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	<title>Avatarverse - User contributions [en]</title>
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	<updated>2026-05-25T00:52:36Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Max%E2%80%99li_Raa&amp;diff=1060</id>
		<title>Max’li Raa</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Max%E2%80%99li_Raa&amp;diff=1060"/>
		<updated>2026-05-01T22:46:53Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Yeeted and deleted the AI Image :sob:&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Character|nation=sw|image=Maxli.jpg|name=Max&#039;li Toltecazoc Raa|alias=* [[Sun Chief|Mālvās]] of [[Sun Warriors]]|nationality=[[Sun Warriors|Sun Warrior]]|pronouns=She/Her|affiliates=[[The House of Raa]]|position=17th [[Sun Chieftess]] of the [[Sun Warriors]]|ethnicity=[[Fire Nation|Firebender]]|height=5&#039;7&amp;quot;|fightingstyle=[[Rainbow Fire]]|birth=151 AG|reign=165 AG—present|pred=[[A&#039;zuron Raa]]|relatives=[[M’kari Raa]] &amp;lt;small&amp;gt;(mother)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[A&#039;zuron Raa]] &amp;lt;small&amp;gt;(older brother)&amp;lt;/small&amp;gt;|allies=[[Xocoma]] &amp;lt;small&amp;gt;(Amanuense mentor)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Itztli]] &amp;lt;small&amp;gt;(firebending master)&amp;lt;/small&amp;gt;&amp;lt;br&amp;gt;[[Draconovo]] &amp;lt;small&amp;gt;(dragon lineage)&amp;lt;/small&amp;gt;}}&lt;br /&gt;
&lt;br /&gt;
Sun Chieftess &#039;&#039;&#039;Max’li Raa&#039;&#039;&#039; is the 17th ruler of the [[Sun Warriors]] and current [[Sun Chief|Mālvās]] of the Sun Warrior civilisation. She ascended to leadership following the disappearance of her older brother [[A’zuron Raa]] and the temporary regency of [[N’yubea Raa]]. Her coronation took place at the [[Quezon Palace]] in [[La Bayān]] to widespread ceremony and national recognition.&lt;br /&gt;
&lt;br /&gt;
She is the daughter of [[M’kari Raa]], the 15th [[Sun Chieftess]], and an unnamed Sun Warrior warrior, and was raised within the royal household under strict political, spiritual, and martial instruction.&lt;br /&gt;
&lt;br /&gt;
== Early life ==&lt;br /&gt;
Max’li Raa was born in 151 AG during a period of political instability following the death of [[N’jadaka Raa]]. Her existence was kept within the royal circle, and she was raised directly under the care of her mother, Chieftess [[M’kari Raa]].&lt;br /&gt;
&lt;br /&gt;
From an early age, she was trained in Sun Warrior philosophy, Solandu language, firebending, and cultural disciplines. Her education included instruction in dragon stewardship, political theory, warfare, and traditional Sun Warrior arts. She was mentored by [[Amanuense Xocoma]] and master Itztli, who shaped her disciplined but highly adaptive fighting style based on Sun Warrior dance forms and elemental control.&lt;br /&gt;
&lt;br /&gt;
== Training and development ==&lt;br /&gt;
Max’li’s upbringing was defined by an intensive training regime combining physical conditioning, spiritual discipline, and intellectual study. She frequently trained at the dragon caves of [[Ninuno]], forming a close connection with the [[Draconovo]] and their environment.&lt;br /&gt;
&lt;br /&gt;
Her firebending style developed as a hybrid of traditional Sun Warrior dance forms and structured combat disciplines, reflecting both precision and controlled emotional expression. Her personality during this period became increasingly driven by personal validation and achievement, influenced by limited contact with her mother and the prominence of her brother A’zuron Raa as heir.&lt;br /&gt;
&lt;br /&gt;
== Internal conflict and emotional development ==&lt;br /&gt;
As Max’li matured, she developed a growing internal conflict regarding her position within the House of Raa. The separation between her and her mother, combined with her perception of A’zuron’s status as heir, contributed to increasing emotional strain and rivalry.&lt;br /&gt;
&lt;br /&gt;
Her training intensified during this period, and she began to associate mastery and perfection with personal worth and recognition. This culminated in several incidents during her adolescence where her physical limits were pushed to extreme levels. A major turning point occurred when she collapsed near the dragon caves after overexertion, leading to intervention by her mentors. This incident forced her to confront the consequences of her ambition and emotional instability.&lt;br /&gt;
