of &#039;&#039;Avatar: The Last Airbender&#039;&#039; post-Hundred Year War.&lt;br /&gt;
** This is primarily East Asian style.&lt;br /&gt;
** If your build is hideous or too far from this theme, it will be removed.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No griefing unless permitted by the [[#War Manual|War Manual]].&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; You cannot remove someone from settlement protection if they are not already cuffed/dragged.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; A player made structure or location may be turned into a protected property.&lt;br /&gt;
** If a player wishes to do so, they must first gain approval from the nation leader that owns the land the property will be on or the RPC in the instance of a more clandestine structure.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No combat logging, and no leaving the game just after being knocked out and/or cuffed.&lt;br /&gt;
** If you crash or need to go, immediately notify RPC or affected players; it will not be voided and you have to continue it as soon as possible.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No spawn-killing.&lt;br /&gt;
** This is when you are camping someone&#039;s log-off location and killing them when they rejoin.&lt;br /&gt;
** The only exception to this is if they logged off specifically to avoid being attacked by you/to avoid IRP consequences and you have been given the express permission from the RPC.&lt;br /&gt;
&lt;br /&gt;
== Prison Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Each nation has up to three areas considered to be &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;High Security Prison Cells&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;HSPCs&amp;lt;/span&amp;gt;) capable of holding up to one captive each.&lt;br /&gt;
** HSPCs are almost completely inescapable as they are considered to be highly guarded locations.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Prisoners must be checked on/upkept at least once an IRL week by someone with the &amp;quot;Warden&amp;quot; rank permissions.&lt;br /&gt;
** This interaction must occur within a roleplay context, meaning collaboration is encouraged throughout this endeavor on both ends.&lt;br /&gt;
** If a prisoner goes for more than an IRL week without being checked on IRP, they are encouraged to open a ticket with the RPC and make their case for having the protections on their prison reduced.&lt;br /&gt;
** If the RPC determines the prisoner has been neglected, then the protections securing them will be reduced and their cell will be treated as a &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;LSPC - Low Security Prison Cell&amp;lt;/span&amp;gt; until the neglect has been rectified.&lt;br /&gt;
*** The prisoner must still be able to escape on their own or be rescued legitimately, but due to neglect the imprisoners will not be notified of the loosened protections.&lt;br /&gt;
** If a player is incapable of playing their imprisoned character within the upkeep time window, this is not held against the defenders. When the RPC has been made aware that the character is again playable, the timer will resume.&lt;br /&gt;
** This is reinforced by &#039;&#039;Character Rule 6a&#039;&#039;. Honest attempts must be made on both ends to collaborate before neglect can be petitioned.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;&#039;The only way to free a character in a HSPC that is not being neglected:&#039;&#039;&#039;&lt;br /&gt;
** If a character becomes aware of another imprisoned in a HSPC and intends to free them, they must open a ticket with the Roleplay Council and present the following information:&lt;br /&gt;
*** The targeted High Security Prison Cell location&lt;br /&gt;
*** How their character knows that the character they are trying to free is at the location they are intending to raid&lt;br /&gt;
**** It needs to be verifiable that a character has this information IRP, so make an effort to document the discovery of this information.&lt;br /&gt;
*** Who they intend to have join them in this jailbreak attempt (if anyone)&lt;br /&gt;
*** What IRL date and time this jailbreak is to be attempted&lt;br /&gt;
** The Nation Leader responsible for that HSPC will be notified of when and where the jailbreak is to be attempted, because they have not neglected their prisoner, so they are afforded the opportunity to prepare for such an instance. They do, however, have the following restrictions:&lt;br /&gt;
*** The defenders have no say in the timing of this encounter&lt;br /&gt;
*** The defenders will not be informed of who will be participating on the attackers side&lt;br /&gt;
*** The defenders may only deploy characters with a legitimate roleplay reason for guarding the prison.&lt;br /&gt;
*** Foreign troops need to have their involvement cleared with the Roleplay Council.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; All prison cells/areas of confinement beyond the three HSPCs in a nation will go on functioning as they always have with no guarantee of protections outside of what the nation can supply themselves. These are considered &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;Low Security Prison Cells&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;LSPCs&amp;lt;/span&amp;gt;).&lt;br /&gt;
** A confined character may attempt to break out on their own if they are capable of doing so legitimately.&lt;br /&gt;
*** It is in your best interest to document this process in some way. It is better to have proof that you&#039;ve abided by the rules in the off chance that this instance is brought to the RPC for any reason.&lt;br /&gt;
** Prison breaks may occur without the necessity of an RPC ticket if the characters involved have a legitimate way of knowing about the prisoner&#039;s location.&lt;br /&gt;
*** It is in your best interest to document this process in some way. It is better to have proof that you&#039;ve abided by the rules in the off chance that this instance is brought to the RPC for any reason.&lt;br /&gt;
** Imprisoners may open a ticket if they suspect foul-play/bad sportsmanship is involved and have the instance investigated for validity by the RPC.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; If you have escaped someone&#039;s custody while in cuffs, you must wait 5 minutes after getting to safety before logging off to give fair time for a chase.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot use lava or water in a prison to perpetually damage the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; You cannot use locked blocks to imprison people (such as encasing them in furnaces).&lt;br /&gt;
** Locked doors (and trapdoors) are allowed.&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; You cannot teleport through &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to transport prisoners.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; You cannot use &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to teleport out of confinement if you were to break your cuffs.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; You cannot log out while in cuffs to avoid being grabbed/relogging to be released.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; Birds and mounts cannot be used from a closed room.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; You cannot use &amp;lt;code&amp;gt;#world-radio&amp;lt;/code&amp;gt; or any other radio if you are in cuffs, shackles, or confined in a prison cell.&lt;br /&gt;
** The only exception to this is if your captor has explicitly allowed you to utilize a radio.&lt;br /&gt;
&lt;br /&gt;
== Mobs/Mount Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Only Airbenders may naturally tame a Sky Bison or have one transferred to them.&lt;br /&gt;
** They must have one of the following ranks in order to tame a Sky Bison on their own:&lt;br /&gt;
*** Scribe&lt;br /&gt;
*** Abbot&lt;br /&gt;
*** Guardian&lt;br /&gt;
*** Architect&lt;br /&gt;
*** Diplomat&lt;br /&gt;
*** Sandkeeper&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; All non-airbending Air Nomads must journal sufficiently for the opportunity to befriend a Sky Bison.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; In order to inherit and befriend the Sky Bison of a deceased character or a character relinquishing their bond/familiarship with the Bison, there must be sufficient journals written for this transaction to make sense in lore.&lt;br /&gt;
&lt;br /&gt;
== Roleplay Precedents ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; New books must be authorised by the RPC to be used IRP as methods of furthering your knowledge/research towards a restricted unlock.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; The lava and metal sub-elements are mutually exclusive.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Lightning and combustion are not mutually exclusive.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Masks hide your facial identity, however you can be identified by clothing. You can also be identified by voice on a case by case basis with the RPC.&lt;br /&gt;
** Only some masks/hoods hide your identity, these include:&lt;br /&gt;
*** All Fire Nation soldier helmets&lt;br /&gt;
*** Swamp Monster Mask&lt;br /&gt;
*** Sand Tribe Scarves&lt;br /&gt;
**** If, and only if, the wearer of the scarf has it set to a mode where the face is visible, you may identify them.&lt;br /&gt;
**** If this is the case, we advise that you take a screenshot as evidence in the event that it ever comes up in a ticket.&lt;br /&gt;
*** Masks bought on Supano/Spawn&lt;br /&gt;
** Masks are assumed to be removed when knocked out.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; &#039;&#039;&#039;Seismic Sense:&#039;&#039;&#039;&lt;br /&gt;
** You can recognize people by their footsteps.&lt;br /&gt;
*** Only when you are in the focus state.&lt;br /&gt;
** You are capable of truthseeing if all parties involved agree to it.&lt;br /&gt;
** You are also able to open a ticket to attempt to truthsee an unwilling individual.&lt;br /&gt;
*** Both sides will be added to the ticket and prompted to share their reasons for why or why not the truthseeing should be allowed. The Roleplay Council will reach a decision once all relevant information has been presented.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; &#039;&#039;&#039;Artificial intelligence:&#039;&#039;&#039; The use of AI to work towards any and all unlocks is prohibited.&lt;br /&gt;
** This includes anything which results in an above average score on a standard AI detector, such as GPTZero.&lt;br /&gt;
** Using AI for translation or SPaG is permitted, but the original version must be provided to the RPC when using said journal for an unlock.&lt;br /&gt;
** Being caught will result in an automatic ban from RPC unlocks for the foreseeable future.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Any votes that are meant to be taken in an IRP context must be held in-game.&lt;br /&gt;
** This is especially the case for HRO/NL positions that are being voted on.&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules/Roleplay_Rules&amp;diff=1951</id>
		<title>Rules/Roleplay Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules/Roleplay_Rules&amp;diff=1951"/>
		<updated>2026-08-14T11:30:39Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Created page with &amp;quot;=&amp;lt;center&amp;gt; Roleplay Rules &amp;lt;/center&amp;gt;=  Loopholes of these rules will not be tolerated, as the RPC does not consist of lawyers and cannot make a perfect list. If you are using loopholes to bypass these rules you will be punished as if you broke it straight out. &amp;#039;&amp;#039;&amp;#039;Use common sense.&amp;#039;&amp;#039;&amp;#039;  == General Roleplay Rules == * &amp;#039;&amp;#039;&amp;#039;1.&amp;#039;&amp;#039;&amp;#039; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; metagaming or powergaming. ** &amp;#039;&amp;#039;&amp;#039;Metagaming&amp;#039;&amp;#039;&amp;#039; means your character uses information you have learned out of rolepl...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt; Roleplay Rules &amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
Loopholes of these rules will not be tolerated, as the RPC does not consist of lawyers and cannot make a perfect list. If you are using loopholes to bypass these rules you will be punished as if you broke it straight out. &#039;&#039;&#039;Use common sense.&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
== General Roleplay Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;No&amp;lt;/span&amp;gt; metagaming or powergaming.&lt;br /&gt;
** &#039;&#039;&#039;Metagaming&#039;&#039;&#039; means your character uses information you have learned out of roleplay but that they do not/cannot know.&lt;br /&gt;
** &#039;&#039;&#039;Powergaming&#039;&#039;&#039; means your character&#039;s roleplay imposes on others and decides their roleplay for them.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Money, items, and anything else that is tangible is &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;prohibited&amp;lt;/span&amp;gt; from being shared between your own characters.&lt;br /&gt;
** Bypassing this by sharing items with one character and then having that character give it to another one of yours is also disallowed.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Roleplay can &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; be done through in-game roleplay channels, and radios.&lt;br /&gt;
** Private radio channels may be utilised.&lt;br /&gt;
** The radio channel &amp;lt;b&amp;gt;must&amp;lt;/b&amp;gt; be accessible to at least a single member of the RPC in order to verify the validity of any claims that may be made regarding these channels.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; You &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;cannot&amp;lt;/span&amp;gt; RP in voice chats or in proximity chat.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; &amp;lt;b&amp;gt;Any and all actions taken in-game on the RPG server are considered IRP or IC (In Roleplay or In Character).&amp;lt;/b&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot claim an action that happened in-game was OOC (Out of Character) unless every participant agreed.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Your actual physical location is the same as your character&#039;s location IRP, &amp;lt;u&amp;gt;they cannot be different.&amp;lt;/u&amp;gt;&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; Logging off or using &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to avoid consequences in a roleplay is prohibited.&lt;br /&gt;
** &amp;lt;u&amp;gt;The only exception&amp;lt;/u&amp;gt; to this is when a member of our staff team must teleport to be in a separate location than their character originally was.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; In all roleplay scenarios, you may not cause unnecessary disruptions that derail or detract from the scene and story unless authorised by the Roleplay Council.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; Conflict and in-roleplay drama are &amp;lt;u&amp;gt;encouraged&amp;lt;/u&amp;gt;, provided they respect the ongoing narrative and do not undermine the flow of events.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; Handle in-character matters in character.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; Do not try to influence roleplay using out-of-roleplay means.&lt;br /&gt;
* &#039;&#039;&#039;13.&#039;&#039;&#039; Be respectful and understanding when discussing tense situations in an OOC context &amp;lt;u&amp;gt;if you absolutely must&amp;lt;/u&amp;gt; discuss it.&lt;br /&gt;
&lt;br /&gt;
== Character Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; An adult and a minor (&#039;&#039;&#039;out-of-roleplay ages&#039;&#039;&#039;) &amp;lt;span style=&amp;quot;color: red;&amp;quot;&amp;gt;&amp;lt;b&amp;gt;cannot&amp;lt;/b&amp;gt;&amp;lt;/span&amp;gt; have their characters date or marry in roleplay.&lt;br /&gt;
** &amp;lt;b&amp;gt;Adults are anyone 18+&amp;lt;/b&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No ridiculous names for roleplay characters or pets such as silly/nonsense words or full names from media or real life.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; No ridiculous/non-human skins.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Character deletions and deaths are final.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be recreated with the same goals as a previous character.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be created for the sake of trying for new subelements.&lt;br /&gt;
** A character &amp;lt;u&amp;gt;cannot&amp;lt;/u&amp;gt; be deleted to avoid RP consequences, such as trials, under threat of punishment.&lt;br /&gt;
*** Attempts to do so will result in penalties such as, but not limited to: &amp;lt;i&amp;gt;Character Creation Limitations, Barring from RPC Unlocks, or Temporary Bans from the server&amp;lt;/i&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; A roleplay character can be transferred with the &amp;lt;b&amp;gt;consent of both parties&amp;lt;/b&amp;gt;, but this is final and the character cannot be transferred back.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot have more than &amp;lt;b&amp;gt;one character&amp;lt;/b&amp;gt; ever join a &amp;lt;b&amp;gt;specific organisation&amp;lt;/b&amp;gt;, regardless of the goals or actions of the organisation.&lt;br /&gt;
** This goes for any roleplay group such as the Red Lotus, the White Lotus, the Post, etc.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; If you start off as a non-bender you may roleplay for an element down the line as if it were a less-intensive RPC Unlock, and vice versa.&lt;br /&gt;
** Once this occurs, that change is &amp;lt;u&amp;gt;final&amp;lt;/u&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
== Family Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No using a surname that has been claimed in &amp;lt;code&amp;gt;#family-records&amp;lt;/code&amp;gt; unless you are part of that family or have permission from them to do so.&lt;br /&gt;
** With the naming mechanics of the server this is already unlikely to happen, but blatant attempts to get around this will result in your naming permissions being restricted and a surname chosen for you.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; You cannot have more than &amp;lt;u&amp;gt;2 characters&amp;lt;/u&amp;gt; of yours (past or current) be part of the same family.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Each character joining a family &amp;lt;u&amp;gt;must&amp;lt;/u&amp;gt; be related to a member of that family.&lt;br /&gt;
&lt;br /&gt;
== Leadership (NL/HRO) Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Nation Leaders must stay on their NL characters &amp;lt;u&amp;gt;unless they are a Sponsor and have a reduced character swap cooldown&amp;lt;/u&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; One player cannot simultaneously have a character that is a Nation Leader and have other Characters as an HRO in other Nations.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; &amp;lt;u&amp;gt;All Nation Leaders &amp;amp; High-Ranking Officials must have at least 14 hours of playtime within the past 14 days&amp;lt;/u&amp;gt;, OR have appointed a regent who meets the same requirement.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; You must have decorum when interacting in the community.&lt;br /&gt;
** Toxicity, disrespect, and other rule-breaking are not tolerated, as you are one of the faces of the server as a whole and meant to be a standard the rest of your nation follows.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; You must be responsive to the needs of your citizens.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You must keep your nation Discord in good working order and as up-to-date as possible.&lt;br /&gt;
** Each Discord should have an updated list of NLs/HROs and how to reach them.&lt;br /&gt;
** Each public and important document must be owned by the current NL so as to avoid deletion by a previous leader or other outside party.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; No deleting channels or roles on your Discord out of spite for the next leader or any other malicious purpose.&lt;br /&gt;
** Even without malicious intent, &amp;lt;b&amp;gt;archive - do not delete -&amp;lt;/b&amp;gt; important channels.&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; In &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;, every message must have a greeting, a message body, and a salutation. Messages must also be meaningful and important enough for that channel.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; &amp;lt;u&amp;gt;You cannot edit or delete a &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; post&amp;lt;/u&amp;gt;, except to correct small mistakes such as spelling or grammatical errors.&lt;br /&gt;
** This is technically a radio broadcast - you can&#039;t take back your words.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; All treaties must be physically signed in game to take effect.&lt;br /&gt;
** You can keep a copy of the treaty on Discord / Google Docs and post that in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; as well, &amp;lt;i&amp;gt;but it&#039;s not required&amp;lt;/i&amp;gt;.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; No ceding your entire nation to another nation during peacetime, even if temporarily.&lt;br /&gt;
** The &amp;lt;u&amp;gt;only&amp;lt;/u&amp;gt; exception is if there are no capable successor candidates in your own nation.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; Nation Leaders may set laws and designate death as a punishment for certain violations.&lt;br /&gt;
** For violations punishable by death, the NL can choose to hold a trial or proceed with execution.&lt;br /&gt;
** When seeking The RPC&#039;s Override for execution, the RPC will review the laws and evidence to decide if the execution can proceed.&lt;br /&gt;
* &#039;&#039;&#039;13.&#039;&#039;&#039; A NL cannot use NL executions to cause the death of characters beyond the reasonable scope of their standard duties.&lt;br /&gt;
*: &#039;&#039;e.g. A nation leader making a unanimous decision when they are sure of the perpetrator&#039;s guilt in a capital offense is within the scope of their duty.&#039;&#039;&lt;br /&gt;
*: &#039;&#039;e.g. A nation leader executing someone for being troublesome / a personal threat is outside of the scope of their duty.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;14.&#039;&#039;&#039; Nation Leaders may perform a seizure of assets (money and properties) if sufficient cause and plausibility is presented to the Roleplay Council and authorized.&lt;br /&gt;
*: &#039;&#039;e.g. If someone has run the nation/sect of the nation into the ground and new or higher leadership sees it fit to punish the perpetrator by reallocating their remaining assets to the nation/province/crown.&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;15.&#039;&#039;&#039; Nation Leaders and High Ranking Officials may not use &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;, or any other channel or permission granted to them through their status, in Discord or in-game as any character other than their Nation Leader character.&lt;br /&gt;
* &#039;&#039;&#039;16.&#039;&#039;&#039; Nation Leaders may only handle the &amp;lt;code&amp;gt;@Roleplay Events&amp;lt;/code&amp;gt; and &amp;lt;code&amp;gt;@Global Politics&amp;lt;/code&amp;gt; permissions for the High Ranking Officials of their own nation.&lt;br /&gt;
** If an NL is unavailable and the matter is time-sensitive, HROs may contact a member of the leadership team for a ping.&lt;br /&gt;
* &#039;&#039;&#039;17.&#039;&#039;&#039; High Ranking Officials may not post in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; without authorization from their Nation Leader.&lt;br /&gt;
* &#039;&#039;&#039;18.&#039;&#039;&#039; After announcing an event in the &amp;lt;code&amp;gt;rp-events&amp;lt;/code&amp;gt; channel, a Nation Leader must also log that event using the Discord event feature.&lt;br /&gt;
&lt;br /&gt;
== Antagonist Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Only approved Antagonists may engage in organized criminal activity.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Minor criminal acts are allowed by non-antagonists.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; If an antagonist manages to escape a &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;HSPC&amp;lt;/span&amp;gt;, but is captured again, an antagonist is unable to be freed from their imprisonment in the future, pending a trial or execution, up to the discretion of the capturer.&lt;br /&gt;
** It is the burden of &amp;lt;u&amp;gt;the antagonist&amp;lt;/u&amp;gt; to request alternate rules should they believe the above situation is unfair.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Executions/Trials of antagonists must be public.&lt;br /&gt;
** It is the burden of &amp;lt;u&amp;gt;the executioner&amp;lt;/u&amp;gt; to request alternate rules should they believe the above situation is unfair.&lt;br /&gt;
** There must be either a public trial or a public execution. Having both is unnecessary.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; If an antagonist is involved at all in the killing process, then antagonist kill rules are used by default (24 hours to escape).&lt;br /&gt;
&lt;br /&gt;
=== Antagonist-Grade Crimes (not limited to the examples listed) ===&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; Kidnapping, extortion, in-settlement attacking, coordinating attacks on the national and international scale, etc.&lt;br /&gt;
&lt;br /&gt;
=== Petty Crimes (not limited to the examples listed) ===&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Petty theft, petty assault, anti-social behavior, etc.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; Antagonists may use the radio of a Nation Leader they have successfully captured to make posts to &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt; with approval from the Roleplay Council.&lt;br /&gt;
&lt;br /&gt;
== Architecture and Settlement Protection Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No building structures that aren&#039;t consistent with the server theme of &#039;&#039;Avatar: The Last Airbender&#039;&#039; post-Hundred Year War.&lt;br /&gt;
** This is primarily East Asian style.&lt;br /&gt;
** If your build is hideous or too far from this theme, it will be removed.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No griefing unless permitted by the [[#War Manual|War Manual]].&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; You cannot remove someone from settlement protection if they are not already cuffed/dragged.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; A player made structure or location may be turned into a protected property.&lt;br /&gt;
** If a player wishes to do so, they must first gain approval from the nation leader that owns the land the property will be on or the RPC in the instance of a more clandestine structure.&lt;br /&gt;
&lt;br /&gt;
== Combat Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; No combat logging, and no leaving the game just after being knocked out and/or cuffed.&lt;br /&gt;
** If you crash or need to go, immediately notify RPC or affected players; it will not be voided and you have to continue it as soon as possible.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; No spawn-killing.&lt;br /&gt;
** This is when you are camping someone&#039;s log-off location and killing them when they rejoin.&lt;br /&gt;
** The only exception to this is if they logged off specifically to avoid being attacked by you/to avoid IRP consequences and you have been given the express permission from the RPC.&lt;br /&gt;
&lt;br /&gt;
== Prison Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Each nation has up to three areas considered to be &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;High Security Prison Cells&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color: darkblue;&amp;quot;&amp;gt;HSPCs&amp;lt;/span&amp;gt;) capable of holding up to one captive each.&lt;br /&gt;
** HSPCs are almost completely inescapable as they are considered to be highly guarded locations.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; Prisoners must be checked on/upkept at least once an IRL week by someone with the &amp;quot;Warden&amp;quot; rank permissions.&lt;br /&gt;
** This interaction must occur within a roleplay context, meaning collaboration is encouraged throughout this endeavor on both ends.&lt;br /&gt;
** If a prisoner goes for more than an IRL week without being checked on IRP, they are encouraged to open a ticket with the RPC and make their case for having the protections on their prison reduced.&lt;br /&gt;
** If the RPC determines the prisoner has been neglected, then the protections securing them will be reduced and their cell will be treated as a &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;LSPC - Low Security Prison Cell&amp;lt;/span&amp;gt; until the neglect has been rectified.&lt;br /&gt;
*** The prisoner must still be able to escape on their own or be rescued legitimately, but due to neglect the imprisoners will not be notified of the loosened protections.&lt;br /&gt;
** If a player is incapable of playing their imprisoned character within the upkeep time window, this is not held against the defenders. When the RPC has been made aware that the character is again playable, the timer will resume.&lt;br /&gt;
** This is reinforced by &#039;&#039;Character Rule 6a&#039;&#039;. Honest attempts must be made on both ends to collaborate before neglect can be petitioned.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; &#039;&#039;&#039;The only way to free a character in a HSPC that is not being neglected:&#039;&#039;&#039;&lt;br /&gt;
** If a character becomes aware of another imprisoned in a HSPC and intends to free them, they must open a ticket with the Roleplay Council and present the following information:&lt;br /&gt;
*** The targeted High Security Prison Cell location&lt;br /&gt;
*** How their character knows that the character they are trying to free is at the location they are intending to raid&lt;br /&gt;
**** It needs to be verifiable that a character has this information IRP, so make an effort to document the discovery of this information.&lt;br /&gt;
*** Who they intend to have join them in this jailbreak attempt (if anyone)&lt;br /&gt;
*** What IRL date and time this jailbreak is to be attempted&lt;br /&gt;
** The Nation Leader responsible for that HSPC will be notified of when and where the jailbreak is to be attempted, because they have not neglected their prisoner, so they are afforded the opportunity to prepare for such an instance. They do, however, have the following restrictions:&lt;br /&gt;
*** The defenders have no say in the timing of this encounter&lt;br /&gt;
*** The defenders will not be informed of who will be participating on the attackers side&lt;br /&gt;
*** The defenders may only deploy characters with a legitimate roleplay reason for guarding the prison.&lt;br /&gt;
*** Foreign troops need to have their involvement cleared with the Roleplay Council.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; All prison cells/areas of confinement beyond the three HSPCs in a nation will go on functioning as they always have with no guarantee of protections outside of what the nation can supply themselves. These are considered &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;Low Security Prison Cells&amp;lt;/span&amp;gt; (or &amp;lt;span style=&amp;quot;color: darkgreen;&amp;quot;&amp;gt;LSPCs&amp;lt;/span&amp;gt;).&lt;br /&gt;
** A confined character may attempt to break out on their own if they are capable of doing so legitimately.&lt;br /&gt;
*** It is in your best interest to document this process in some way. It is better to have proof that you&#039;ve abided by the rules in the off chance that this instance is brought to the RPC for any reason.&lt;br /&gt;
** Prison breaks may occur without the necessity of an RPC ticket if the characters involved have a legitimate way of knowing about the prisoner&#039;s location.&lt;br /&gt;
*** It is in your best interest to document this process in some way. It is better to have proof that you&#039;ve abided by the rules in the off chance that this instance is brought to the RPC for any reason.&lt;br /&gt;
** Imprisoners may open a ticket if they suspect foul-play/bad sportsmanship is involved and have the instance investigated for validity by the RPC.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; If you have escaped someone&#039;s custody while in cuffs, you must wait 5 minutes after getting to safety before logging off to give fair time for a chase.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; You cannot use lava or water in a prison to perpetually damage the prisoner.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; You cannot use locked blocks to imprison people (such as encasing them in furnaces).&lt;br /&gt;
** Locked doors (and trapdoors) are allowed.&lt;br /&gt;
* &#039;&#039;&#039;8.&#039;&#039;&#039; You cannot teleport through &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to transport prisoners.&lt;br /&gt;
* &#039;&#039;&#039;9.&#039;&#039;&#039; You cannot use &amp;lt;code&amp;gt;/home&amp;lt;/code&amp;gt; to teleport out of confinement if you were to break your cuffs.&lt;br /&gt;
* &#039;&#039;&#039;10.&#039;&#039;&#039; You cannot log out while in cuffs to avoid being grabbed/relogging to be released.&lt;br /&gt;
* &#039;&#039;&#039;11.&#039;&#039;&#039; Birds and mounts cannot be used from a closed room.&lt;br /&gt;
* &#039;&#039;&#039;12.&#039;&#039;&#039; You cannot use &amp;lt;code&amp;gt;#world-radio&amp;lt;/code&amp;gt; or any other radio if you are in cuffs, shackles, or confined in a prison cell.&lt;br /&gt;
** The only exception to this is if your captor has explicitly allowed you to utilize a radio.&lt;br /&gt;
&lt;br /&gt;
== Mobs/Mount Rules ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; Only Airbenders may naturally tame a Sky Bison or have one transferred to them.&lt;br /&gt;
** They must have one of the following ranks in order to tame a Sky Bison on their own:&lt;br /&gt;
*** Scribe&lt;br /&gt;
*** Abbot&lt;br /&gt;
*** Guardian&lt;br /&gt;
*** Architect&lt;br /&gt;
*** Diplomat&lt;br /&gt;
*** Sandkeeper&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; All non-airbending Air Nomads must journal sufficiently for the opportunity to befriend a Sky Bison.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; In order to inherit and befriend the Sky Bison of a deceased character or a character relinquishing their bond/familiarship with the Bison, there must be sufficient journals written for this transaction to make sense in lore.&lt;br /&gt;
&lt;br /&gt;
== Roleplay Precedents ==&lt;br /&gt;
* &#039;&#039;&#039;1.&#039;&#039;&#039; New books must be authorised by the RPC to be used IRP as methods of furthering your knowledge/research towards a restricted unlock.&lt;br /&gt;
* &#039;&#039;&#039;2.&#039;&#039;&#039; The lava and metal sub-elements are mutually exclusive.&lt;br /&gt;
* &#039;&#039;&#039;3.&#039;&#039;&#039; Lightning and combustion are not mutually exclusive.&lt;br /&gt;
* &#039;&#039;&#039;4.&#039;&#039;&#039; Masks hide your facial identity, however you can be identified by clothing. You can also be identified by voice on a case by case basis with the RPC.&lt;br /&gt;
** Only some masks/hoods hide your identity, these include:&lt;br /&gt;
*** All Fire Nation soldier helmets&lt;br /&gt;
*** Swamp Monster Mask&lt;br /&gt;
*** Sand Tribe Scarves&lt;br /&gt;
**** If, and only if, the wearer of the scarf has it set to a mode where the face is visible, you may identify them.&lt;br /&gt;
**** If this is the case, we advise that you take a screenshot as evidence in the event that it ever comes up in a ticket.&lt;br /&gt;
*** Masks bought on Supano/Spawn&lt;br /&gt;
** Masks are assumed to be removed when knocked out.&lt;br /&gt;
* &#039;&#039;&#039;5.&#039;&#039;&#039; &#039;&#039;&#039;Seismic Sense:&#039;&#039;&#039;&lt;br /&gt;
** You can recognize people by their footsteps.&lt;br /&gt;
*** Only when you are in the focus state.&lt;br /&gt;
** You are capable of truthseeing if all parties involved agree to it.&lt;br /&gt;
** You are also able to open a ticket to attempt to truthsee an unwilling individual.&lt;br /&gt;
*** Both sides will be added to the ticket and prompted to share their reasons for why or why not the truthseeing should be allowed. The Roleplay Council will reach a decision once all relevant information has been presented.&lt;br /&gt;
* &#039;&#039;&#039;6.&#039;&#039;&#039; &#039;&#039;&#039;Artificial intelligence:&#039;&#039;&#039; The use of AI to work towards any and all unlocks is prohibited.&lt;br /&gt;
** This includes anything which results in an above average score on a standard AI detector, such as GPTZero.&lt;br /&gt;
** Using AI for translation or SPaG is permitted, but the original version must be provided to the RPC when using said journal for an unlock.&lt;br /&gt;
** Being caught will result in an automatic ban from RPC unlocks for the foreseeable future.&lt;br /&gt;
* &#039;&#039;&#039;7.&#039;&#039;&#039; Any votes that are meant to be taken in an IRP context must be held in-game.&lt;br /&gt;
** This is especially the case for HRO/NL positions that are being voted on.&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1947</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1947"/>
		<updated>2026-08-14T10:27:59Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
You can read all the server&#039;s rules [https://docs.google.com/document/d/1tCfocTAzxAywjfhRyIXaYyWwwtJ7qf5eVX84RYr7s_w/edit?tab=t.0#heading=h.h35fvrh7bzs1 here].&lt;br /&gt;
&lt;br /&gt;
== Roleplay Rules ==&lt;br /&gt;
&lt;br /&gt;
The roleplay rules are specific to the RPG server. They can be found [https://docs.google.com/document/d/1pHuB4yTwKSbSkxrn3ZuehBQi2_ATdpqw4R9BRU-KWT8/edit?tab=t.0#heading=h.z2eyglpefdyh here].&lt;br /&gt;
&lt;br /&gt;
== War Manual ==&lt;br /&gt;
During wars, we abide by the War Manual, which has its own procedures and rules. You can read it [https://wiki.avatarverse.net/wiki/Rules/War_Manual here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules/War_Manual&amp;diff=1946</id>
		<title>Rules/War Manual</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules/War_Manual&amp;diff=1946"/>
		<updated>2026-08-14T10:27:26Z</updated>

		<summary type="html">&lt;p&gt;Pgini: /* War procedure */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt; War Manual &amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
== Types of wars ==&lt;br /&gt;
They say war is the failure of diplomacy. War can be for all sorts of reasons, and Avatarverse aims to reflect that. Each side in a war must have a war goal, which is what that side wants out of the war. The dynamics of a war vary depending on the war goal. Here are the types of wars we foresee happening and the respective war goals, but this is not an exhaustive list and the Roleplay Council reserves the right to create new war types on the fly to better accommodate certain situations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! War type !! Description !! Attacker goal !! Defender goal&lt;br /&gt;
|-&lt;br /&gt;
| Claim Land || Attacker is claiming land belonging to another nation. || Occupy the claimed land and hold it for a time. || Prevent the claimed land from being occupied.&lt;br /&gt;
|-&lt;br /&gt;
| Claim Title || Attacker is claiming a landed title belonging to someone else. || Occupy all provinces belonging to the claimed title and hold them for a time. || Prevent respective lands from being occupied.&lt;br /&gt;
|-&lt;br /&gt;
| Revoke Title || Attacker is defender&#039;s overlord and is fighting to revoke defender&#039;s title after defender&#039;s refusal to abdicate. || Occupy all provinces in defender&#039;s domain and hold them for a time. || Prevent domain from being occupied.&lt;br /&gt;
|-&lt;br /&gt;
| Independence || Attacker is a part of defender and is declaring independence from them. || Prevent all provinces in the breakaway state from being occupied. || Occupy all provinces in the breakaway state.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Path to victory ==&lt;br /&gt;
Achieving one&#039;s war goal will mean that eventually they will win the war by default after a period of time, the duration of which is determined by the RPC on a case-by-case basis for each war. In any war, imprisoning the enemy leader is considered a forced victory and you will be able to enforce any demands that were included in your war goal. For example, if the Kingdom of Omashu declares an independence war against the Earth Kingdom and ends up imprisoning the Earth King, they are guaranteed any provinces considered part of Omashu, but the Earth Kingdom is not necessarily obligated to cede any other provinces to them.&lt;br /&gt;
&lt;br /&gt;
== War procedure ==&lt;br /&gt;
To begin a war, one war leader must declare war on another in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;. A war leader can be a Nation Leader or someone who has earned the Rebel Leader role through an RPC ticket. After this war declaration, an RPC ticket will open, and the NLs/HROs of each participating nation will be added. The ticket will serve as a communication hub between nations, under the guidance of The RPC, to plan out events relating to the war.&lt;br /&gt;
&lt;br /&gt;
The first matter discussed in the ticket will be the war&#039;s opening battle. The procedure for an opening battle is as follows:&lt;br /&gt;
&lt;br /&gt;
# The nation that declared a war (also known as &amp;lt;u&amp;gt;the attacker&amp;lt;/u&amp;gt;) selects a province to attack.&lt;br /&gt;
# The RPC will then decide on each side&#039;s &amp;quot;entry zone,&amp;quot; a defined area in the province where each side can join the battle using &amp;lt;code&amp;gt;/battle join&amp;lt;/code&amp;gt;. More about entry zones in the [[#Battle mechanics|Battle mechanics section]] section.&lt;br /&gt;
# If the attacker does not select a province to attack within 24 hours, the defending nation is given the offensive, and Step 1 repeats.&lt;br /&gt;
# A battle time will then be voted upon by all registered troops; the registration process will be explained further below.&lt;br /&gt;
# Once battle time and place are picked, a battle can commence.&lt;br /&gt;
&lt;br /&gt;
== Registering for battle ==&lt;br /&gt;
All participants must register for the war in order to participate in battles. You need only register once for each character of yours that will participate (just don&#039;t go overboard and switch characters all the time).&lt;br /&gt;
&lt;br /&gt;
Requirements for registration:&lt;br /&gt;
* Be an established character.&lt;br /&gt;
* Make a RPC ticket for War applications.&lt;br /&gt;
* In this ticket, send/link a unique character bio of &amp;lt;u&amp;gt;at least 250 words&amp;lt;/u&amp;gt;.&lt;br /&gt;
** You can either send your raw bio in the ticket or send a link to a bio you posted in the &amp;lt;code&amp;gt;👤・character-bios&amp;lt;/code&amp;gt; forum.&lt;br /&gt;
** &amp;quot;Unique&amp;quot; bio means you did not plagiarize any part of your bio or use generative AI, except for the purposes of spellchecking/proofreading.&lt;br /&gt;
* If the RPC finds the bio acceptable (i.e. no inconsistencies and no nonsense, etc.), your character is registered for war, and you can do &amp;lt;code&amp;gt;/battle join&amp;lt;/code&amp;gt; come battle day.&lt;br /&gt;
&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
* The whole province is the battlefield, and each side starts in their designated entry zones.&lt;br /&gt;
** Entry zones are determined by the RPC based on what would make most sense in the context of the war. For example, a nation invading from the sea would most likely have their starting position be the shore of a beach.&lt;br /&gt;
** The wishes of each army are taken into account by RPC, but remember that a cohesive narrative is most important.&lt;br /&gt;
* The objective of the battle is to defeat all enemies OR have the highest score after an hour of battle.&lt;br /&gt;
** Defeating an enemy (i.e. knocking them out or ejecting them from battle) will add one point to your team&#039;s score. If one of your teammates gets defeated, that will subtract one point from your team&#039;s score.&lt;br /&gt;
* If a player gets knocked out during battle, there is a 60-second period in which three things can happen to them:&lt;br /&gt;
** They can be healed back to consciousness using HealingHands, which will allow them to rejoin the battle.&lt;br /&gt;
** If the 60-second timer runs out with no actions being taken, they will be ejected from battle (“wounded”), unable to continue participating.&lt;br /&gt;
** If certain conditions are met (see below), they can be hit by anyone and &amp;quot;finished off,&amp;quot; meaning killed entirely.&lt;br /&gt;
* &#039;&#039;&#039;EACH SIDE HAS A FINITE NUMBER OF KILLS TO USE PER BATTLE.&#039;&#039;&#039;&lt;br /&gt;
** Since kills are limited, you may want to save your kills for certain targets, rather than deleting the first 2 people you knock out.&lt;br /&gt;
** This number of kills is determined by previous battle success: the more points you got in the previous battle, the more kills you get in the next. &amp;lt;u&amp;gt;In the first battle, no one can be killed.&amp;lt;/u&amp;gt;&lt;br /&gt;
** Killing an enemy still only earns one point.&lt;br /&gt;
* During battle, all doors and containers in the battle province will be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Battle preparations ==&lt;br /&gt;
The defender may prepare for battle in the contested province in whatever way they see fit, e.g. erecting a fort or battlements around their entry zone, and the attacker may bring whatever items they please, with the following conditions:&lt;br /&gt;
* No placing obsidian or other unbreakable/nearly unbreakable blocks for the purpose of creating an unbreakable barrier or structure.&lt;br /&gt;
* No destroying or altering the province on a vast scale beyond what is realistic in the Avatar world.&lt;br /&gt;
&lt;br /&gt;
== Battle aftermath ==&lt;br /&gt;
If the attacker emerges victorious in a battle, they occupy the province and establish a military presence there. For 2 hours after the end of the battle, all locks on doors and containers will be bypassed, allowing for the invading army to loot the province of its resources. Griefing by breaking blocks, however, remains prohibited, except to access locations that are blocked off. Needless destruction of buildings is against the rules.&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules/War_Manual&amp;diff=1945</id>
		<title>Rules/War Manual</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules/War_Manual&amp;diff=1945"/>
		<updated>2026-08-14T10:24:54Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Protected &amp;quot;Rules/War Manual&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt; War Manual &amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
== Types of wars ==&lt;br /&gt;