&lt;br /&gt;
== Succession crisis and ascension ==&lt;br /&gt;
Following the disappearance of A’zuron Raa, political authority within the Sun Warriors shifted rapidly. Max’li was formally crowned Sun Chieftess after M’kari Raa temporarily withdrew from leadership to mourn and stabilise the dynasty.&lt;br /&gt;
&lt;br /&gt;
Her coronation marked the continuation of [[House of Raa]] rule and the transition into a new phase of governance under her leadership.&lt;br /&gt;
&lt;br /&gt;
== Personality ==&lt;br /&gt;
Max’li Raa is defined by discipline, control, and ambition. She maintains a composed and often distant presence, rarely showing vulnerability in public. This outward calm is partly genuine and partly a deliberate effort to project strength and authority.&lt;br /&gt;
She is highly ambitious, driven by a deep need to prove her worth both to herself and to her people. This manifests in a perfectionist mindset, where she sets extremely high standards and expects them to be met without compromise. Her attention to detail is precise, and she approaches responsibilities with careful planning and execution.&lt;br /&gt;
&lt;br /&gt;
Max’li is intellectually inclined and values knowledge, particularly in areas tied to leadership, strategy, and Sun Warrior tradition. She learns quickly and applies what she knows with confidence, often making decisions decisively once she has assessed a situation.&lt;br /&gt;
Her leadership style is dominant and controlled. She expects obedience and competence from those around her, and she naturally takes charge in most situations. While she follows a structured moral code, she is willing to make difficult or ethically ambiguous choices if they benefit her long-term goals or the stability of her people.&lt;br /&gt;
&lt;br /&gt;
Despite her strength, she is deeply private and emotionally guarded. Personal struggles and insecurities are kept hidden, contributing to her independence but also creating distance between herself and others. Max’li is resilient and unyielding. Once she commits to a goal, she pursues it relentlessly, often to the point of obsession. Her idealism shapes a clear vision of what the Sun Warriors should become, and she is determined to bring that vision into reality, regardless of the cost.&lt;br /&gt;
&lt;br /&gt;
[[Category:People]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=File:Maxli.jpg&amp;diff=1058</id>
		<title>File:Maxli.jpg</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=File:Maxli.jpg&amp;diff=1058"/>
		<updated>2026-05-01T22:45:09Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Creative&amp;diff=270</id>
		<title>Creative</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Creative&amp;diff=270"/>
		<updated>2026-03-12T05:14:52Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Creative Server&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Creative Server ==&lt;br /&gt;
&lt;br /&gt;
In addition to our main RPG server and combat-focused PvP server, we also offer a Creative server for you to express yourself through building, with fewer restrictions. Use &amp;lt;code&amp;gt;&#039;&#039;&#039;/creative&#039;&#039;&#039;&amp;lt;/code&amp;gt; to join the Creative server.&lt;br /&gt;
&lt;br /&gt;
The Creative server has an array of plots for you to build on. You will need to claim a plot to begin building. You can claim a random plot by using &amp;lt;code&amp;gt;&#039;&#039;&#039;/plot auto&#039;&#039;&#039;&amp;lt;/code&amp;gt;. You can also teleport to your plot using &amp;lt;code&amp;gt;&#039;&#039;&#039;/plot home&#039;&#039;&#039;&amp;lt;/code&amp;gt;. If you want to claim a specific plot, you can use &amp;lt;code&amp;gt;&#039;&#039;&#039;/plot claim&#039;&#039;&#039;&amp;lt;/code&amp;gt; to claim the plot you are standing on. It&#039;s also possible to trust other players to your plot using &amp;lt;code&amp;gt;&#039;&#039;&#039;/plot trust&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Pvp&amp;diff=269</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Pvp&amp;diff=269"/>
		<updated>2026-03-12T05:11:59Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PvP Server ==&lt;br /&gt;
&lt;br /&gt;