They say war is the failure of diplomacy. War can be for all sorts of reasons, and Avatarverse aims to reflect that. Each side in a war must have a war goal, which is what that side wants out of the war. The dynamics of a war vary depending on the war goal. Here are the types of wars we foresee happening and the respective war goals, but this is not an exhaustive list and the Roleplay Council reserves the right to create new war types on the fly to better accommodate certain situations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! War type !! Description !! Attacker goal !! Defender goal&lt;br /&gt;
|-&lt;br /&gt;
| Claim Land || Attacker is claiming land belonging to another nation. || Occupy the claimed land and hold it for a time. || Prevent the claimed land from being occupied.&lt;br /&gt;
|-&lt;br /&gt;
| Claim Title || Attacker is claiming a landed title belonging to someone else. || Occupy all provinces belonging to the claimed title and hold them for a time. || Prevent respective lands from being occupied.&lt;br /&gt;
|-&lt;br /&gt;
| Revoke Title || Attacker is defender&#039;s overlord and is fighting to revoke defender&#039;s title after defender&#039;s refusal to abdicate. || Occupy all provinces in defender&#039;s domain and hold them for a time. || Prevent domain from being occupied.&lt;br /&gt;
|-&lt;br /&gt;
| Independence || Attacker is a part of defender and is declaring independence from them. || Prevent all provinces in the breakaway state from being occupied. || Occupy all provinces in the breakaway state.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Path to victory ==&lt;br /&gt;
Achieving one&#039;s war goal will mean that eventually they will win the war by default after a period of time, the duration of which is determined by the RPC on a case-by-case basis for each war. In any war, imprisoning the enemy leader is considered a forced victory and you will be able to enforce any demands that were included in your war goal. For example, if the Kingdom of Omashu declares an independence war against the Earth Kingdom and ends up imprisoning the Earth King, they are guaranteed any provinces considered part of Omashu, but the Earth Kingdom is not necessarily obligated to cede any other provinces to them.&lt;br /&gt;
&lt;br /&gt;
== War procedure ==&lt;br /&gt;
To begin a war, one war leader must declare war on another in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;. A war leader can be a Nation Leader or someone who has earned the Rebel Leader role through an RPC ticket. After this war declaration, an RPC ticket will open, and the NLs/HROs of each participating nation will be added. The ticket will serve as a communication hub between nations, under the guidance of The RPC, to plan out events relating to the war.&lt;br /&gt;
&lt;br /&gt;
The first matter discussed in the ticket will be the war&#039;s opening battle. The procedure for an opening battle is as follows:&lt;br /&gt;
&lt;br /&gt;
# The nation that declared a war (also known as &amp;lt;u&amp;gt;the attacker&amp;lt;/u&amp;gt;) selects a province to attack.&lt;br /&gt;
# The RPC will then decide on each side&#039;s &amp;quot;entry zone,&amp;quot; a defined area in the province where each side can join the battle using &amp;lt;code&amp;gt;/battle join&amp;lt;/code&amp;gt;. More about entry zones in the Battle mechanics section.&lt;br /&gt;
# If the attacker does not select a province to attack within 24 hours, the defending nation is given the offensive, and Step 1 repeats.&lt;br /&gt;
# A battle time will then be voted upon by all registered troops; the registration process will be explained further below.&lt;br /&gt;
# Once battle time and place are picked, a battle can commence.&lt;br /&gt;
&lt;br /&gt;
== Registering for battle ==&lt;br /&gt;
All participants must register for the war in order to participate in battles. You need only register once for each character of yours that will participate (just don&#039;t go overboard and switch characters all the time).&lt;br /&gt;
&lt;br /&gt;
Requirements for registration:&lt;br /&gt;
* Be an established character.&lt;br /&gt;
* Make a RPC ticket for War applications.&lt;br /&gt;
* In this ticket, send/link a unique character bio of &amp;lt;u&amp;gt;at least 250 words&amp;lt;/u&amp;gt;.&lt;br /&gt;
** You can either send your raw bio in the ticket or send a link to a bio you posted in the &amp;lt;code&amp;gt;👤・character-bios&amp;lt;/code&amp;gt; forum.&lt;br /&gt;
** &amp;quot;Unique&amp;quot; bio means you did not plagiarize any part of your bio or use generative AI, except for the purposes of spellchecking/proofreading.&lt;br /&gt;
* If the RPC finds the bio acceptable (i.e. no inconsistencies and no nonsense, etc.), your character is registered for war, and you can do &amp;lt;code&amp;gt;/battle join&amp;lt;/code&amp;gt; come battle day.&lt;br /&gt;
&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
* The whole province is the battlefield, and each side starts in their designated entry zones.&lt;br /&gt;
** Entry zones are determined by the RPC based on what would make most sense in the context of the war. For example, a nation invading from the sea would most likely have their starting position be the shore of a beach.&lt;br /&gt;
** The wishes of each army are taken into account by RPC, but remember that a cohesive narrative is most important.&lt;br /&gt;
* The objective of the battle is to defeat all enemies OR have the highest score after an hour of battle.&lt;br /&gt;
** Defeating an enemy (i.e. knocking them out or ejecting them from battle) will add one point to your team&#039;s score. If one of your teammates gets defeated, that will subtract one point from your team&#039;s score.&lt;br /&gt;
* If a player gets knocked out during battle, there is a 60-second period in which three things can happen to them:&lt;br /&gt;
** They can be healed back to consciousness using HealingHands, which will allow them to rejoin the battle.&lt;br /&gt;
** If the 60-second timer runs out with no actions being taken, they will be ejected from battle (“wounded”), unable to continue participating.&lt;br /&gt;
** If certain conditions are met (see below), they can be hit by anyone and &amp;quot;finished off,&amp;quot; meaning killed entirely.&lt;br /&gt;
* &#039;&#039;&#039;EACH SIDE HAS A FINITE NUMBER OF KILLS TO USE PER BATTLE.&#039;&#039;&#039;&lt;br /&gt;
** Since kills are limited, you may want to save your kills for certain targets, rather than deleting the first 2 people you knock out.&lt;br /&gt;
** This number of kills is determined by previous battle success: the more points you got in the previous battle, the more kills you get in the next. &amp;lt;u&amp;gt;In the first battle, no one can be killed.&amp;lt;/u&amp;gt;&lt;br /&gt;
** Killing an enemy still only earns one point.&lt;br /&gt;
* During battle, all doors and containers in the battle province will be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Battle preparations ==&lt;br /&gt;
The defender may prepare for battle in the contested province in whatever way they see fit, e.g. erecting a fort or battlements around their entry zone, and the attacker may bring whatever items they please, with the following conditions:&lt;br /&gt;
* No placing obsidian or other unbreakable/nearly unbreakable blocks for the purpose of creating an unbreakable barrier or structure.&lt;br /&gt;
* No destroying or altering the province on a vast scale beyond what is realistic in the Avatar world.&lt;br /&gt;
&lt;br /&gt;
== Battle aftermath ==&lt;br /&gt;
If the attacker emerges victorious in a battle, they occupy the province and establish a military presence there. For 2 hours after the end of the battle, all locks on doors and containers will be bypassed, allowing for the invading army to loot the province of its resources. Griefing by breaking blocks, however, remains prohibited, except to access locations that are blocked off. Needless destruction of buildings is against the rules.&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules/War_Manual&amp;diff=1944</id>
		<title>Rules/War Manual</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules/War_Manual&amp;diff=1944"/>
		<updated>2026-08-14T10:24:33Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Created page with &amp;quot;=&amp;lt;center&amp;gt; War Manual &amp;lt;/center&amp;gt;=  == Types of wars == They say war is the failure of diplomacy. War can be for all sorts of reasons, and Avatarverse aims to reflect that. Each side in a war must have a war goal, which is what that side wants out of the war. The dynamics of a war vary depending on the war goal. Here are the types of wars we foresee happening and the respective war goals, but this is not an exhaustive list and the Roleplay Council reserves the right to crea...&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;=&amp;lt;center&amp;gt; War Manual &amp;lt;/center&amp;gt;=&lt;br /&gt;
&lt;br /&gt;
== Types of wars ==&lt;br /&gt;
They say war is the failure of diplomacy. War can be for all sorts of reasons, and Avatarverse aims to reflect that. Each side in a war must have a war goal, which is what that side wants out of the war. The dynamics of a war vary depending on the war goal. Here are the types of wars we foresee happening and the respective war goals, but this is not an exhaustive list and the Roleplay Council reserves the right to create new war types on the fly to better accommodate certain situations:&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
! War type !! Description !! Attacker goal !! Defender goal&lt;br /&gt;
|-&lt;br /&gt;
| Claim Land || Attacker is claiming land belonging to another nation. || Occupy the claimed land and hold it for a time. || Prevent the claimed land from being occupied.&lt;br /&gt;
|-&lt;br /&gt;
| Claim Title || Attacker is claiming a landed title belonging to someone else. || Occupy all provinces belonging to the claimed title and hold them for a time. || Prevent respective lands from being occupied.&lt;br /&gt;
|-&lt;br /&gt;
| Revoke Title || Attacker is defender&#039;s overlord and is fighting to revoke defender&#039;s title after defender&#039;s refusal to abdicate. || Occupy all provinces in defender&#039;s domain and hold them for a time. || Prevent domain from being occupied.&lt;br /&gt;
|-&lt;br /&gt;
| Independence || Attacker is a part of defender and is declaring independence from them. || Prevent all provinces in the breakaway state from being occupied. || Occupy all provinces in the breakaway state.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Path to victory ==&lt;br /&gt;
Achieving one&#039;s war goal will mean that eventually they will win the war by default after a period of time, the duration of which is determined by the RPC on a case-by-case basis for each war. In any war, imprisoning the enemy leader is considered a forced victory and you will be able to enforce any demands that were included in your war goal. For example, if the Kingdom of Omashu declares an independence war against the Earth Kingdom and ends up imprisoning the Earth King, they are guaranteed any provinces considered part of Omashu, but the Earth Kingdom is not necessarily obligated to cede any other provinces to them.&lt;br /&gt;
&lt;br /&gt;
== War procedure ==&lt;br /&gt;
To begin a war, one war leader must declare war on another in &amp;lt;code&amp;gt;#global-politics&amp;lt;/code&amp;gt;. A war leader can be a Nation Leader or someone who has earned the Rebel Leader role through an RPC ticket. After this war declaration, an RPC ticket will open, and the NLs/HROs of each participating nation will be added. The ticket will serve as a communication hub between nations, under the guidance of The RPC, to plan out events relating to the war.&lt;br /&gt;
&lt;br /&gt;
The first matter discussed in the ticket will be the war&#039;s opening battle. The procedure for an opening battle is as follows:&lt;br /&gt;
&lt;br /&gt;
# The nation that declared a war (also known as &amp;lt;u&amp;gt;the attacker&amp;lt;/u&amp;gt;) selects a province to attack.&lt;br /&gt;
# The RPC will then decide on each side&#039;s &amp;quot;entry zone,&amp;quot; a defined area in the province where each side can join the battle using &amp;lt;code&amp;gt;/battle join&amp;lt;/code&amp;gt;. More about entry zones in the Battle mechanics section.&lt;br /&gt;
# If the attacker does not select a province to attack within 24 hours, the defending nation is given the offensive, and Step 1 repeats.&lt;br /&gt;
# A battle time will then be voted upon by all registered troops; the registration process will be explained further below.&lt;br /&gt;
# Once battle time and place are picked, a battle can commence.&lt;br /&gt;
&lt;br /&gt;
== Registering for battle ==&lt;br /&gt;
All participants must register for the war in order to participate in battles. You need only register once for each character of yours that will participate (just don&#039;t go overboard and switch characters all the time).&lt;br /&gt;
&lt;br /&gt;
Requirements for registration:&lt;br /&gt;
* Be an established character.&lt;br /&gt;
* Make a RPC ticket for War applications.&lt;br /&gt;
* In this ticket, send/link a unique character bio of &amp;lt;u&amp;gt;at least 250 words&amp;lt;/u&amp;gt;.&lt;br /&gt;
** You can either send your raw bio in the ticket or send a link to a bio you posted in the &amp;lt;code&amp;gt;👤・character-bios&amp;lt;/code&amp;gt; forum.&lt;br /&gt;
** &amp;quot;Unique&amp;quot; bio means you did not plagiarize any part of your bio or use generative AI, except for the purposes of spellchecking/proofreading.&lt;br /&gt;
* If the RPC finds the bio acceptable (i.e. no inconsistencies and no nonsense, etc.), your character is registered for war, and you can do &amp;lt;code&amp;gt;/battle join&amp;lt;/code&amp;gt; come battle day.&lt;br /&gt;
&lt;br /&gt;
== Battle mechanics ==&lt;br /&gt;
* The whole province is the battlefield, and each side starts in their designated entry zones.&lt;br /&gt;
** Entry zones are determined by the RPC based on what would make most sense in the context of the war. For example, a nation invading from the sea would most likely have their starting position be the shore of a beach.&lt;br /&gt;
** The wishes of each army are taken into account by RPC, but remember that a cohesive narrative is most important.&lt;br /&gt;
* The objective of the battle is to defeat all enemies OR have the highest score after an hour of battle.&lt;br /&gt;
** Defeating an enemy (i.e. knocking them out or ejecting them from battle) will add one point to your team&#039;s score. If one of your teammates gets defeated, that will subtract one point from your team&#039;s score.&lt;br /&gt;
* If a player gets knocked out during battle, there is a 60-second period in which three things can happen to them:&lt;br /&gt;
** They can be healed back to consciousness using HealingHands, which will allow them to rejoin the battle.&lt;br /&gt;
** If the 60-second timer runs out with no actions being taken, they will be ejected from battle (“wounded”), unable to continue participating.&lt;br /&gt;
** If certain conditions are met (see below), they can be hit by anyone and &amp;quot;finished off,&amp;quot; meaning killed entirely.&lt;br /&gt;
* &#039;&#039;&#039;EACH SIDE HAS A FINITE NUMBER OF KILLS TO USE PER BATTLE.&#039;&#039;&#039;&lt;br /&gt;
** Since kills are limited, you may want to save your kills for certain targets, rather than deleting the first 2 people you knock out.&lt;br /&gt;
** This number of kills is determined by previous battle success: the more points you got in the previous battle, the more kills you get in the next. &amp;lt;u&amp;gt;In the first battle, no one can be killed.&amp;lt;/u&amp;gt;&lt;br /&gt;
** Killing an enemy still only earns one point.&lt;br /&gt;
* During battle, all doors and containers in the battle province will be unlocked.&lt;br /&gt;
&lt;br /&gt;
== Battle preparations ==&lt;br /&gt;
The defender may prepare for battle in the contested province in whatever way they see fit, e.g. erecting a fort or battlements around their entry zone, and the attacker may bring whatever items they please, with the following conditions:&lt;br /&gt;
* No placing obsidian or other unbreakable/nearly unbreakable blocks for the purpose of creating an unbreakable barrier or structure.&lt;br /&gt;
* No destroying or altering the province on a vast scale beyond what is realistic in the Avatar world.&lt;br /&gt;
&lt;br /&gt;
== Battle aftermath ==&lt;br /&gt;
If the attacker emerges victorious in a battle, they occupy the province and establish a military presence there. For 2 hours after the end of the battle, all locks on doors and containers will be bypassed, allowing for the invading army to loot the province of its resources. Griefing by breaking blocks, however, remains prohibited, except to access locations that are blocked off. Needless destruction of buildings is against the rules.&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1943</id>
		<title>Rules</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Rules&amp;diff=1943"/>
		<updated>2026-08-13T22:15:46Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Added RP rules document.&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Server Rules ==&lt;br /&gt;
You can read all the server&#039;s rules [https://docs.google.com/document/d/1tCfocTAzxAywjfhRyIXaYyWwwtJ7qf5eVX84RYr7s_w/edit?tab=t.0#heading=h.h35fvrh7bzs1 here].&lt;br /&gt;
&lt;br /&gt;
== Roleplay Rules ==&lt;br /&gt;
&lt;br /&gt;
The roleplay rules are specific to the RPG server. They can be found [https://docs.google.com/document/d/1pHuB4yTwKSbSkxrn3ZuehBQi2_ATdpqw4R9BRU-KWT8/edit?tab=t.0#heading=h.z2eyglpefdyh here].&lt;br /&gt;
&lt;br /&gt;
== War Manual ==&lt;br /&gt;
During wars, we abide by the War Manual, which has its own procedures and rules. You can read it [https://docs.google.com/document/d/11P_hV_N7Gpp489wWqBnXV2IEHiITD-G_E8-up_G5pXE/edit?tab=t.0 here].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Category:Nations&amp;diff=1791</id>
		<title>Category:Nations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Category:Nations&amp;diff=1791"/>
		<updated>2026-08-12T22:54:39Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Created page with &amp;quot;Category for nations that exist, or have existed historically.&amp;quot;&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Category for nations that exist, or have existed historically.&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Akuamarin&amp;diff=1781</id>
		<title>Akuamarin</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Akuamarin&amp;diff=1781"/>
		<updated>2026-08-12T22:49:14Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Organization|nation=sw|title=Akuamarin|founders=[[Zuros Okuno]]|purpose=Settlement|affiliation=[[Sun Warriors]]|headquarters=[[Arangoy]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Akuamarin&#039;&#039;&#039; is the world’s easternmost settlement, located on Arangoy, and was founded by [[Zuros Okuno]], the [[Sun Chief|8th Sun Emperor]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Foggy_Swamp_Tribe&amp;diff=1768</id>
		<title>Foggy Swamp Tribe</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Foggy_Swamp_Tribe&amp;diff=1768"/>
		<updated>2026-08-12T22:47:10Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location|nation=wt|title={{Chinese|土國|Tǔ Guó}}&amp;lt;br&amp;gt;Earth Kingdom|location=[[Foggy Swamp]]; southwestern [[Earth Kingdom]]|statehead=[[Water Tribe]]&#039;s [[Water Chief]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foggy Swamp Tribe&#039;&#039;&#039; are primarily a [[Water Tribe|waterbending]] tribe located in the [https://avatar.fandom.com/wiki/Foggy_Swamp Foggy Swamp] that developed its own culture, distinct from other Water Tribes. The tribesmen are descendants of individuals who migrated from the South Pole to the Foggy Swamp in the Earth Kingdom, where they established a separate faction that eventually developed a distinct culture and bending style separate from those of the two polar tribes.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Sun_Warriors&amp;diff=1765</id>
		<title>Sun Warriors</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Sun_Warriors&amp;diff=1765"/>
		<updated>2026-08-12T22:46:46Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location|nation=sw|title={{Solandu|solandār}}&amp;lt;br&amp;gt;Sun Warriors|image=SunWarriors.png|location=[[Fire Islands]] (primarily [[Ninuno]])|capital=[[La Bayan]]|govtype=[[Tribal chiefdom]] &amp;lt;small&amp;gt;(absolute monarchy in practice)&amp;lt;/small&amp;gt;|statehead=[[Sun Chieftess]]|holyhead=Fire Sages &amp;lt;small&amp;gt;(historically)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;Sun Warrior spiritual leaders|ruler=[[Axaqui Inoue Adesaña]], 18th [[Sun Chieftess]]}}The &#039;&#039;&#039;Sun Warriors&#039;&#039;&#039; are the oldest known civilisation in the [[Fire Islands]] and the original source of [[Fire Nation|firebending]] teachings derived from [[dragons]]. They trace their origins to early human settlements that learned directly from the dragons [[Ran]] and [[Shaw]], preserving a spiritual and cultural system centred on balance between humans, fire, and the spirit world. The Sun Warriors are currently led by the [[Sun Chief|18th Sun Chieftess]] [[Axaqui Inoue Adesaña]].&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
The Sun Warriors formed in the earliest period of human settlement after the migration from [[lion turtle]] cities. They were originally part of a wider [[Proto-Calderan]] civilisation that later split during the formation of early Fire Nation society. At this stage, both emerging cultures were guided by the Fire Sages as a unified spiritual authority. After the split, the Fire Sages aligned with the Fire Nation, while the Sun Warriors followed a breakaway sect known as the Amanuense, who became the primary spiritual leadership of the Sun Warriors.&lt;br /&gt;
The Sun Warriors expanded across the [[Fire Islands]], developing a civilisation deeply connected to dragons and spiritual practice. Over time, the population fragmented into smaller groups, but the Sun Warriors in [[Ninuno]] preserved the original traditions more strictly than others.&lt;br /&gt;
During the rise of the Fire Islands’ warlord era, spiritual leadership shifted to the [[Fire Sages]]. These groups attempted to unify the islands under a single ruler, known as the [[Antyssa]], leading to the formation of the [[Fire Nation]]. The Sun Warriors rejected this political direction and withdrew into isolation to protect their traditions.&lt;br /&gt;
&lt;br /&gt;
They eventually hid their existence from the wider world, abandoning [[La Bayan]] and making their civilisation appear extinct. This allowed them to avoid outside interference while continuing to preserve dragons and ancient firebending knowledge. The Sun Warriors re-emerged in the 1st century AG when General [[Iroh]] and later Prince (now Fire Lord) [[Zuko]] and Avatar [[Aang]] discovered [[Ninuno]]. These encounters led to the rediscovery of true firebending, taught directly by the &#039;&#039;&#039;dragons Ran and Shaw&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
In the 2nd century AG, the Sun Warriors began to re-engage with the wider world under [[Sun Chief|Chief]] [[Yadaran]]. Leadership later passed to [[Azutoru Dainagon|Azutoru]] [[Dainagon|Dainagon]], marking a shift towards modernisation, expansion, and international diplomacy. This period saw major political restructuring, territorial expansion, and the transformation of the Sun Warriors into a more centralised state.&lt;br /&gt;
&lt;br /&gt;
== Government ==&lt;br /&gt;
The Sun Warriors are governed as a &#039;&#039;&#039;tribal chiefdom&#039;&#039;&#039; with absolute authority held by the [[Sun Chief]] or [[Sun Chieftess|Chieftess]]. Succession follows primogeniture, where the eldest child inherits leadership. A governing council supports the Sun Chief, including senior officials responsible for diplomacy, domestic affairs, spiritual leadership, and military mastery. Political life is divided between modernists, who support engagement with the outside world, and traditionalists, who favour isolation and cultural preservation.&lt;br /&gt;
&lt;br /&gt;
== Society ==&lt;br /&gt;
Sun Warrior society is structured around specialised domestic tribes responsible for resource gathering, construction, farming, mining, and craftsmanship. Citizens are expected to contribute to one of these groups or pursue higher ranks within the system.&lt;br /&gt;
Spiritual tradition remains central to identity, with strong reverence for dragons and the Eternal Flame. The civilisation maintains a strong link between governance and spiritual duty.&lt;br /&gt;
&lt;br /&gt;
== Geography ==&lt;br /&gt;
The Sun Warriors primarily inhabit [[Ninuno]], a large tropical island considered the birthplace of their civilisation and dragons. Key locations include [[La Bayan]], the capital city, and surrounding islands used for farming, mining, and strategic purposes.&lt;br /&gt;
Other notable regions include [[Apoy]], a volcanic island used for imprisonment, and [[Bianqui]], a farming hub shared with [[Air Nomads]]. [[Draconovo caves]] within Ninuno are believed to house the surviving dragon population.&lt;br /&gt;
&lt;br /&gt;
== Language &amp;amp; Culture ==&lt;br /&gt;
The Sun Warriors speak [[Solandu]], a modern descendant of the ancient Archaic Solandu language. It is used in governance, education, and spiritual practice.&lt;br /&gt;
&lt;br /&gt;
Sun Warrior culture is centred on balance, discipline, and respect for dragons. Firebending is viewed as a spiritual practice rather than a tool of destruction. Rituals, temples, and the Eternal Flame remain central to their identity.&lt;br /&gt;
Despite modernisation, cultural tension exists between traditionalists who want isolation and modernists who support expansion and technological development.&lt;br /&gt;
&lt;br /&gt;
== Dragons ==&lt;br /&gt;
[[Dragons]] are sacred to the Sun Warriors and are considered the original source of firebending. After near extinction caused by hunting during the Fire Nation’s early expansion, dragons survived in [[Ninuno]] under &#039;&#039;&#039;Sun Warrior protection&#039;&#039;&#039;.&lt;br /&gt;
The surviving lineage, known as the [[Draconovo]], descends from [[Ran]] and [[Shaw]]. Dragons are rare, highly respected, and often bond with selected individuals within the Sun Warrior leadership.&lt;br /&gt;
&lt;br /&gt;
== Modern Era ==&lt;br /&gt;
In recent centuries, the Sun Warriors evolved from an isolated civilisation into a major political power known at times as the Sun Empire. They engaged in alliances, wars, territorial expansion, and diplomacy with major world nations, while still maintaining strong internal cultural traditions.&lt;br /&gt;
&lt;br /&gt;
Despite political changes, the Sun Warriors continue to balance identity preservation with global engagement, making them one of the most influential and complex civilisations in the modern world.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Sand_Tribes&amp;diff=1762</id>
		<title>Sand Tribes</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Sand_Tribes&amp;diff=1762"/>
		<updated>2026-08-12T22:46:30Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Sand Tribes&#039;&#039;&#039; - indepenent nation of Si Wong desert tribes, unified by the Ondokhaar Ruuk Varkhan.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
indepenent nation of Si Wong desert tribes, unified by the Ondokhaar Ruuk Varkhan.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Fifth_Nation&amp;diff=1759</id>
		<title>Fifth Nation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Fifth_Nation&amp;diff=1759"/>
		<updated>2026-08-12T22:45:22Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Fifth Nation&#039;&#039;&#039; - a historical pirate nation that was revived by Captain of the Dragonhawk Pirates Akira Fudo on the island of Seilkuq, which started the Dragonhawk War.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
a historical pirate nation that was revived by Captain of the Dragonhawk Pirates Akira Fudo on the island of Seilkuq, which started the Dragonhawk War.&lt;br /&gt;
&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Fifth_Nation&amp;diff=1758</id>
		<title>Fifth Nation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Fifth_Nation&amp;diff=1758"/>
		<updated>2026-08-12T22:45:08Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
&#039;&#039;&#039;Fifth Nation&#039;&#039;&#039; - a historical pirate nation that was revived by Captain of the Dragonhawk Pirates Akira Fudo on the island of Seilkuq, which started the Dragonhawk War.&lt;br /&gt;
&lt;br /&gt;
== Summary ==&lt;br /&gt;
a historical pirate nation that was revived by Captain of the Dragonhawk Pirates Akira Fudo on the island of Seilkuq, which started the Dragonhawk War.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=1st_United_Republic&amp;diff=1755</id>
		<title>1st United Republic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=1st_United_Republic&amp;diff=1755"/>
		<updated>2026-08-12T22:44:31Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Democracy really didn&amp;#039;t work out&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location|nation=urn|title=1st United Republic|location=Northeastern [[United Republic of Nations]]|govtype=Federal Republic; Presidential System|statehead=[[President of the United Republic]]|ruler=* First: [[Porco Lee]]&lt;br /&gt;
* Last: [[Zorrun]]|status=Dissolved, 121 AG|cause=Destruction in 121 AG due to [[World War]]|success=[[United Fire Nation]]}}&lt;br /&gt;
&lt;br /&gt;
The First United Republic, also known as the first United Republic of Nations, was a city for benders and non-benders that existed from 110 AG to 121 AG. It was formed as a unified state under Presidents [[Porco Lee|Porco]] and later [[Zorrun]], before being destroyed during the [[World War]] and absorbed into the [[United Fire Nation]].&lt;br /&gt;
&lt;br /&gt;
The early period of the First United Republic was marked by efforts to maintain stability among the Four Nations following its founding. Tensions escalated significantly under President Zorrun, whose administration became increasingly involved in military action and regional disputes. A major turning point occurred when President Zorrun led an attack on the [[Water Tribe]] palace in [[Agna Qel’a]], which resulted in injuries to members of the &#039;&#039;&#039;Water Tribe royal family&#039;&#039;&#039;. This act severely damaged diplomatic relations. In response, a world leader summit was held at the Water Tribe palace in an attempt to resolve tensions between the United Republic and the Water Tribe, but the talks failed to produce an agreement.&lt;br /&gt;
&lt;br /&gt;
Further instability followed when Omashu, led by [[Mayor Harry]], left the United Republic and rejoined the Earth Kingdom with the approval of Earth Monarch Amomi. The United Republic leadership subsequently initiated treason proceedings against Harry. Conflict escalated further when a Water Tribe battalion attempted to flood Republic City. President Zorrun responded by declaring war on the Water Tribe. The Water Tribe was joined by the [[Sun Warriors]], the [[Foggy Swamp Tribe|Swamp tribes]], and the [[Earth Kingdom]], while the United Republic aligned with [[Kaiyo]] and the [[Fire Nation]].&lt;br /&gt;
&lt;br /&gt;
During the war, the First United Republic suffered a catastrophic collapse. An explosion at a factory inspection site in Republic City killed President Zorrun along with the entire United Republic leadership and military command structure. Following this event, world leaders convened to determine the future of the state.&lt;br /&gt;
&lt;br /&gt;
The First United Republic was ultimately dissolved in 121 AG and absorbed into the United Fire Nation following its defeat in the wider World War. Its collapse marked the end of the first unified republic structure in the region and led to a major realignment of global power.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=2nd_United_Republic&amp;diff=1754</id>
		<title>2nd United Republic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=2nd_United_Republic&amp;diff=1754"/>
		<updated>2026-08-12T22:44:17Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Wow the URN failed a lot&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location|nation=urn|title=Second United Republic|location=Northeastern United Republic of Nations|statehead=[[President of the United Republic]]|govtype=Federal Republic; presidential system|ruler=First: [[Swilon Feng]]&amp;lt;br&amp;gt; Last: [[Yasu Kenshi]]|success=[[Chunying]]|pred=[[United Fire Nation]]|cause=[[Chunying War]] and the sudden death of President Kenshi leading to the annexation of United Republic through [[Treaty of Bei Da Feng]]|status=Dissolved in 136 AG}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Second United Republic&#039;&#039;&#039;, also known as the second United Republic of Nations, was a multinational state that existed from 123 AG to 136 AG. It was composed of both benders and non-benders from across the Four Nations, and was re-established by the [[United Fire Nation]] following the collapse of the [[1st United Republic|first republic]]. It was later annexed by the [[Earth Kingdom]] after the [[Chunying War]].&lt;br /&gt;
&lt;br /&gt;
The republic was restored in 123 AG as a diverse and unified nation rather than a single-nation state, bringing together people of different elemental backgrounds under one government. It was first led by President Swilon Feng with Vice Presidents [[Estic Watanabe]], [[Kento Nanami]], and [[Kento Nanami]], President [[Polly Adoria]] with Vice President [[Bubble Adoria]], and President [[Yasu Kenshi]], with [[Ginshi Yagisen]] serving as Vice President. Despite its diverse foundation, the republic faced internal instability and increasing external pressure.&lt;br /&gt;
&lt;br /&gt;
Tensions with the Earth Kingdom escalated when the Kenshi administration, acting on rumours of an impending attack, attempted to kidnap [[Earth Queen]] [[Déshà Beifong|Destra]]. The attempt failed and led directly to a declaration of war by the Earth Kingdom. Although the [[Sun Empire]] had previously been allied with the republic, it remained neutral. Vice President Ginshi also declared neutrality, creating a deep division within the leadership.&lt;br /&gt;
&lt;br /&gt;
In preparation for invasion, the Kenshi administration fortified the province of Chunying, focusing on a central hill which became a key defensive stronghold. Plans to use land mines against advancing Earth Kingdom forces were discovered and neutralised before battle. Following this failure, Kenshi withdrew to Republic City and fortified the capital, allowing Earth Kingdom forces to advance through [[Chunying]] and take control of territory from the [[Bian River]] to the [[Rhéng]].&lt;br /&gt;
&lt;br /&gt;
As the Earth Kingdom approached Republic City, Kenshi appealed to foreign powers for support, but no assistance was given. The republic had become diplomatically isolated. At the same time, Vice President Ginshi distanced herself from the conflict and negotiated with the Earth Monarchs, securing an agreement that she would be appointed [[Zongdu]] of [[Chunying]] in exchange for her neutrality.&lt;br /&gt;
&lt;br /&gt;
Before the fall of the capital, President Yasu Kenshi died suddenly under suspicious circumstances, widely believed to be an assassination carried out by agents aligned with the Earth Kingdom. With leadership collapsed and defences failing, the republic could no longer resist. The war concluded with the [[Treaty of Bei Da Feng]] in 136 AG. Under its terms, the entire United Republic was ceded to the Earth Kingdom, ending its existence. [[Ginshi Yagisen]] was appointed Zongdu of Chunying, placing the former republic under direct Earth Kingdom control.&lt;br /&gt;
&lt;br /&gt;
The Second United Republic was dissolved into the province of Chunying, and is remembered as a diverse but fragile nation, whose internal divisions and diplomatic isolation led to its downfall and the final expansion of Earth Kingdom authority over its territory.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=3rd_United_Republic&amp;diff=1751</id>
		<title>3rd United Republic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=3rd_United_Republic&amp;diff=1751"/>
		<updated>2026-08-12T22:43:50Z</updated>

		<summary type="html">&lt;p&gt;Pgini: T&amp;#039;was a nation once&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location|nation=urn|title=3rd United Republic|location=Northeastern United Republic of Nations|govtype=Federal Republic;&amp;lt;br&amp;gt; presidential system|stateheaqd=[[President of the United Republic]]|ruler= First: President [[Liebe Lee]]&amp;lt;br&amp;gt; Last: President [[Jeong Jeong]]|pred=[[Chunying]]|success=[[Protectorate of Republic City]]|cause=War with [[Earth Kingdom]] that led to the annexation of most of its territory, entering the [[Republic City]] as a semi-autonomous client state under [[Earth Kingdom]].|status=Dissolved in 168 AG}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Third United Republic&#039;&#039;&#039;, also known as the third iteration of the [[United Republic of Nations]], was a multinational state that existed from 152 AG to 168 AG. It was formed from territories ceded by the [[Sun Warriors]] following the [[Fire and Blood Accords]] and was ultimately dissolved after defeat in a war against the [[Earth Kingdom]], which annexed most of its territory and reduced Republic City to a protectorate.&lt;br /&gt;
&lt;br /&gt;
The republic was established in 152 AG after [[Mālvās]] [[M&#039;kari Raa]] agreed to transfer control of the [[Hu Xin]] provinces, previously taken during the war with the Earth Kingdom, to a newly reformed United Republic. This decision followed the Fire and Blood Accords, which forced the Earth Kingdom to cede multiple territories under duress. The new republic was led by President [[Liebe Lee]], a former Earth Kingdom official who had previously attempted to reform its governance. He chose to rebuild the republic as a diverse nation of benders and non-benders, centred in Republic City. His administration included Vice President [[Kirstan Sakari]] and Grand Justice [[Jaseras Dainagon]].&lt;br /&gt;
&lt;br /&gt;
Despite its formation, the republic’s position remained fragile. Relations with the Earth Kingdom deteriorated over time, particularly after the United Republic failed to honour a military pact by refusing to assist the Earth Kingdom in a conflict with the Water Tribe. In 167 AG, Earth Queen [[Mai Gui]] publicly denounced the republic, accusing it of diplomatic failures and illegitimacy, and declared war with the stated aim of reclaiming former Earth Kingdom territories.&lt;br /&gt;
&lt;br /&gt;
In 168 AG, Earth Kingdom forces, supported by allied powers including the Fire Nation, launched a major offensive into United Republic territory. Their advance through [[Senlin]] province overwhelmed [[United Forces]] under General [[Vasia Silva]], forcing a retreat after a decisive defeat. The Earth Kingdom’s military advantage, combined with specialised bending forces, made continued resistance untenable.&lt;br /&gt;
&lt;br /&gt;
Following the collapse of its defensive positions, the Jeong administration entered private negotiations with the then-Earth Kingdom’s [[Council of Five]]. President [[Jeong Jeong]] formally surrendered on the condition that civilians and captives would be protected and allowed to remain in their homes. His surrender was accepted, and shortly after, the Edict of Republic City was issued. The edict dissolved the Third United Republic in 168 AG. Most of its territory was annexed into the Earth Kingdom, while Republic City itself was not directly annexed. Instead, it was reorganised as the [[Protectorate of Republic City]], a semi-autonomous client state under Earth Kingdom influence, justified on the basis of its distinct identity and republican traditions.&lt;br /&gt;
&lt;br /&gt;
The Third United Republic is remembered as a restored but short-lived multinational nation, whose existence was shaped by external powers and ultimately ended by military defeat and political isolation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Fire_Nation&amp;diff=1747</id>
		<title>Fire Nation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Fire_Nation&amp;diff=1747"/>
		<updated>2026-08-12T22:42:20Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Nations Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Location|nation=fn|title={{Chinese|烈火國|Lièhuǒ Guó}}&amp;lt;br&amp;gt;Fire Nation|location=Western Hemisphere|capital=[[Royal Caldera City]]|govtype=Absolute monarchy|statehead=[[Fire Lord]]|holyhead=[[Council of Fire Sages]] &amp;lt;small&amp;gt;(formerly)&amp;lt;/small&amp;gt;|currency=[[Yuan]]|ruler=[[Taiyomizu Hu]], 23rd Fire Lord}}The &#039;&#039;&#039;Fire Nation&#039;&#039;&#039; is one of the world&#039;s four nations and five sovereign states. It is an absolute monarchy led by the Fire Lord and home to most firebenders. Geographically, the nation is located along the planet&#039;s equator in the western hemisphere and is composed of several islands, named the Fire Islands.&lt;br /&gt;
&lt;br /&gt;
Since the [[Hundred Year War]], the Fire Nation has been ruled by various monarchs from several different dynasties, the most notable including the [[Clan Yuka|Clan Yuka]] including the [[Yuka-Hu]], the [[Clan Dainagon]], the [[Clan Hinotatsu]], the [[Clan Valletta]], and the [[Hu|House of Hu]]. The Fire Nation is known for its militaristic power, high discipline, aggressive tactics, and immense power. &lt;br /&gt;
&lt;br /&gt;
== History==&lt;br /&gt;
&lt;br /&gt;
=== Harmony Restoration Movement and early instability (c. 100–118 AG) ===&lt;br /&gt;
The Fire Nation entered the post-war era under pressure to withdraw from its former colonies in the Earth Kingdom. The Harmony Restoration Movement forced the Fire Nation to dismantle its long-standing colonial presence. This weakened its direct influence abroad but reduced the risk of renewed global conflict. Internally, the state began shifting from imperial expansion to consolidation and recovery.&lt;br /&gt;
&lt;br /&gt;
=== Reign of Fire Lord Ichida and political restructuring (c. 120–123 AG) ===&lt;br /&gt;
Fire Lord Ichida oversaw a period of major political change. After instability in the United Republic, Ichida absorbed its territory and formed the United Fire Nation. This marked the height of Fire Nation political influence in the modern era. However, this expansion proved difficult to maintain. Governance became strained, and internal order weakened. Ichida later dissolved this arrangement and restored independence to the United Republic, signalling a retreat from expansionist policy.&lt;br /&gt;
&lt;br /&gt;
=== Transition of power and royal instability (123–131 AG) ===&lt;br /&gt;
Following Ichida’s rule, the Fire Nation experienced repeated transitions of power. Fire Lord Konzu assumed the throne but soon fell ill and abdicated, returning power to Ichida briefly. During this period, Princess Cecelia began taking on significant governing responsibility as royal authority became less stable. These frequent changes weakened central authority and created uncertainty among both citizens and foreign allies.&lt;br /&gt;
&lt;br /&gt;
=== Cecelia’s accession and external tensions (132 AG) ===&lt;br /&gt;
After the death of Fire Lord Ichida, Princess Cecelia was crowned Fire Lord. Her reign began under tension, particularly with the Northern Water Tribe, which was accused of involvement in Ichida’s death. Diplomatic relations became strained, and the Fire Nation faced growing external pressure. Despite this, Cecelia maintained internal stability and continued governance reforms.&lt;br /&gt;
&lt;br /&gt;
==== Decline and succession crisis (134–136 AG) ====&lt;br /&gt;
Fire Lord Cecelia eventually fell into a coma, leading to the appointment of Regent Nerites Yuka-Fang. This period saw reduced central control and increased reliance on regency governance. Soon after, Fire Lord Laia rose to power but died suddenly, creating another succession crisis. Supaisu Fukushu was named heir but did not establish long-term stability.&lt;br /&gt;
&lt;br /&gt;
=== Rise of the Yuka dynasty (143–145 AG) ===&lt;br /&gt;
Fire Lord Kazo Yuka assumed power and attempted to stabilise the nation, promising a disciplined and structured rule. However, his reign was short. He abdicated in favour of his son Akihito Yuka, who soon disappeared and was presumed dead. This led to Fire Lord Inaba taking power. Inaba’s rule was marked by reliance on alliances, particularly with the Sun Warriors, and a temporary loss of independent authority through treaties that placed the Fire Nation under external influence.&lt;br /&gt;
&lt;br /&gt;
==== Collapse of the Yuka dynasty and rise of House Dainagon (146 AG) ====&lt;br /&gt;
Fire Lord Karim Yuka abdicated the throne, bringing an end to the Yuka dynasty. Power passed to Izel Eluia Dainagon, daughter of Azutoru Dainagon. Upon her accession, she formally established House Dainagon as the new ruling dynasty. Izel adopted the title “Tealdrax,” meaning Dragon Queen, signalling a cultural and political alignment with the Sun Warriors. Her coronation in Caldera City marked a clear shift in Fire Nation identity and leadership style.Dainagon consolidation and alliance politics (146–150 AG)&lt;br /&gt;
&lt;br /&gt;
Under Fire Lord Izel, the Fire Nation strengthened its alliances, particularly with the Sun Warriors and Earth Kingdom. These alliances were formalised through multiple treaties and cooperative agreements. The Fire Nation moved away from isolation and instead became deeply involved in international political structures. Azutoru Dainagon, serving as a senior political figure, played a major role in shaping foreign policy.&lt;br /&gt;
&lt;br /&gt;
=== Air Nation conflict and expansion of influence (150–151 AG) ===&lt;br /&gt;
Tensions between the Fire Nation and Air Nation escalated due to disputes over resources and governance. The Fire Nation issued demands for access to Air Nation nodes and legal accountability for past attacks. When negotiations failed, the Fire Nation and its allies applied pressure through diplomacy and force.&lt;br /&gt;
&lt;br /&gt;
In 151 AG, Fire Nation leadership, alongside allied powers, carried out coordinated actions against Air Nation leadership. Southern Elder Aguila Sosa was assassinated under the guise of diplomacy, followed by further covert operations targeting other elders. These actions effectively dismantled Air Nation leadership and forced surrender terms under the Reparation Accords, temporarily placing the Air Nation under Fire Nation control.&lt;br /&gt;
&lt;br /&gt;
=== Calderan Accords and controlled restoration (151 AG) ===&lt;br /&gt;
Later in 151 AG, the Fire Nation agreed to the Calderan Accords, which restored the Air Nation as a sovereign entity. However, the agreement ensured continued Fire Nation influence. Territory was redistributed among Fire Nation allies, and new Air Nation elders were installed under close observation. This allowed the Fire Nation to maintain indirect control while avoiding prolonged occupation.&lt;br /&gt;
&lt;br /&gt;
=== Regency period and internal governance (151 AG) ===&lt;br /&gt;
During Fire Lord Izel’s maternity leave, Azutoru Dainagon assumed control as Regent Fire Lord, using the title Ahuineialvas. His regency reflected strong Sun Warrior cultural influence and maintained continuity in governance. This period reinforced the Dainagon family’s control over both political and cultural direction in the Fire Nation.&lt;br /&gt;
&lt;br /&gt;
=== Modern Fire Nation identity ===&lt;br /&gt;
By the end of 151 AG, the Fire Nation had transformed from a former imperial power into a central diplomatic and strategic force. Under House Dainagon, it balanced alliance politics, controlled influence over other nations, and internal stability. Its leadership combined traditional authority with calculated international engagement, securing its place as one of the most influential powers in the modern era.&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Earth_Kingdom&amp;diff=1746</id>
		<title>Earth Kingdom</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Earth_Kingdom&amp;diff=1746"/>
		<updated>2026-08-12T22:42:10Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Nations Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Location|nation=ek|title={{Chinese|土國|Tǔ Guó}}&amp;lt;br&amp;gt;Earth Kingdom|location=Eastern Hemisphere|capital=[[Ba Sing Se]]|govtype=Absolute monarchy|statehead=[[Earth Monarch]]|holyhead=[[Earth Sages]]|currency=[[Yuan]]|ruler=[[Huang Ling]], 82nd Earth Monarch}}The &#039;&#039;&#039;Earth Kingdom&#039;&#039;&#039; is one of the world&#039;s nations. Spanning most of its continent as well as several subsidiary islands and outposts across the world, it is the largest sovereign state in the world and encompasses much of the eastern hemisphere. The kingdom operates under the rule of a single [[Earth Monarch]], although the power of its rulers has historically greatly fluctuated.&lt;br /&gt;
&lt;br /&gt;
Since the [[Hundred Year War]], the Earth Kingdom has been ruled by monarchs from several major dynasties, most notably the [[House of Hou-Ting|Hou-Tings]], the [[House of Beifong|Beifongs]], the [[House of Gladius|Gladiuses]], the [[House of Gui|Guis]], and the reign of [[Earth King]] [[Xaoten Izaki]]. Among the kingdom’s most controversial rulers was [[Angelina Velkhana]], whose reign became heavily condemned throughout the Earth Kingdom after she was exposed as a day bloodbender. Following her downfall, many citizens and political figures referred to her as the &amp;quot;Bloodwitch Queen,&amp;quot; a title associated with her reputation for tyranny and political violence.&lt;br /&gt;
&lt;br /&gt;
The Earth Kingdom is widely known for its traditional way of life, strong bureaucracy, noble customs, and immense territorial size. For much of history, it was regarded as the most powerful and influential nation in the world, as it possessed the largest military, economy, and landmass of any known state.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Harmony Restoration Movement (c. 100 to 101 AG) ====&lt;br /&gt;
The Harmony Restoration Movement began shortly after the [[Hundred Year War]] to remove remaining [[Fire Nation]] colonies from Earth Kingdom territory. The movement aimed to restore the kingdom’s pre-war borders and re-establish Earth Kingdom authority over occupied regions. While many supported the campaign, tensions quickly emerged in former colonial cities where Fire Nation and Earth Kingdom families had lived together for generations. Several communities resisted separation, leading to unrest and political disputes across mixed-population territories.&lt;br /&gt;
&lt;br /&gt;
==== Territorial disputes and the formation of the United Republic (101 to 118 AG) ====&lt;br /&gt;
Following the movement, some territories returned fully to Earth Kingdom rule, while others became politically unstable or disputed. Cities such as [[Yu Dao]] remained major points of tension due to their mixed populations and economic importance. Throughout the following years, Earth Kingdom influence over former colonies weakened as local governments became increasingly autonomous.&lt;br /&gt;
&lt;br /&gt;
Between 110 and 118 AG, former colonial territories gradually united under a separate administration, eventually contributing to the formation of the [[United Republic of Nations]]. The Earth Kingdom formally recognised several territorial changes, though many nobles and officials continued to dispute the legitimacy of the republic for decades afterward. The loss of these territories reduced direct Earth Kingdom control over several coastal and industrial regions.&lt;br /&gt;
&lt;br /&gt;
==== Early 120s AG reforms and reconstruction ====&lt;br /&gt;
By the early 120s AG, the Earth Kingdom entered a period of internal restructuring and consolidation. [[Amomi Enren]] emerged as one of the leading figures of the era, overseeing reconstruction projects across provinces damaged by war, rebellion, and economic decline. Her administration focused heavily on restoring infrastructure, strengthening royal authority, and stabilising provincial governance.&lt;br /&gt;
&lt;br /&gt;
During periods where Amomi was absent due to illness, General [[Ryuco Enren]] assumed temporary governing responsibilities and became one of the kingdom’s most influential military figures.&lt;br /&gt;
&lt;br /&gt;
==== Industrial expansion and political centralisation (120 to 130 AG) ====&lt;br /&gt;
During the 120s AG, the Earth Kingdom experienced rapid industrial and political change, influenced heavily by technological developments in the [[United Republic of Nations]]. Railway systems expanded across several provinces, urban centres grew rapidly, and new industries increased the influence of Ba Sing Se over outer territories.&lt;br /&gt;
&lt;br /&gt;
At the same time, many rural regions complained of growing inequality between the capital and the provinces. Political power became increasingly concentrated around the royal administration and major noble families based in [[Ba Sing Se]] and [[Gaoling]].&lt;br /&gt;
&lt;br /&gt;
==== Senlin Rebellion (149 AG) ====&lt;br /&gt;
In 149 AG, the [[Senlin Rebellion]] broke out under the leadership of [[Rias Yukimura]], also known as Iguru Yukimura. The rebellion declared independence for territories of the [[United Republic]] that had come under Earth Kingdom occupation. [[Ko Imeq]], then-chief of the [[Foggy Swamp Tribe]], initially supported the rebellion, worsening tensions between regional powers.&lt;br /&gt;
&lt;br /&gt;
[[Kiros Beifong-Junyi]] responded with military force, leading Earth Kingdom troops during the Battle of Senlin. The rebellion was ultimately crushed, Rias Yukimura was killed, and the occupied territories were brought back under Earth Kingdom control.&lt;br /&gt;
&lt;br /&gt;
==== Alliance era and diplomatic expansion (151 AG onward) ====&lt;br /&gt;
Following the instability of the late 140s AG, Earth Kingdom leadership increasingly focused on foreign alliances and regional diplomacy. Under [[Kiros Beifong-Junyi]], the kingdom entered several major agreements, including the Seaboard Alliance with the [[Water Tribe]] and later the Mossy Stone Alliance with leadership of the [[Foggy Swamp Tribe]] following Ko Imeq’s rule.&lt;br /&gt;
&lt;br /&gt;
These agreements marked a shift away from constant territorial warfare and toward long-term political and military partnerships with neighbouring nations.&lt;br /&gt;
&lt;br /&gt;
==== Reign of Angelina Velkhana (c. 150s to 165 AG) ====&lt;br /&gt;
[[Angelina Velkhana]] ruled the Earth Kingdom through multiple interrupted reigns during one of the most unstable periods in modern Earth Kingdom history. She first rose to power after the abdication of [[Kiros Beifong-Junyi]] during the Sun Warrior war led by [[Mālvās]] [[M’kari Raa]]. During her reign, the kingdom suffered military defeats, internal rebellions, and territorial losses.&lt;br /&gt;
&lt;br /&gt;
One of the most significant events of her rule was the signing of the [[Fire and Blood Accords]], which forced the Earth Kingdom to surrender major territories, including [[Zeizhou]], under heavy military pressure. Her government later faced growing resistance from nobles, military figures, and political rivals, leading to repeated removals and restorations to the throne.&lt;br /&gt;
&lt;br /&gt;
Her final reign collapsed during the rebellion of [[Xaoten Izaki]]. After being deposed for the final time, Angelina was executed at the [[House of Beifong|Beifong Estate]] in 165 AG under the supervision of [[Songwen Beifong]]. Following her death, she became one of the most controversial monarchs in modern Earth Kingdom history, with people around the world condemning her rule as tyrannical and supporters blaming the era’s instability on the wider succession crisis and ongoing wars.&lt;br /&gt;
&lt;br /&gt;
==== Modern monarchy ====&lt;br /&gt;
In the modern era, the Earth Kingdom monarchy has gone through repeated succession crises, civil wars, rebellions, and political restructuring. Different royal houses, including the [[House of Hou-Ting|Hou-Tings]], [[House of Gui|Guis]], [[House of Gladius|Gladiuses]], and most notably and recently, the [[House of Beifong|Beifongs]], have all held influence over the throne during different periods.&lt;br /&gt;
&lt;br /&gt;
Now, the Yǒnghéng Era has begun under [[Huang Ling]], the 82nd [[Earth Monarch]]. The era is widely seen as the beginning of a phase of Earth Kingdom power.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Water_Tribe&amp;diff=1744</id>
		<title>Water Tribe</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Water_Tribe&amp;diff=1744"/>
		<updated>2026-08-12T22:41:54Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Added Nations Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Location|nation=wt|title={{Chinese|水族|Shuǐ Zú}}&amp;lt;br&amp;gt;Water Tribe|location=North and South Pole|capital=[[Agna Qel&#039;a]]|govtype=Chiefdom|statehead=[[Water Chief]]|holyhead=[[Water Tribe Sages]]|currency=[[Yuan]]|ruler=[[Naga Tona]], 27th [[Water Chief]]}}The Water Tribe is one of the original four nations and its citizens primarily inhabit the northern and southernmost regions of the globe, near both poles. It is also a collective term for the nation of people who practice the art of waterbending. Many people of Water Tribe ethnicity also live in the United Republic and there is a small community of waterbenders that populate the Foggy Swamp in the Earth Kingdom, although they were isolated from their sister tribes for generations and others were largely unaware of their existence until they were stumbled upon by Avatar Aang, Katara, and Sokka.&lt;br /&gt;
&lt;br /&gt;
The people of the Water Tribes are referred to as &amp;quot;&#039;&#039;&#039;Water Tribesmen&#039;&#039;&#039;&amp;quot;. The people of the Water Tribe are generally peaceful, and strive to live in harmony with nature and the other nations of the world. Living in the harsh conditions of the poles and the swamp has made the people of the Water Tribes resilient to hardship and respectful of the world around them. &lt;br /&gt;
&lt;br /&gt;
There are two primary divisions of the Water Tribe, &#039;&#039;&#039;the Northern Tribe&#039;&#039;&#039; and &#039;&#039;&#039;the Southern Tribe&#039;&#039;&#039;, both ruled by the Water Tribe Chief. The Water Tribe is less powerful than both the Earth Kingdom and the Fire Nation, due to its geographical location and the small size of its population and economy. The economy is dependent on the ocean, given the country&#039;s location and lack of arable land, apparent manufacturing capacity or minable resources.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Early stabilisation and unification (118–120 AG) ===&lt;br /&gt;
After 118 AG, the Water Tribes moved between division and unity. The Northern Tribe, under Chief Kamluk, reasserted control over the South following repeated instability in Southern leadership. This reunification was presented as a step towards stability, though it was not universally accepted in the South. During this period, the tribes also strengthened ties with other nations through early alliances, including cooperation with the Fire Nation.&lt;br /&gt;
&lt;br /&gt;
=== Rise of Chief Kamluk and transition of leadership (120–123 AG) ===&lt;br /&gt;
Kamluk’s leadership focused on maintaining unity and expanding diplomatic ties. He later stepped down, and a series of rapid successions followed. Chiefs such as Marji Qipao and Rin Mejin took power in quick succession, reflecting growing internal instability. Leadership disputes, contested legitimacy, and shifting alliances defined this era.&lt;br /&gt;
&lt;br /&gt;
=== Fragmentation and political conflict (123–132 AG) ===&lt;br /&gt;
The Water Tribe entered a volatile phase marked by coups, assassinations, and external interference. Chiefs rose and fell rapidly, often through force rather than formal succession. The position of Water Chief became increasingly unstable, and rival factions within the tribes competed for authority. During this time, the tribes also became entangled in wider global conflicts, often aligning with stronger powers such as the Earth Kingdom or Sun Warriors.&lt;br /&gt;
&lt;br /&gt;
=== Civil War and reunification under Kutuq (133 AG) ===&lt;br /&gt;
The Water Tribe Civil War marked a major turning point. Northern Chief Kutuq Fang invaded the Southern Water Tribe, claiming the need to restore order. Southern Chieftess Kya chose not to prolong the conflict and instead transferred authority of the South to Sun Chief Azutoru Dainagon. Azutoru then handed control to Kutuq, effectively reunifying the tribes under Northern leadership. This ended the war but raised concerns about foreign influence over Water Tribe sovereignty.&lt;br /&gt;
&lt;br /&gt;
=== Era of instability and Red Lotus crisis (134–139 AG) ===&lt;br /&gt;
Following reunification, the Water Tribe continued to face instability. Leadership changed hands multiple times, often under unclear or contested circumstances. This period reached a peak during the Red Lotus crisis. The organisation carried out assassinations of key leaders, including Water Chief Kodi and later Chief Yilo. These attacks destabilised the ruling structure and forced constant leadership changes within the Nuniq family and their successors.&lt;br /&gt;
&lt;br /&gt;
=== Attempts at consolidation and alliance-building (139–145 AG) ===&lt;br /&gt;
In response to years of instability, the Water Tribe began strengthening internal governance and external alliances. The Sister Tribes Pact was formed between the main Water Tribe and the Foggy Swamp Tribe, uniting most waterbenders under a shared framework. At the same time, the tribe entered multiple node-sharing and military agreements, aiming to secure its position in an increasingly alliance-driven world.&lt;br /&gt;
&lt;br /&gt;
=== Leadership of Karrad Silana and relative stability (145–150 AG) ===&lt;br /&gt;
Water Chief Karrad Silana’s rule marked a more stable period. He focused on restoring diplomatic balance and strengthening alliances, including renewed ties with both the Swamp and the Air Nation. Under his leadership, the tribe took a more cautious approach to global conflict, avoiding direct involvement in major wars while maintaining strong defensive agreements.&lt;br /&gt;
&lt;br /&gt;
==== Death of Karrad Silana and succession of Sefina (151 AG) ====&lt;br /&gt;
Karrad Silana died from an illness, naming Sefina Silana as his successor. Sefina had already been handling much of the tribe’s governance during his illness, making her transition to power relatively smooth. Her leadership marked continuity rather than change, maintaining existing alliances and internal structures.&lt;br /&gt;
&lt;br /&gt;
=== Swamp relations and internal governance changes (150–151 AG) ===&lt;br /&gt;
Relations with the Foggy Swamp Tribe evolved during this period. Leadership in the Swamp transitioned peacefully when Ko Imeq passed authority to Tarlan Imeq-Nukonaq. The Water Tribe maintained close ties with the Swamp through shared agreements and coordinated leadership structures, reinforcing unity among waterbenders.&lt;br /&gt;
&lt;br /&gt;
=== Modern Water Tribe position (post-151 AG) ===&lt;br /&gt;
By 151 AG, the Water Tribe had moved from decades of instability to a more balanced and structured political system. While still influenced by past conflicts and external alliances, it had re-established a clear leadership line and stable diplomatic relations. The tribe remained a key player in global politics, particularly through its alliances and its control over critical resources and node networks.&lt;br /&gt;
&lt;br /&gt;
The modern Water Tribe reflects a history shaped by conflict, external influence, and eventual consolidation. Its leadership evolved from rapid and often violent change to a more stable and coordinated system, positioning it as a resilient and adaptable power.&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Air_Nation&amp;diff=1743</id>
		<title>Air Nation</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Air_Nation&amp;diff=1743"/>
		<updated>2026-08-12T22:41:43Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Added Nations Category&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Location|nation=an|title={{Chinese|气和|Qì Hé}}}&amp;lt;br&amp;gt;Air Nation|location=[[Southern Air Temple|Southern]], [[Northern Air Temple|Northern]], [[Western Air Temple|Western]], [[Eastern Air Temple|Eastern]], [[Air Temple Island|Island]], [[Floating Sands|Floating Sands]]|capital=No overall capital|govtype=Unitary directorial ecclesiocracy&amp;lt;small&amp;gt;(formerly)&amp;lt;/small&amp;gt;, Unitary ecclesiocracy&amp;lt;small&amp;gt;(as the Air Nation)&amp;lt;/small&amp;gt;|statehead=[[Air Elder|Council of Elders]]|holyhead=[[Airbending Masters]]|currency=[[No set nation currency|Yuan]]|ruler=Northern: [[Aspen Mully]], Eastern: [[Kazuya Shayu]], Western: [[Mei Quinn]], Air Island: [[Mei Fa]], Rift: [[Paldon Taru]]}}{{Stub}}&lt;br /&gt;
&lt;br /&gt;
Formed 114 AG, &#039;&#039;&#039;Air Nation&#039;&#039;&#039; is the restored nation of Air Nomads, the collective term for the monastic order of men and women who practice the discipline of airbending and the pacifist ethics of their theocratic society. One of the four nations, the Air Nomads were wanderers by definition, but had four air temples, one located at each corner of the globe, found atop mountain ranges and under cliffs, in the northern Earth Kingdom and on three remote islands, all of which were hard for outsiders to reach. Unlike the other nations, those born to the Air Nomads were, without any seen exception, all benders due to the high level of spirituality of their people. &lt;br /&gt;
&lt;br /&gt;
The Air Nation comprises of the Northern, Eastern, Southern, and Western Air Temples, as well as the Air Temple Island, all led by a [[Council of Elders]].  &lt;br /&gt;
&lt;br /&gt;
The Air Nomads were defined to be peaceful people. They lived in large temples and travelled the world on [[flying bison]]. They are the most spiritual of all the cultures and lived in harmony with nature, and famous to be able to have &amp;quot;&#039;&#039;&#039;detached themselves from worldly concerns and found peace and freedom&#039;&#039;&#039;&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
=== Reconstruction and identity after restoration (c. 100–120 AG) ===&lt;br /&gt;
Following the return of airbending, the Air Nation was rebuilt by Air Acolytes and newly emerged airbenders. The traditional structure of four temples was restored, led by elected elders rather than a single central authority. From the start, the Air Nation faced a challenge. It had to preserve its pacifist identity while existing in a world that was becoming more political and militarised.&lt;br /&gt;
&lt;br /&gt;
=== Early governance and weakening authority (120–130 AG) ===&lt;br /&gt;
During the early decades, the Council of Elders struggled to maintain unity. Leadership changes were frequent, and authority was often unclear. At one point, Elder Palkyi attempted to centralise power, declaring himself the sole elder and proposing reforms to reshape governance. His rule was short and controversial, ending with his death after actions that nearly triggered a wider war.&lt;br /&gt;
&lt;br /&gt;
After his death, the Air Nation returned to a council system. However, trust in leadership had already been damaged. The elders faced growing pressure from other nations, especially as disputes over territory and resources increased.&lt;br /&gt;
&lt;br /&gt;
=== Loss of territory and external pressure (130–140 AG) ===&lt;br /&gt;
Throughout this period, the Air Nation lost control over several islands and resource nodes. These losses were often the result of coercive treaties or unequal agreements with stronger nations such as the Earth Kingdom, Water Tribe, and Sun Warriors. Attempts to reclaim these territories were largely unsuccessful.&lt;br /&gt;
&lt;br /&gt;
The Air Nation remained committed to diplomacy, but this approach left it vulnerable. Other nations began to view it as politically weak, even while respecting its spiritual importance.&lt;br /&gt;
&lt;br /&gt;
=== Internal reform and rising militarisation (148–150 AG) ===&lt;br /&gt;
A major shift began with the appointment of Aguila Sosa as Southern Elder. Unlike previous leaders, Aguila argued that the Air Nation could no longer rely on pacifism alone. He began quietly building a defensive force, training airbenders to respond to potential threats.&lt;br /&gt;
&lt;br /&gt;
Aguila also attempted to renegotiate the Lummo Accords, a treaty that had granted other nations extensive access to Air Nation resources. His efforts failed, as key powers, particularly the Fire Nation, refused to revise the agreement. Despite this, Aguila continued strengthening the Air Nation’s defensive capabilities.&lt;br /&gt;
&lt;br /&gt;
This period marked the first serious move away from traditional Air Nomad philosophy. It created internal division, with some supporting Aguila’s approach and others seeing it as a betrayal of their values.&lt;br /&gt;
&lt;br /&gt;
=== Conflict with the Fire Nation and allied powers (150–151 AG) ===&lt;br /&gt;
Tensions between the Air Nation and the Fire Nation escalated rapidly. The Fire Nation demanded access to resources and accountability for past incidents involving Air Nomads. These demands were seen as excessive, and negotiations broke down.&lt;br /&gt;
&lt;br /&gt;
In 151 AG, Fire Nation leadership invited Aguila Sosa to Caldera City under the pretext of diplomacy. During this meeting, Aguila was assassinated by a coalition that included Fire Nation, Earth Kingdom, and Water Tribe leadership. This marked a decisive moment. It removed the Air Nation’s strongest reformist leader and left the nation vulnerable.&lt;br /&gt;
&lt;br /&gt;
Following Aguila’s death, coordinated operations targeted other elders, including Eastern Elder Nade Dorsyl. The Air Nation’s leadership structure collapsed within a short period. With no effective resistance, Keldeo Sosa surrendered and signed the Reparation Accords, temporarily placing the Air Nation under Fire Nation control.&lt;br /&gt;
&lt;br /&gt;
=== Calderan Accords and partial restoration (151 AG) ===&lt;br /&gt;
Later that same year, the Calderan Accords were signed. These agreements restored the Air Nation as a sovereign entity and returned control of the Air Temples. However, this restoration came with limits. Much of the Air Nation’s former territory was redistributed to other nations, and new elders were installed under external influence.&lt;br /&gt;
&lt;br /&gt;
Figures such as Tiny Ruzgar and Konoha Tserya were placed in leadership, with the Fire Nation maintaining close oversight of internal affairs. This created a system where the Air Nation was independent in name but constrained in practice.&lt;br /&gt;
&lt;br /&gt;
=== Modern Air Nation position (post-151 AG) ===&lt;br /&gt;
By the end of 151 AG, the Air Nation had undergone one of the most dramatic transformations in its history. It had moved from a peaceful, spiritually focused society to one forced into political survival.&lt;br /&gt;
&lt;br /&gt;
Its leadership had been dismantled and rebuilt under pressure. Its territory had been reduced. Its philosophy had been challenged by the realities of the modern world.&lt;br /&gt;
&lt;br /&gt;
Despite this, the Air Nation endured. It remained culturally and spiritually significant, even as it adapted to a world where neutrality and isolation were no longer possible.&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
[[Category:Nations]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Ba_Sing_Se&amp;diff=1738</id>
		<title>Ba Sing Se</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Ba_Sing_Se&amp;diff=1738"/>
		<updated>2026-08-12T22:39:41Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
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{{Location|nation=ek|image=BSS1.png|title={{Chinese|永固城|Yǒng Gù Chéng}}&amp;lt;br&amp;gt;Ba Sing Se|location=Northeastern [[Earth Kingdom]]|position=Capital city|ruler=[[Earth Monarch]]|affiliate=[[Earth Kingdom]]}}&#039;&#039;&#039;Ba Sing Se&#039;&#039;&#039; is the capital of the Earth Kingdom as well as one of its constituent states, encompassing a large portion of the nation&#039;s northeastern corner. After the Surrender of Omashu, the city became the last great Earth Kingdom stronghold during the Hundred Year War. The city is by far the largest in the world, essentially being more of a small country than a mere city. As a testament to its grandeur, the Earth Kingdom&#039;s roadway network is centered on the city. &lt;br /&gt;
&lt;br /&gt;
Ba Sing Se means &amp;quot;Impenetrable City&amp;quot;; it is so named for its world-famous walls, the gates of which have no hinges or other hardware and are opened by the use of earthbending. Within the Outer Wall lies a large expanse of farmland, Lake Laogai, and several mountains. The Inner Wall encloses the city itself. The metropolis is also notable for having a unique system of walls dividing the populace into different parts of the city based on social status.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=3rd_United_Republic&amp;diff=1735</id>
		<title>3rd United Republic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=3rd_United_Republic&amp;diff=1735"/>
		<updated>2026-08-12T22:38:44Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
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{{Location|nation=urn|title=3rd United Republic|location=Northeastern United Republic of Nations|govtype=Federal Republic;&amp;lt;br&amp;gt; presidential system|stateheaqd=[[President of the United Republic]]|ruler= First: President [[Liebe Lee]]&amp;lt;br&amp;gt; Last: President [[Jeong Jeong]]|pred=[[Chunying]]|success=[[Protectorate of Republic City]]|cause=War with [[Earth Kingdom]] that led to the annexation of most of its territory, entering the [[Republic City]] as a semi-autonomous client state under [[Earth Kingdom]].|status=Dissolved in 168 AG}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Third United Republic&#039;&#039;&#039;, also known as the third iteration of the [[United Republic of Nations]], was a multinational state that existed from 152 AG to 168 AG. It was formed from territories ceded by the [[Sun Warriors]] following the [[Fire and Blood Accords]] and was ultimately dissolved after defeat in a war against the [[Earth Kingdom]], which annexed most of its territory and reduced Republic City to a protectorate.&lt;br /&gt;
&lt;br /&gt;
The republic was established in 152 AG after [[Mālvās]] [[M&#039;kari Raa]] agreed to transfer control of the [[Hu Xin]] provinces, previously taken during the war with the Earth Kingdom, to a newly reformed United Republic. This decision followed the Fire and Blood Accords, which forced the Earth Kingdom to cede multiple territories under duress. The new republic was led by President [[Liebe Lee]], a former Earth Kingdom official who had previously attempted to reform its governance. He chose to rebuild the republic as a diverse nation of benders and non-benders, centred in Republic City. His administration included Vice President [[Kirstan Sakari]] and Grand Justice [[Jaseras Dainagon]].&lt;br /&gt;
&lt;br /&gt;
Despite its formation, the republic’s position remained fragile. Relations with the Earth Kingdom deteriorated over time, particularly after the United Republic failed to honour a military pact by refusing to assist the Earth Kingdom in a conflict with the Water Tribe. In 167 AG, Earth Queen [[Mai Gui]] publicly denounced the republic, accusing it of diplomatic failures and illegitimacy, and declared war with the stated aim of reclaiming former Earth Kingdom territories.&lt;br /&gt;
&lt;br /&gt;
In 168 AG, Earth Kingdom forces, supported by allied powers including the Fire Nation, launched a major offensive into United Republic territory. Their advance through [[Senlin]] province overwhelmed [[United Forces]] under General [[Vasia Silva]], forcing a retreat after a decisive defeat. The Earth Kingdom’s military advantage, combined with specialised bending forces, made continued resistance untenable.&lt;br /&gt;
&lt;br /&gt;
Following the collapse of its defensive positions, the Jeong administration entered private negotiations with the then-Earth Kingdom’s [[Council of Five]]. President [[Jeong Jeong]] formally surrendered on the condition that civilians and captives would be protected and allowed to remain in their homes. His surrender was accepted, and shortly after, the Edict of Republic City was issued. The edict dissolved the Third United Republic in 168 AG. Most of its territory was annexed into the Earth Kingdom, while Republic City itself was not directly annexed. Instead, it was reorganised as the [[Protectorate of Republic City]], a semi-autonomous client state under Earth Kingdom influence, justified on the basis of its distinct identity and republican traditions.&lt;br /&gt;
&lt;br /&gt;
The Third United Republic is remembered as a restored but short-lived multinational nation, whose existence was shaped by external powers and ultimately ended by military defeat and political isolation.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Second_Senlin_War&amp;diff=1733</id>
		<title>Second Senlin War</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Second_Senlin_War&amp;diff=1733"/>
		<updated>2026-08-12T22:37:28Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
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&lt;div&gt;{{War|nation=ek|name=Second Senlin War|begin=167 AG|end=168 AG|place=Senlin|result=* The [[United Republic]] is disbanded and its lands, except for [[Republic City]] proper, are ceded to the [[Earth Kingdom]]&lt;br /&gt;
* The [[Protectorate of Republic City]], essentially an Earth Kingdom puppet state, is founded|battles=[[2nd Battle of Senlin]]|side1=* [[Earth Kingdom]]&lt;br /&gt;
* [[Fire Nation]]|side2=* [[United Republic]]|commanders1=* Earth Queen [[Mai Gui]]&lt;br /&gt;
* Lord [[Xaoten Izaki]]&lt;br /&gt;
* Head of the Dai Li [[Tyloi]]&lt;br /&gt;
* Fire Lord [[Hanako Hinotatsu]]|commanders2=* President [[Jeong Jeong]]&lt;br /&gt;
* General [[Vasia Silva]]|forces2=* United Forces (URN Military)|forces1=* Earth Kingdom Military&lt;br /&gt;
* Fire Nation Military|previous=[[Seilkuq Quasi-War]]|next=[[The Full Moon Skirmishes]]}}The &#039;&#039;&#039;Second Senlin War&#039;&#039;&#039; was an armed conflict between the [[Earth Kingdom]], under [[Earth Monarch|Earth Queen]] [[Mai Gui]] and her [[Council of Three|Council of Five]], and the [[United Republic]] under the [[Jeong Jeong]] administration. Tensions arose in the wake of the [[Seilkuq Quasi-War]], during which the United Republic stayed neutral due to having military alliances with both the Earth Kingdom and Water Tribe. The Council of Five sought compensation for this perceived contract breach and felt slighted by the Jeong administration during their negotiations, resulting in Earth Queen Mai&#039;s declaration of war against the United Republic. What started as a series of diplomatic blunders became a patriotic cause for the Earth Kingdom to reclaim lost territory, for which [[President of the United Republic|President]] Jeong Jeong accused them of power-hungry expansionism. The war culminated in the [[2nd Battle of Senlin]], in which the United Forces led by General [[Vasia Silva]] were decisively defeated by the Earth Kingdom and their allies. After this defeat, the Jeong administration soon offered a conditional surrender, ending the war and giving way to the [[Edict of Republic City]], which ceded almost all of the United Republic to the Earth Kingdom, save for [[Republic City]] which was allowed to continue existing as a [[Protectorate of Republic City|Protectorate]], essentially an Earth Kingdom puppet state, until it was finally annexed outright in the 172 [[Rhéng River Edict]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=United_Republic_of_Nations&amp;diff=1732</id>
		<title>United Republic of Nations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=United_Republic_of_Nations&amp;diff=1732"/>
		<updated>2026-08-12T22:37:07Z</updated>

		<summary type="html">&lt;p&gt;Pgini: /* top */ Moving Pages from Locations -&amp;gt; Places&lt;/p&gt;
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&#039;&#039;&#039;United Republic of Nations&#039;&#039;&#039; was a democratic republic governed by a President. It was touted as a haven for all benders and nonbenders, and encompassing the western coast of the Earth Kingdom continent. &lt;br /&gt;
&lt;br /&gt;
There are 4 types of the United Republic of Nations:&lt;br /&gt;
* [[1st United Republic]]&lt;br /&gt;
* [[2nd United Republic]]&lt;br /&gt;
* [[3rd United Republic]]&lt;br /&gt;
* [[Republic City]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Second_Senlin_War&amp;diff=1731</id>
		<title>Second Senlin War</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Second_Senlin_War&amp;diff=1731"/>
		<updated>2026-08-12T22:37:05Z</updated>

		<summary type="html">&lt;p&gt;Pgini: /* top */ Moving Pages from Locations -&amp;gt; Places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{War|nation=ek|name=Second Senlin War|begin=167 AG|end=168 AG|place=Senlin|result=* The [[United Republic]] is disbanded and its lands, except for [[Republic City]] proper, are ceded to the [[Earth Kingdom]]&lt;br /&gt;
* The [[Protectorate of Republic City]], essentially an Earth Kingdom puppet state, is founded|battles=[[2nd Battle of Senlin]]|side1=* [[Earth Kingdom]]&lt;br /&gt;
* [[Fire Nation]]|side2=* [[United Republic]]|commanders1=* Earth Queen [[Mai Gui]]&lt;br /&gt;
* Lord [[Xaoten Izaki]]&lt;br /&gt;
* Head of the Dai Li [[Tyloi]]&lt;br /&gt;
* Fire Lord [[Hanako Hinotatsu]]|commanders2=* President [[Jeong Jeong]]&lt;br /&gt;
* General [[Vasia Silva]]|forces2=* United Forces (URN Military)|forces1=* Earth Kingdom Military&lt;br /&gt;
* Fire Nation Military|previous=[[Seilkuq Quasi-War]]|next=[[The Full Moon Skirmishes]]}}The &#039;&#039;&#039;Second Senlin War&#039;&#039;&#039; was an armed conflict between the [[Earth Kingdom]], under [[Earth Monarch|Earth Queen]] [[Mai Gui]] and her [[Council of Three|Council of Five]], and the [[United Republic]] under the [[Jeong Jeong]] administration. Tensions arose in the wake of the [[Seilkuq Quasi-War]], during which the United Republic stayed neutral due to having military alliances with both the Earth Kingdom and Water Tribe. The Council of Five sought compensation for this perceived contract breach and felt slighted by the Jeong administration during their negotiations, resulting in Earth Queen Mai&#039;s declaration of war against the United Republic. What started as a series of diplomatic blunders became a patriotic cause for the Earth Kingdom to reclaim lost territory, for which [[President of the United Republic|President]] Jeong Jeong accused them of power-hungry expansionism. The war culminated in the [[2nd Battle of Senlin]], in which the United Forces led by General [[Vasia Silva]] were decisively defeated by the Earth Kingdom and their allies. After this defeat, the Jeong administration soon offered a conditional surrender, ending the war and giving way to the [[Edict of Republic City]], which ceded almost all of the United Republic to the Earth Kingdom, save for [[Republic City]] which was allowed to continue existing as a [[Protectorate of Republic City|Protectorate]], essentially an Earth Kingdom puppet state, until it was finally annexed outright in the 172 [[Rhéng River Edict]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Republic_City&amp;diff=1730</id>
		<title>Republic City</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Republic_City&amp;diff=1730"/>
		<updated>2026-08-12T22:37:04Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Moving Pages from Locations -&amp;gt; Places&lt;/p&gt;
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{{Location|nation=ek|title=Republic City|location=Province of [[Hu Xin]], [[Earth Kingdom]]|ruler=[[Earth Monarch]]|admin=[[Zongdu]]|pred=[[3rd United Republic]]|govtype=Regional Municipal Government}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Republic City&#039;&#039;&#039; is a major urban centre located in the [[Hu Xin]] province of the [[Earth Kingdom]]. It is best known as the former capital of the now-defunct [[United Republic of Nations]] and has long served as a political, cultural, and economic hub for people of all nations.&lt;br /&gt;
&lt;br /&gt;
The city was originally established as a centre for cooperation between benders and non-benders from across the Four Nations. Over time, it developed a distinct identity shaped by diversity, trade, and governance separate from any single nation. This made it a natural choice as the राजधानी of the United Republic during its various iterations.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
Throughout its history, Republic City has changed hands multiple times as a result of treaties, wars, and political agreements. In 134 AG, it was transferred to the [[Sun Warriors]] under the [[First Treaty of Republic City]] and renamed [[Repyras]]. In 135 AG, it returned to United Republic control following the [[Second Treaty of Republic City]] in exchange for territory in [[Kaiyo]] Province.&lt;br /&gt;
&lt;br /&gt;
During the [[Chunying War]], the city became the final stronghold of the Second United Republic before its collapse in 136 AG, after which it was annexed by the [[Earth Kingdom]] under the [[Treaty of Bei Da Feng]]. It later became central to the formation of the [[Third United Republic]] in 152 AG, once again serving as its capital.&lt;br /&gt;
&lt;br /&gt;
In 168 AG, following the defeat of the Third United Republic, Republic City was not fully annexed into the Earth Kingdom. Instead, it was reorganised as the Protectorate of Republic City under the Edict of Republic City, granting it limited autonomy while remaining under Earth Kingdom influence.&lt;br /&gt;
&lt;br /&gt;
== Modern Era ==&lt;br /&gt;
Today, Republic City remains one of the most important cities in the region, recognised for its diverse population, strategic importance, and lasting legacy as the heart of the United Republic.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Northern_Water_Tribe&amp;diff=1729</id>
		<title>Northern Water Tribe</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Northern_Water_Tribe&amp;diff=1729"/>
		<updated>2026-08-12T22:37:01Z</updated>

		<summary type="html">&lt;p&gt;Pgini: /* top */ Moving Pages from Locations -&amp;gt; Places&lt;/p&gt;
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{{Location|nation=wt|title=Northern Water Tribe|location=North Pole|govtype=Chiefdom|statehead=* [[Water Chief]] &amp;lt;small&amp;gt;(currently)&amp;lt;/small&amp;gt;&lt;br /&gt;
* Northern [[Water Chief]] &amp;lt;small&amp;gt;(if male)&amp;lt;/small&amp;gt; or [[Water Chief]]tess &amp;lt;small&amp;gt;(if female)&amp;lt;/small&amp;gt; &amp;lt;small&amp;gt;(formerly)&amp;lt;small&amp;gt;|holyhead=[[Water Sages]]|ruler=[[Water Chief]] [[Tiger]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Northern Water Tribe&#039;&#039;&#039; is part of the [[Water Tribe]]. The Tribe consists of the North Pole and its surrounding land.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Foggy_Swamp_Tribe&amp;diff=1728</id>
		<title>Foggy Swamp Tribe</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Foggy_Swamp_Tribe&amp;diff=1728"/>
		<updated>2026-08-12T22:36:57Z</updated>

		<summary type="html">&lt;p&gt;Pgini: /* top */ Moving Pages from Locations -&amp;gt; Places&lt;/p&gt;
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{{Location|nation=wt|title={{Chinese|土國|Tǔ Guó}}&amp;lt;br&amp;gt;Earth Kingdom|location=[[Foggy Swamp]]; southwestern [[Earth Kingdom]]|statehead=[[Water Tribe]]&#039;s [[Water Chief]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Foggy Swamp Tribe&#039;&#039;&#039; are primarily a [[Water Tribe|waterbending]] tribe located in the [https://avatar.fandom.com/wiki/Foggy_Swamp Foggy Swamp] that developed its own culture, distinct from other Water Tribes. The tribesmen are descendants of individuals who migrated from the South Pole to the Foggy Swamp in the Earth Kingdom, where they established a separate faction that eventually developed a distinct culture and bending style separate from those of the two polar tribes.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Earth_Kingdom&amp;diff=1727</id>
		<title>Earth Kingdom</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Earth_Kingdom&amp;diff=1727"/>
		<updated>2026-08-12T22:36:55Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Moving Pages from Locations -&amp;gt; Places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}{{Location|nation=ek|title={{Chinese|土國|Tǔ Guó}}&amp;lt;br&amp;gt;Earth Kingdom|location=Eastern Hemisphere|capital=[[Ba Sing Se]]|govtype=Absolute monarchy|statehead=[[Earth Monarch]]|holyhead=[[Earth Sages]]|currency=[[Yuan]]|ruler=[[Huang Ling]], 82nd Earth Monarch}}The &#039;&#039;&#039;Earth Kingdom&#039;&#039;&#039; is one of the world&#039;s nations. Spanning most of its continent as well as several subsidiary islands and outposts across the world, it is the largest sovereign state in the world and encompasses much of the eastern hemisphere. The kingdom operates under the rule of a single [[Earth Monarch]], although the power of its rulers has historically greatly fluctuated.&lt;br /&gt;
&lt;br /&gt;
Since the [[Hundred Year War]], the Earth Kingdom has been ruled by monarchs from several major dynasties, most notably the [[House of Hou-Ting|Hou-Tings]], the [[House of Beifong|Beifongs]], the [[House of Gladius|Gladiuses]], the [[House of Gui|Guis]], and the reign of [[Earth King]] [[Xaoten Izaki]]. Among the kingdom’s most controversial rulers was [[Angelina Velkhana]], whose reign became heavily condemned throughout the Earth Kingdom after she was exposed as a day bloodbender. Following her downfall, many citizens and political figures referred to her as the &amp;quot;Bloodwitch Queen,&amp;quot; a title associated with her reputation for tyranny and political violence.&lt;br /&gt;
&lt;br /&gt;
The Earth Kingdom is widely known for its traditional way of life, strong bureaucracy, noble customs, and immense territorial size. For much of history, it was regarded as the most powerful and influential nation in the world, as it possessed the largest military, economy, and landmass of any known state.&lt;br /&gt;
&lt;br /&gt;
== History ==&lt;br /&gt;
&lt;br /&gt;
==== Harmony Restoration Movement (c. 100 to 101 AG) ====&lt;br /&gt;
The Harmony Restoration Movement began shortly after the [[Hundred Year War]] to remove remaining [[Fire Nation]] colonies from Earth Kingdom territory. The movement aimed to restore the kingdom’s pre-war borders and re-establish Earth Kingdom authority over occupied regions. While many supported the campaign, tensions quickly emerged in former colonial cities where Fire Nation and Earth Kingdom families had lived together for generations. Several communities resisted separation, leading to unrest and political disputes across mixed-population territories.&lt;br /&gt;
&lt;br /&gt;
==== Territorial disputes and the formation of the United Republic (101 to 118 AG) ====&lt;br /&gt;
Following the movement, some territories returned fully to Earth Kingdom rule, while others became politically unstable or disputed. Cities such as [[Yu Dao]] remained major points of tension due to their mixed populations and economic importance. Throughout the following years, Earth Kingdom influence over former colonies weakened as local governments became increasingly autonomous.&lt;br /&gt;
&lt;br /&gt;
Between 110 and 118 AG, former colonial territories gradually united under a separate administration, eventually contributing to the formation of the [[United Republic of Nations]]. The Earth Kingdom formally recognised several territorial changes, though many nobles and officials continued to dispute the legitimacy of the republic for decades afterward. The loss of these territories reduced direct Earth Kingdom control over several coastal and industrial regions.&lt;br /&gt;
&lt;br /&gt;
==== Early 120s AG reforms and reconstruction ====&lt;br /&gt;
By the early 120s AG, the Earth Kingdom entered a period of internal restructuring and consolidation. [[Amomi Enren]] emerged as one of the leading figures of the era, overseeing reconstruction projects across provinces damaged by war, rebellion, and economic decline. Her administration focused heavily on restoring infrastructure, strengthening royal authority, and stabilising provincial governance.&lt;br /&gt;
&lt;br /&gt;
During periods where Amomi was absent due to illness, General [[Ryuco Enren]] assumed temporary governing responsibilities and became one of the kingdom’s most influential military figures.&lt;br /&gt;
&lt;br /&gt;
==== Industrial expansion and political centralisation (120 to 130 AG) ====&lt;br /&gt;
During the 120s AG, the Earth Kingdom experienced rapid industrial and political change, influenced heavily by technological developments in the [[United Republic of Nations]]. Railway systems expanded across several provinces, urban centres grew rapidly, and new industries increased the influence of Ba Sing Se over outer territories.&lt;br /&gt;
&lt;br /&gt;
At the same time, many rural regions complained of growing inequality between the capital and the provinces. Political power became increasingly concentrated around the royal administration and major noble families based in [[Ba Sing Se]] and [[Gaoling]].&lt;br /&gt;
&lt;br /&gt;
==== Senlin Rebellion (149 AG) ====&lt;br /&gt;
In 149 AG, the [[Senlin Rebellion]] broke out under the leadership of [[Rias Yukimura]], also known as Iguru Yukimura. The rebellion declared independence for territories of the [[United Republic]] that had come under Earth Kingdom occupation. [[Ko Imeq]], then-chief of the [[Foggy Swamp Tribe]], initially supported the rebellion, worsening tensions between regional powers.&lt;br /&gt;
&lt;br /&gt;
[[Kiros Beifong-Junyi]] responded with military force, leading Earth Kingdom troops during the Battle of Senlin. The rebellion was ultimately crushed, Rias Yukimura was killed, and the occupied territories were brought back under Earth Kingdom control.&lt;br /&gt;
&lt;br /&gt;
==== Alliance era and diplomatic expansion (151 AG onward) ====&lt;br /&gt;
Following the instability of the late 140s AG, Earth Kingdom leadership increasingly focused on foreign alliances and regional diplomacy. Under [[Kiros Beifong-Junyi]], the kingdom entered several major agreements, including the Seaboard Alliance with the [[Water Tribe]] and later the Mossy Stone Alliance with leadership of the [[Foggy Swamp Tribe]] following Ko Imeq’s rule.&lt;br /&gt;
&lt;br /&gt;
These agreements marked a shift away from constant territorial warfare and toward long-term political and military partnerships with neighbouring nations.&lt;br /&gt;
&lt;br /&gt;
==== Reign of Angelina Velkhana (c. 150s to 165 AG) ====&lt;br /&gt;
[[Angelina Velkhana]] ruled the Earth Kingdom through multiple interrupted reigns during one of the most unstable periods in modern Earth Kingdom history. She first rose to power after the abdication of [[Kiros Beifong-Junyi]] during the Sun Warrior war led by [[Mālvās]] [[M’kari Raa]]. During her reign, the kingdom suffered military defeats, internal rebellions, and territorial losses.&lt;br /&gt;
&lt;br /&gt;
One of the most significant events of her rule was the signing of the [[Fire and Blood Accords]], which forced the Earth Kingdom to surrender major territories, including [[Zeizhou]], under heavy military pressure. Her government later faced growing resistance from nobles, military figures, and political rivals, leading to repeated removals and restorations to the throne.&lt;br /&gt;
&lt;br /&gt;
Her final reign collapsed during the rebellion of [[Xaoten Izaki]]. After being deposed for the final time, Angelina was executed at the [[House of Beifong|Beifong Estate]] in 165 AG under the supervision of [[Songwen Beifong]]. Following her death, she became one of the most controversial monarchs in modern Earth Kingdom history, with people around the world condemning her rule as tyrannical and supporters blaming the era’s instability on the wider succession crisis and ongoing wars.&lt;br /&gt;
&lt;br /&gt;
==== Modern monarchy ====&lt;br /&gt;
In the modern era, the Earth Kingdom monarchy has gone through repeated succession crises, civil wars, rebellions, and political restructuring. Different royal houses, including the [[House of Hou-Ting|Hou-Tings]], [[House of Gui|Guis]], [[House of Gladius|Gladiuses]], and most notably and recently, the [[House of Beifong|Beifongs]], have all held influence over the throne during different periods.&lt;br /&gt;
&lt;br /&gt;
Now, the Yǒnghéng Era has begun under [[Huang Ling]], the 82nd [[Earth Monarch]]. The era is widely seen as the beginning of a phase of Earth Kingdom power.&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Air_Temple_Island&amp;diff=1724</id>
		<title>Air Temple Island</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Air_Temple_Island&amp;diff=1724"/>
		<updated>2026-08-12T22:35:10Z</updated>

		<summary type="html">&lt;p&gt;Pgini: /* top */ Moving pages from Locations -&amp;gt; Places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location|nation=an|title=Air Temple Island|location=South of [[Republic City]]|position=* Home to the [[Air Acolytes]]&lt;br /&gt;
* Airbending training grounds&lt;br /&gt;
* Outpost for the [[Order of the White Lotus]]|admin=[[Air Elder|Elder of the Air Temple Island]]|leader=[[Maei Fa]], 9th Elder|affiliate=[[Air Nation]]|status=Active}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Air Temple Island&#039;&#039;&#039; is a small isle located off the south coast of Republic City, and one of the five temples of the [[Air Nation]]. The island is formally independent of the nearby [[United Republic]], and is under the sole jurisdiction of the [[Air Nation]], and its administrator, [[Air Elder|Elder of the Air Temple Island]]. Compromised of several structures, the temple was built by Avatar [[Aang]] himself, and home to [[Air Acolytes]] and several others, including colonies of [[flying bison]] and ringtailed [[winged lemurs]]. It also serves as the training grounds for airbending. &lt;br /&gt;
&lt;br /&gt;
In 122 AG, it was subject to a [[Aeras Treaty|land co-ownership agreement]] with the [[United Fire Nation]] who assumed control of the [[United Republic]] following the [[World War]]. A year after, in 123 AG, the agreement ceased to exist following the dissolvement of the unification of the [[United Fire Nation]], and the island shortly returned back to the [[Air Nation]]&#039;s control through the [[Garda Treaty]] with [[Republic City]].&lt;br /&gt;
&lt;br /&gt;
The island is famous for hosting numerous events such as [[Ren Rei]]&#039;s public ceremony who was ushered into his role as [[Air Elder|Elder]] of the [[Northern Air Temple]] in 165 AG. In 170 AG, the Air Nation invited all people of the world to Air Temple Island to honour Emissary Leonis Magnus in his mastery ceremony. And in 171 AG, the public celebrated [[Boh Kotaro]] on becoming elected Island Elder, and [[Dante Sungakune]]&#039;s public ceremony on becoming a master airbender.  &lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Agna_Qel%E2%80%99a&amp;diff=1723</id>
		<title>Agna Qel’a</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Agna_Qel%E2%80%99a&amp;diff=1723"/>
		<updated>2026-08-12T22:35:09Z</updated>

		<summary type="html">&lt;p&gt;Pgini: /* top */ Moving pages from Locations -&amp;gt; Places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location|nation=wt|title={{Chinese|Agne Qel&#039;a|Shining Lady}}|position=Capital city|ruler=[[Water Chief]] of the [[Northern Water Tribe]]|location=[[Northern Water Tribe]] &amp;lt;small&amp;gt;(capital of [[Water Tribe]])&amp;lt;/small&amp;gt;|events=Attempted execution of [[Saya Zallira]]}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Agna Qel&#039;a&#039;&#039;&#039;, meaning the &#039;&#039;&#039;&amp;quot;Shining Lady&amp;quot;&#039;&#039;&#039;, is the capital city of the [[Northern Water Tribe]], and the traditional seat of the chiefs of the Water Tribes. Located at the shores of the Northern Sea, the city has traditionally served as a major economic hub. It is the birthplace of many prominent Northern people.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=2nd_United_Republic&amp;diff=1720</id>
		<title>2nd United Republic</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=2nd_United_Republic&amp;diff=1720"/>
		<updated>2026-08-12T22:34:46Z</updated>

		<summary type="html">&lt;p&gt;Pgini: /* top */ Moving pages from Locations -&amp;gt; Places&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Location|nation=urn|title=Second United Republic|location=Northeastern United Republic of Nations|statehead=[[President of the United Republic]]|govtype=Federal Republic; presidential system|ruler=First: [[Swilon Feng]]&amp;lt;br&amp;gt; Last: [[Yasu Kenshi]]|success=[[Chunying]]|pred=[[United Fire Nation]]|cause=[[Chunying War]] and the sudden death of President Kenshi leading to the annexation of United Republic through [[Treaty of Bei Da Feng]]|status=Dissolved in 136 AG}}&lt;br /&gt;
&lt;br /&gt;
The &#039;&#039;&#039;Second United Republic&#039;&#039;&#039;, also known as the second United Republic of Nations, was a multinational state that existed from 123 AG to 136 AG. It was composed of both benders and non-benders from across the Four Nations, and was re-established by the [[United Fire Nation]] following the collapse of the [[1st United Republic|first republic]]. It was later annexed by the [[Earth Kingdom]] after the [[Chunying War]].&lt;br /&gt;
&lt;br /&gt;
The republic was restored in 123 AG as a diverse and unified nation rather than a single-nation state, bringing together people of different elemental backgrounds under one government. It was first led by President Swilon Feng with Vice Presidents [[Estic Watanabe]], [[Kento Nanami]], and [[Kento Nanami]], President [[Polly Adoria]] with Vice President [[Bubble Adoria]], and President [[Yasu Kenshi]], with [[Ginshi Yagisen]] serving as Vice President. Despite its diverse foundation, the republic faced internal instability and increasing external pressure.&lt;br /&gt;
&lt;br /&gt;
Tensions with the Earth Kingdom escalated when the Kenshi administration, acting on rumours of an impending attack, attempted to kidnap [[Earth Queen]] [[Déshà Beifong|Destra]]. The attempt failed and led directly to a declaration of war by the Earth Kingdom. Although the [[Sun Empire]] had previously been allied with the republic, it remained neutral. Vice President Ginshi also declared neutrality, creating a deep division within the leadership.&lt;br /&gt;
&lt;br /&gt;
In preparation for invasion, the Kenshi administration fortified the province of Chunying, focusing on a central hill which became a key defensive stronghold. Plans to use land mines against advancing Earth Kingdom forces were discovered and neutralised before battle. Following this failure, Kenshi withdrew to Republic City and fortified the capital, allowing Earth Kingdom forces to advance through [[Chunying]] and take control of territory from the [[Bian River]] to the [[Rhéng]].&lt;br /&gt;
&lt;br /&gt;
As the Earth Kingdom approached Republic City, Kenshi appealed to foreign powers for support, but no assistance was given. The republic had become diplomatically isolated. At the same time, Vice President Ginshi distanced herself from the conflict and negotiated with the Earth Monarchs, securing an agreement that she would be appointed [[Zongdu]] of [[Chunying]] in exchange for her neutrality.&lt;br /&gt;
&lt;br /&gt;
Before the fall of the capital, President Yasu Kenshi died suddenly under suspicious circumstances, widely believed to be an assassination carried out by agents aligned with the Earth Kingdom. With leadership collapsed and defences failing, the republic could no longer resist. The war concluded with the [[Treaty of Bei Da Feng]] in 136 AG. Under its terms, the entire United Republic was ceded to the Earth Kingdom, ending its existence. [[Ginshi Yagisen]] was appointed Zongdu of Chunying, placing the former republic under direct Earth Kingdom control.&lt;br /&gt;
&lt;br /&gt;
The Second United Republic was dissolved into the province of Chunying, and is remembered as a diverse but fragile nation, whose internal divisions and diplomatic isolation led to its downfall and the final expansion of Earth Kingdom authority over its territory.&lt;br /&gt;
&lt;br /&gt;
[[Category:Events]]&lt;br /&gt;
[[Category:Places]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Template:Location&amp;diff=1719</id>
		<title>Template:Location</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Template:Location&amp;diff=1719"/>
		<updated>2026-08-12T22:33:45Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;includeonly&amp;gt;&lt;br /&gt;
&amp;lt;infobox type=&amp;quot;Location&amp;quot; theme-source=&amp;quot;nation&amp;quot;&amp;gt;&lt;br /&gt;
	&amp;lt;title source=&amp;quot;title&amp;quot;&amp;gt;&amp;lt;default&amp;gt;{{PAGENAME}}&amp;lt;/default&amp;gt;&amp;lt;/title&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;image source=&amp;quot;image&amp;quot;&amp;gt;&lt;br /&gt;
		&amp;lt;caption source=&amp;quot;imagecaption&amp;quot;/&amp;gt;&lt;br /&gt;
	&amp;lt;/image&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
		&amp;lt;header&amp;gt;Physical Information&amp;lt;/header&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;location&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Location&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
		&amp;lt;header&amp;gt;Government&amp;lt;/header&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;position&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Position&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;capital&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Capital&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;govtype&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Form of government&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;statehead&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Head of state&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;holyhead&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Religious authority&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;currency&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Currency&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;ruler&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Ruler&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;owner&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Owner&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;leader&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Leader&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;admin&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Administrator&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&lt;br /&gt;
	&amp;lt;group&amp;gt;&lt;br /&gt;
		&amp;lt;header&amp;gt;History&amp;lt;/header&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;events&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Key events&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;affiliate&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Affiliation&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;status&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Status&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;cause&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Cause&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;pred&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Preceded by&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
		&amp;lt;data source=&amp;quot;success&amp;quot;&amp;gt;&amp;lt;label&amp;gt;Succeeded by&amp;lt;/label&amp;gt;&amp;lt;/data&amp;gt;&lt;br /&gt;
	&amp;lt;/group&amp;gt;&lt;br /&gt;
&amp;lt;/infobox&amp;gt;&lt;br /&gt;
[[Category:Places]]&lt;br /&gt;
&amp;lt;/includeonly&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;noinclude&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Infobox for locations, nations, cities, and regions.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;title&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Title&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Display name (defaults to page name if omitted).&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;image&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Image&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Representative image (file name without File:).&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;wiki-file-name&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;imagecaption&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Image caption&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Caption describing the image.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;location&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Location&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Geographic placement or broader region.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;position&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Position&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Political or geographic status.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;capital&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Capital&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Capital city.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;govtype&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Form of government&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Type of government.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;statehead&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Head of state&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Primary governing authority.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;holyhead&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Religious authority&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Spiritual leader or authority.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;currency&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Currency&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Official currency used.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;ruler&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Ruler&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Monarch or ruling figure.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;owner&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Owner&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Controlling entity.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;leader&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Leader&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Administrative or political leader.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;admin&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Administrator&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Administrative official.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
&lt;br /&gt;
    &amp;quot;events&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Key events&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Important historical events.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;affiliate&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Affiliation&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Associated faction or group.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;status&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Status&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Current status (active, destroyed, disputed, etc.).&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;cause&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Cause&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Cause of status change or historical shift.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;pred&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Preceded by&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Previous entity or state.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;success&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Succeeded by&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Next entity or state.&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    }&lt;br /&gt;
  },&lt;br /&gt;
  &amp;quot;paramOrder&amp;quot;: [&lt;br /&gt;
    &amp;quot;title&amp;quot;,&lt;br /&gt;
    &amp;quot;image&amp;quot;,&lt;br /&gt;
    &amp;quot;imagecaption&amp;quot;,&lt;br /&gt;
    &amp;quot;location&amp;quot;,&lt;br /&gt;
    &amp;quot;position&amp;quot;,&lt;br /&gt;
    &amp;quot;capital&amp;quot;,&lt;br /&gt;
    &amp;quot;govtype&amp;quot;,&lt;br /&gt;
    &amp;quot;statehead&amp;quot;,&lt;br /&gt;
    &amp;quot;holyhead&amp;quot;,&lt;br /&gt;
    &amp;quot;currency&amp;quot;,&lt;br /&gt;
    &amp;quot;ruler&amp;quot;,&lt;br /&gt;
    &amp;quot;owner&amp;quot;,&lt;br /&gt;
    &amp;quot;leader&amp;quot;,&lt;br /&gt;
    &amp;quot;admin&amp;quot;,&lt;br /&gt;
    &amp;quot;events&amp;quot;,&lt;br /&gt;
    &amp;quot;affiliate&amp;quot;,&lt;br /&gt;
    &amp;quot;status&amp;quot;,&lt;br /&gt;
    &amp;quot;cause&amp;quot;,&lt;br /&gt;
    &amp;quot;pred&amp;quot;,&lt;br /&gt;
    &amp;quot;success&amp;quot;&lt;br /&gt;
  ]&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;br /&gt;
&lt;br /&gt;
{{Documentation}}&lt;br /&gt;
&lt;br /&gt;
&amp;lt;/noinclude&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Template:MessageBox&amp;diff=1697</id>
		<title>Template:MessageBox</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Template:MessageBox&amp;diff=1697"/>
		<updated>2026-08-12T22:26:41Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&amp;lt;!--&lt;br /&gt;
{{#invoke:Mbox|main}}&amp;lt;noinclude&amp;gt;{{Documentation}}&amp;lt;!--&lt;br /&gt;
For a more traditional wikitext version of this template, see &lt;br /&gt;
https://templates.fandom.com/wiki/Template:Ambox&lt;br /&gt;
--&amp;gt;&amp;lt;/noinclude&amp;gt;&lt;br /&gt;
--&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Chulin_Alliance&amp;diff=1692</id>
		<title>Chulin Alliance</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Chulin_Alliance&amp;diff=1692"/>
		<updated>2026-08-12T22:24:35Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Stub}}&lt;br /&gt;
{{Treaty|nation=urn|name=Chulin Alliance|purpose=Military alliance|partya=[[United Republic of Nations]]|partyb=[[Fire Nation]] &amp;lt;br&amp;gt;[[Kaiyo]]|signed=120 AG|date=120 AG-121 AG}}&#039;&#039;&#039;Chulin Alliance&#039;&#039;&#039; was a military alliance between the [[United Republic of Nations]], the [[Fire Nation]], and [[Kaiyo]] that existed from 120 AG to 121 AG. The alliance participated during the [[World War]] and formed joint military operations between the three powers.&lt;br /&gt;
&lt;br /&gt;
[[Category:Treaties]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Main_Page&amp;diff=1689</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Main_Page&amp;diff=1689"/>
		<updated>2026-08-12T22:14:39Z</updated>

		<summary type="html">&lt;p&gt;Pgini: /* Welcome to the Avatarverse Wiki */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to the Avatarverse Wiki =&lt;br /&gt;
Welcome! To get started, use the cards below or the sidebar to the left!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;av-guide-grid&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Getting Started&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Your first steps in Avatarverse: citizenship, housing, and choosing your path.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Introduction|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Rules&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Play safely and enjoy yourself by following our server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Rules|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Bending&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Learn how bending progression, masters, and combat mechanics work.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Bending|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Characters&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Create a character that fits the world and gives you room to roleplay.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Characters|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Nations&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Compare the nations, their cultures, ranks, and opportunities.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Nations|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Categories&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Explore all of our categorised pages, including settlements, characters, and more.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Special:Categories|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Main_Page&amp;diff=1688</id>
		<title>Main Page</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Main_Page&amp;diff=1688"/>
		<updated>2026-08-12T22:12:49Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Protected &amp;quot;Main Page&amp;quot; ([Edit=Allow only administrators] (indefinite) [Move=Allow only administrators] (indefinite))&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;= Welcome to the Avatarverse Wiki =&lt;br /&gt;
Welcome! To get started, use the cards below or the sidebar to the left!&lt;br /&gt;
&lt;br /&gt;
&amp;lt;div class=&amp;quot;av-guide-grid&amp;quot;&amp;gt;&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Getting Started&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Your first steps in Avatarverse: citizenship, housing, and choosing your path.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Introduction|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Rules&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Play safely and enjoy yourself by following our server rules.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Rules|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Bending&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Learn how bending progression, masters, and combat mechanics work.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Bending|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Characters&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Create a character that fits the world and gives you room to roleplay.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Characters|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Nations&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Compare the nations, their cultures, ranks, and opportunities.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Nations|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
  &amp;lt;div class=&amp;quot;av-guide-card&amp;quot;&amp;gt;&lt;br /&gt;
    &amp;lt;h3&amp;gt;Categories&amp;lt;/h3&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;Explore all of our categorised pages, including settlements, characters, and more.&amp;lt;/p&amp;gt;&lt;br /&gt;
    &amp;lt;p&amp;gt;[[Special:Categories|Open guide →]]&amp;lt;/p&amp;gt;&lt;br /&gt;
  &amp;lt;/div&amp;gt;&lt;br /&gt;
&amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Que_Zo&amp;diff=1556</id>
		<title>Que Zo</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Que_Zo&amp;diff=1556"/>
		<updated>2026-08-11T12:59:28Z</updated>

		<summary type="html">&lt;p&gt;Pgini: Minor spelling mistakes&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character|nation=fst|name={{Chinese|奎佐杜|Kuízuǒdù}}&amp;lt;br&amp;gt;Que Zo Due|position=[[Chu Tau|Chủ Tàu]] of the [[Foggy Swamp Tribe]]|reign=176 AG—Present|birth=149 AG|image=Que.jpg|height=5&#039;9|pronouns=He/Him|nationality=[[The Swamp]], [[Foggy Swamp Tribe]]|weapon=Swamp Spear&amp;lt;br&amp;gt;Sickle|fightingstyle=Throwing Draggers&amp;lt;br&amp;gt;Blowdarts|allies=Giác&amp;lt;br&amp;gt;Liên&amp;lt;br&amp;gt;Tan&#039;rah&amp;lt;br&amp;gt;&amp;lt;small&amp;gt;(friends)&amp;lt;/small&amp;gt;|pred=[[Tiger Kai&#039;morah]]|loveinterest=[[Alejandro Zal&#039;dree]] &amp;lt;small&amp;gt;(former lover)&amp;lt;/small&amp;gt;)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Que Zo Due&#039;&#039;&#039; (奎佐杜; Kuízuǒdù), born in 149 AG, is the [[Chu Tau|Chủ Tàu]] of the [[Foggy Swamp Tribe]], succeeding [[Tiger Kai&#039;morah]].&lt;br /&gt;
&lt;br /&gt;
== Background ==&lt;br /&gt;
=== Early Life ===&lt;br /&gt;
Que was born and raised in the heart of [[Foggy Swamp Tribe|The Swamp]], where his mother, a native of the Swamp, raised him among its dense wetlands and spiritual traditions. His mother possessed an unrelenting curiosity for the hidden and unknown. &lt;br /&gt;
&lt;br /&gt;
She was particularly welcoming towards outsiders who found themselves in the swamp. Her willingness to help strangers eventually led her to Que&#039;s father, a foreigner whose charm and adventurous nature captivated her. Despite being unfamiliar with the Swamp, he chose to remain there and raise their son. For several years, the family lived happily together. This changed when Que was six years old. His father travelled into the Swamp on what was meant to be a short journey, but never returned. His disappearance and presumed death devasted Que&#039;s mother.&lt;br /&gt;
&lt;br /&gt;
At the age of 14, his mother returned home carrying a Cay Lan, a spiritually charged plant whose torns and toxins made it extremely dangerous. During a violent discussion between the two, Que panicked and seized the plant in an attempt to defend himself. He swung it towards his mother, causing its throne to wrap around much of his own body and exposing him to its deadly poison. Leaving Que critically wounded, his mother regained her senses. Realising what had happened to her son, she used her remaining strength to suck the poison from his body and save his life, in which her efforts cost her own life. Eventually, Que&#039;s mother succumbed to her death, leaving him orphaned at the age of 14.&lt;br /&gt;
&lt;br /&gt;
Following the loss of both of his parents, he became increasingly withdrawn. He often avoided forming close relationships with others due to the fear of gaining the pain that came with losing people he cared about. For much of his life, he preferred to keep others at a distance.&lt;br /&gt;
&lt;br /&gt;
=== Later Life ===&lt;br /&gt;
For roughly two years, he lived in isolation, rarely allowing himself to become close to anyone. The loss of both of his parents left him deeply fearful of forming attachments, leaving him to believe that keeping others at a distance was the safest way to avoid being hurt again.&lt;br /&gt;
&lt;br /&gt;
Around the age of 16, Que began to leave his isolation behind, marking a new beginning in his life in which he became increasingly willing to talk to others and form relationships, despite the lingering fear that those friendships would eventually end in a loss. &lt;br /&gt;
&lt;br /&gt;
Que became involved with [[Mai Gui]], leading to series of events that would significantly alter his life. Not long afterwards, [[Chu Tau]] [[Yuehua]] died. Due to his long-standing abandonment issues, he blamed himself for the death of Yuehua, until [[Giac Mo]] gradually assumed a role as a parental figure. Approximately a year later, Que began a relationship with [[Alejandro Zal&#039;dree]]. Given Que&#039;s difficulty with abandonment, this relationship would become one of the most significant connections in his life.&lt;br /&gt;
&lt;br /&gt;
==== The Faces of Que ====&lt;br /&gt;
As Que continued living in the Swamp, the condition of the Swamp began to deteriorate due to The Atu. Que became desperate a way to save his home, after it started becoming increasingly unstable. He eventually became aware of &#039;&#039;&#039;[https://avatar.fandom.com/wiki/Koh Koh]&#039;&#039;&#039;, the face stealing spirit, and began to believe the spirit possessed knowledge that could save the Swamp. Before speaking with Koh, however, he had considered the possibility this adventure could come at a severe personal cost—his face.&lt;br /&gt;
&lt;br /&gt;
During his research, Que was also made aware of the &#039;&#039;&#039;[https://avatar.fandom.com/wiki/Mother_of_Faces Mother of Faces]&#039;&#039;&#039;, a powerful spirit known for granting faces to those who sought her. He researched the circumstances surrounding her appearances and what might be required to reach her. Knowing that he potentially might not return from his attempt to find answers from Koh like initially he entered, Que prepared a letter for Alejandro, leaving it on his bed.&lt;br /&gt;
&lt;br /&gt;
Que subsequently lost his face. With Que&#039;s memories now gone and him left faceless, his letter serving as the only explanation for what he had intended to do, Alejandro began searching for the Mother of Faces in hopes of regaining Que&#039;s original face. His search eventually led him to her. &lt;br /&gt;
&lt;br /&gt;
At this point, Que and Alejandro&#039;s relationship had not ended. However, Que&#039;s condition had deteriorated to the point where he was barely himself. Despite this, his connection with Alejandro remained. The Mother of Faces eventually granted Que a new face. However, the restoration came with an enormous cost—Que&#039;s memories would remain with her.&lt;br /&gt;
&lt;br /&gt;
Que was left with a new face and no recollection of his past life. Despite his lost memories, however, his feelings for Alejandro remained. This created a conflict for Que, as he continued to love him without understanding why. He could recognise his feelings towards Alejandro, but had no memories to explain where those feelings came from. Unable to reconcile his emotions, Que eventually told Alejandro that he needed to leave and search for his true self.&lt;br /&gt;
&lt;br /&gt;
He struggled to understand how he could love someone whose place in his life he could no longer remember. The relationship consequently ended, at least temporarily, as Que attempted to find his past face. Que eventually succeeded in recovering his original face, and with it, his memories.&lt;br /&gt;
&lt;br /&gt;
All his memories of his childhood, his parents, his time in the Swamp, and his relationship with Alejandro were restored. For the first time since meeting the Mother of Faces, Que was able to remember the life that had been taken from him. With his true identity restored, Que reached out to Alejandro once again, hoping to reconnect after everything that had happened between them, though he never received a response. Que was consequently left to confront the possibility that the person he had spent so much effort trying to return to was no longer waiting for him, despite regaining his face and memories.&lt;br /&gt;
&lt;br /&gt;
== Reign ==&lt;br /&gt;
(...)&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Template:Character/doc&amp;diff=721</id>
		<title>Template:Character/doc</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Template:Character/doc&amp;diff=721"/>
		<updated>2026-04-28T19:26:21Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Infobox Template Documentation ==&lt;br /&gt;
&lt;br /&gt;
This template creates an infobox for character pages, including biographical, physical, personal, and political information.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Place the template at the top of a character page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| skin        = &lt;br /&gt;
| alias       = &lt;br /&gt;
| nickname    = &lt;br /&gt;
| nationality = &lt;br /&gt;
| ethnicity   = &lt;br /&gt;
| residence   = &lt;br /&gt;
| age         = &lt;br /&gt;
| birth       = &lt;br /&gt;
| death       = &lt;br /&gt;
| height      = &lt;br /&gt;
| eyes        = &lt;br /&gt;
| hair        = &lt;br /&gt;
| skincolor   = &lt;br /&gt;
| skintype    = &lt;br /&gt;
| pronouns    = &lt;br /&gt;
| loveinterest= &lt;br /&gt;
| allies      = &lt;br /&gt;
| enemies     = &lt;br /&gt;
| relatives   = &lt;br /&gt;
| weapon      = &lt;br /&gt;
| fightingstyle = &lt;br /&gt;
| profession  = &lt;br /&gt;
| position    = &lt;br /&gt;
| reign       = &lt;br /&gt;
| pred        = &lt;br /&gt;
| success     = &lt;br /&gt;
| affiliation = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Image Behavior ===&lt;br /&gt;
The template supports two image fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; - Main/default artwork&lt;br /&gt;
* &#039;&#039;&#039;skin&#039;&#039;&#039; - The Character&#039;s Skin&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
==== Basic ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;name&#039;&#039;&#039; - Character’s full name, displayed as title&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; - Main image file name (without &amp;quot;File:&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;skin&#039;&#039;&#039; - Skin image file name&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Biographical Information ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;alias&#039;&#039;&#039; - Alternative names&lt;br /&gt;
* &#039;&#039;&#039;nickname&#039;&#039;&#039; - Informal names&lt;br /&gt;
* &#039;&#039;&#039;nationality&#039;&#039;&#039; - National identity&lt;br /&gt;
* &#039;&#039;&#039;ethnicity&#039;&#039;&#039; - Ethnic background&lt;br /&gt;
* &#039;&#039;&#039;residence&#039;&#039;&#039; - Current residence&lt;br /&gt;
* &#039;&#039;&#039;age&#039;&#039;&#039; - Age&lt;br /&gt;
* &#039;&#039;&#039;birth&#039;&#039;&#039; - Birth date or details&lt;br /&gt;
* &#039;&#039;&#039;death&#039;&#039;&#039; - Death date (if applicable)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Physical Description ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;height&#039;&#039;&#039; - Height&lt;br /&gt;
* &#039;&#039;&#039;eyes&#039;&#039;&#039; - Eye color&lt;br /&gt;
* &#039;&#039;&#039;hair&#039;&#039;&#039; - Hair color&lt;br /&gt;
* &#039;&#039;&#039;skincolor&#039;&#039;&#039; - Skin color&lt;br /&gt;
* &#039;&#039;&#039;skintype&#039;&#039;&#039; - Skin type or texture&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Personal Information ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;pronouns&#039;&#039;&#039; - Pronouns used&lt;br /&gt;
* &#039;&#039;&#039;loveinterest&#039;&#039;&#039; - Romantic interests&lt;br /&gt;
* &#039;&#039;&#039;allies&#039;&#039;&#039; - Friends or allies&lt;br /&gt;
* &#039;&#039;&#039;enemies&#039;&#039;&#039; - Rivals or enemies&lt;br /&gt;
* &#039;&#039;&#039;relatives&#039;&#039;&#039; - Family members&lt;br /&gt;
* &#039;&#039;&#039;weapon&#039;&#039;&#039; - Weapon of choice&lt;br /&gt;
* &#039;&#039;&#039;fightingstyle&#039;&#039;&#039; - Combat style(s)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Political Information ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;profession&#039;&#039;&#039; - Occupation&lt;br /&gt;
* &#039;&#039;&#039;position&#039;&#039;&#039; - Official role/title&lt;br /&gt;
* &#039;&#039;&#039;reign&#039;&#039;&#039; - Period of rule (if applicable)&lt;br /&gt;
* &#039;&#039;&#039;pred&#039;&#039;&#039; - Predecessor&lt;br /&gt;
* &#039;&#039;&#039;success&#039;&#039;&#039; - Successor&lt;br /&gt;
* &#039;&#039;&#039;affiliation&#039;&#039;&#039; - Group, faction, or organization&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name = Human Name&lt;br /&gt;
| image = Huamn.png&lt;br /&gt;
| skin = Human_Skin.png&lt;br /&gt;
| alias = The Event Wrecker&lt;br /&gt;
| nationality = Imagi-Nation&lt;br /&gt;
| age = 32&lt;br /&gt;
| height = 180 cm&lt;br /&gt;
| eyes = Blue&lt;br /&gt;
| hair = Black&lt;br /&gt;
| allies = Shlomper The Stomper, Boopy Droper&lt;br /&gt;
| enemies = The Wilted Rose&lt;br /&gt;
| weapon = Spear&lt;br /&gt;
| profession = Emperor&lt;br /&gt;
| affiliation = The White Lotus&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* All the parameters are optional.&lt;br /&gt;
* Empty fields will not be displayed.&lt;br /&gt;
* File names should be written without the &amp;quot;File:&amp;quot; prefix.&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Template:Character/doc&amp;diff=699</id>
		<title>Template:Character/doc</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Template:Character/doc&amp;diff=699"/>
		<updated>2026-04-28T18:08:16Z</updated>

		<summary type="html">&lt;p&gt;Pgini: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Character Infobox Template Documentation ==&lt;br /&gt;
&lt;br /&gt;
This template creates an infobox for character pages, including biographical, physical, personal, and political information.&lt;br /&gt;
&lt;br /&gt;
=== Usage ===&lt;br /&gt;
Place the template at the top of a character page:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name        = &lt;br /&gt;
| image       = &lt;br /&gt;
| skin        = &lt;br /&gt;
| alias       = &lt;br /&gt;
| nickname    = &lt;br /&gt;
| nationality = &lt;br /&gt;
| ethnicity   = &lt;br /&gt;
| residence   = &lt;br /&gt;
| age         = &lt;br /&gt;
| birth       = &lt;br /&gt;
| death       = &lt;br /&gt;
| height      = &lt;br /&gt;
| eyes        = &lt;br /&gt;
| hair        = &lt;br /&gt;
| skincolor   = &lt;br /&gt;
| skintype    = &lt;br /&gt;
| pronouns    = &lt;br /&gt;
| loveinterest= &lt;br /&gt;
| allies      = &lt;br /&gt;
| enemies     = &lt;br /&gt;
| relatives   = &lt;br /&gt;
| weapon      = &lt;br /&gt;
| fightingstyle = &lt;br /&gt;
| profession  = &lt;br /&gt;
| position    = &lt;br /&gt;
| reign       = &lt;br /&gt;
| pred        = &lt;br /&gt;
| success     = &lt;br /&gt;
| affiliation = &lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Image Behavior ===&lt;br /&gt;
The template supports two image fields:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; - Main/default artwork&lt;br /&gt;
* &#039;&#039;&#039;skin&#039;&#039;&#039; - The Character&#039;s Skin&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Parameters ===&lt;br /&gt;
&lt;br /&gt;
==== Basic ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;name&#039;&#039;&#039; - Character’s full name, displayed as title&lt;br /&gt;
* &#039;&#039;&#039;image&#039;&#039;&#039; - Main image file name (without &amp;quot;File:&amp;quot;)&lt;br /&gt;
* &#039;&#039;&#039;skin&#039;&#039;&#039; - Skin image file name&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Biographical Information ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;alias&#039;&#039;&#039; - Alternative names&lt;br /&gt;
* &#039;&#039;&#039;nickname&#039;&#039;&#039; - Informal names&lt;br /&gt;
* &#039;&#039;&#039;nationality&#039;&#039;&#039; - National identity&lt;br /&gt;
* &#039;&#039;&#039;ethnicity&#039;&#039;&#039; - Ethnic background&lt;br /&gt;
* &#039;&#039;&#039;residence&#039;&#039;&#039; - Current residence&lt;br /&gt;
* &#039;&#039;&#039;age&#039;&#039;&#039; - Age&lt;br /&gt;
* &#039;&#039;&#039;birth&#039;&#039;&#039; - Birth date or details&lt;br /&gt;
* &#039;&#039;&#039;death&#039;&#039;&#039; - Death date (if applicable)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Physical Description ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;height&#039;&#039;&#039; - Height&lt;br /&gt;
* &#039;&#039;&#039;eyes&#039;&#039;&#039; - Eye color&lt;br /&gt;
* &#039;&#039;&#039;hair&#039;&#039;&#039; - Hair color&lt;br /&gt;
* &#039;&#039;&#039;skincolor&#039;&#039;&#039; - Skin color&lt;br /&gt;
* &#039;&#039;&#039;skintype&#039;&#039;&#039; - Skin type or texture&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Personal Information ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;pronouns&#039;&#039;&#039; - Pronouns used&lt;br /&gt;
* &#039;&#039;&#039;loveinterest&#039;&#039;&#039; - Romantic interests&lt;br /&gt;
* &#039;&#039;&#039;allies&#039;&#039;&#039; - Friends or allies&lt;br /&gt;
* &#039;&#039;&#039;enemies&#039;&#039;&#039; - Rivals or enemies&lt;br /&gt;
* &#039;&#039;&#039;relatives&#039;&#039;&#039; - Family members&lt;br /&gt;
* &#039;&#039;&#039;weapon&#039;&#039;&#039; - Weapon of choice&lt;br /&gt;
* &#039;&#039;&#039;fightingstyle&#039;&#039;&#039; - Combat style(s)&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== Political Information ====&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;profession&#039;&#039;&#039; - Occupation&lt;br /&gt;
* &#039;&#039;&#039;position&#039;&#039;&#039; - Official role/title&lt;br /&gt;
* &#039;&#039;&#039;reign&#039;&#039;&#039; - Period of rule (if applicable)&lt;br /&gt;
* &#039;&#039;&#039;pred&#039;&#039;&#039; - Predecessor&lt;br /&gt;
* &#039;&#039;&#039;success&#039;&#039;&#039; - Successor&lt;br /&gt;
* &#039;&#039;&#039;affiliation&#039;&#039;&#039; - Group, faction, or organization&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
=== Example ===&lt;br /&gt;
&lt;br /&gt;
&amp;lt;pre&amp;gt;&lt;br /&gt;
{{Character Infobox&lt;br /&gt;
| name = Human Name&lt;br /&gt;
| image = Huamn.png&lt;br /&gt;
| skin = Human_Skin.png&lt;br /&gt;
| alias = The Event Wrecker&lt;br /&gt;
| nationality = Imagi-Nation&lt;br /&gt;
| age = 32&lt;br /&gt;
| height = 180 cm&lt;br /&gt;
| eyes = Blue&lt;br /&gt;
| hair = Black&lt;br /&gt;
| allies = Shlomper The Stomper, Boopy Droper&lt;br /&gt;
| enemies = The Wilted Rose&lt;br /&gt;
| weapon = Spear&lt;br /&gt;
| profession = Emperor&lt;br /&gt;
| affiliation = The White Lotus&lt;br /&gt;
}}&lt;br /&gt;
&amp;lt;/pre&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Tips ===&lt;br /&gt;
&lt;br /&gt;
* All the parameters are optional.&lt;br /&gt;
* Empty fields will not be displayed.&lt;br /&gt;
* File names should be written without the &amp;quot;File:&amp;quot; prefix.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&amp;lt;templatedata&amp;gt;&lt;br /&gt;
{&lt;br /&gt;
  &amp;quot;description&amp;quot;: &amp;quot;Infobox for character pages.&amp;quot;,&lt;br /&gt;
  &amp;quot;params&amp;quot;: {&lt;br /&gt;
    &amp;quot;name&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Name&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Character&#039;s full name&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;,&lt;br /&gt;
      &amp;quot;required&amp;quot;: true&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;image&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Image&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Main image file name (without File:)&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;skin&amp;quot;: {&lt;br /&gt;
      &amp;quot;label&amp;quot;: &amp;quot;Skin&amp;quot;,&lt;br /&gt;
      &amp;quot;description&amp;quot;: &amp;quot;Alternate appearance image&amp;quot;,&lt;br /&gt;
      &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot;&lt;br /&gt;
    },&lt;br /&gt;
    &amp;quot;alias&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Aliases&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;nickname&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Nicknames&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;nationality&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Nationality&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;ethnicity&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Ethnicity&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;residence&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Residence&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;age&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Age&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;birth&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Born&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;death&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Died&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;height&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Height&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;eyes&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Eye color&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;hair&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Hair color&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;skincolor&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Skin color&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;skintype&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Skin type&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;pronouns&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Pronouns&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;loveinterest&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Love interests&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;allies&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Allies&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;enemies&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Enemies&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;relatives&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Relatives&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;weapon&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Weapon of choice&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;fightingstyle&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Fighting styles&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;profession&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Profession&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;position&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Position&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;reign&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Reign&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;pred&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Predecessor&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;success&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Successor&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; },&lt;br /&gt;
    &amp;quot;affiliation&amp;quot;: { &amp;quot;label&amp;quot;: &amp;quot;Affiliation&amp;quot;, &amp;quot;type&amp;quot;: &amp;quot;string&amp;quot; }&lt;br /&gt;
  }&lt;br /&gt;
}&lt;br /&gt;
&amp;lt;/templatedata&amp;gt;&lt;/div&gt;</summary>
		<author><name>Pgini</name></author>
	</entry>
</feed>