In addition to our main RPG server, we also offer a PvP server for players who enjoy a more competitive experience. The PvP server features a few fighting arenas where you can practice bending and combat without the risk of in-roleplay repercussions. The server also features dueling arenas where you can challenge other players to a duel without your fight getting interrupted by others.&lt;br /&gt;
&lt;br /&gt;
To join the PvP server, use &amp;lt;code&amp;gt;&#039;&#039;&#039;/pvp&#039;&#039;&#039;&amp;lt;/code&amp;gt;. You will land in the arena lobby where you can jump into a portal for one of the arenas or browse the duel arenas. To choose your element, use &amp;lt;code&amp;gt;&#039;&#039;&#039;/choose&#039;&#039;&#039;&amp;lt;/code&amp;gt;. For [https://store.avatarverse.net/category/ranks Patrons and higher ranks], you can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;/subs&#039;&#039;&#039;&amp;lt;/code&amp;gt; to select subelements to enhance your experience.&lt;br /&gt;
&lt;br /&gt;
PvP also has some special bending cosmetics which can also be purchase from the [https://store.avatarverse.net/ store], such as custom colors for icebending, earthbending, and airbending.&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Pvp Server}}&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Pvp&amp;diff=268</id>
		<title>Pvp</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Pvp&amp;diff=268"/>
		<updated>2026-03-12T05:10:50Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Pvp&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== PvP Server ==&lt;br /&gt;
&lt;br /&gt;
In addition to our main RPG server, we also offer a PvP server for players who enjoy a more competitive experience. The PvP server features a few fighting arenas where you can practice bending and combat without the risk of in-roleplay repercussions. The server also features dueling arenas where you can challenge other players to a duel without your fight getting interrupted by others.&lt;br /&gt;
&lt;br /&gt;
To join the PvP server, use &amp;lt;code&amp;gt;&#039;&#039;&#039;/pvp&#039;&#039;&#039;&amp;lt;/code&amp;gt;. You will land in the arena lobby where you can jump into a portal for one of the arenas or browse the duel arenas. To choose your element, use &amp;lt;code&amp;gt;&#039;&#039;&#039;/choose&#039;&#039;&#039;&amp;lt;/code&amp;gt;. For [https://store.avatarverse.net/category/ranks Patrons and higher ranks], you can also use &amp;lt;code&amp;gt;&#039;&#039;&#039;/subs&#039;&#039;&#039;&amp;lt;/code&amp;gt; to select subelements to enhance your experience.&lt;br /&gt;
&lt;br /&gt;
PvP also has some special bending cosmetics which can also be purchase from the [https://store.avatarverse.net/ store], such as custom colors for icebending, earthbending, and airbending.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Celestial_Events&amp;diff=267</id>
		<title>Celestial Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Celestial_Events&amp;diff=267"/>
		<updated>2026-03-12T05:08:06Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Celestial Events ==&lt;br /&gt;
&lt;br /&gt;
Celestial Events are periodical events that occur in the Avatarverse world. These events are activated automatically and run on a certain schedule, which is kept secret but can be observed and calculated by players. These celestial events have major consequences on the world and its benders, and can be beneficial or detrimental depending on the event.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Full Moon&#039;&#039;&#039;: Occurs every in-game month and greatly enhances waterbending&lt;br /&gt;
* &#039;&#039;&#039;Comet&#039;&#039;&#039;: A miniature version of Sozin&#039;s comet which occurs periodically and greatly enhances firebending&lt;br /&gt;
* &#039;&#039;&#039;Solar Eclipse&#039;&#039;&#039;: An eclipse that blocks the sun, and by extension, all firebending&lt;br /&gt;
* &#039;&#039;&#039;Lunar Eclipse&#039;&#039;&#039;: An eclipse that blocks the moon, and by extension, all waterbending&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Celestial_Events&amp;diff=266</id>
		<title>Celestial Events</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Celestial_Events&amp;diff=266"/>
		<updated>2026-03-12T05:07:38Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Celestial Events - Needs colors?&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Celestial Events ==&lt;br /&gt;
&lt;br /&gt;
Celestial Events are periodical events that occur in the Avatarverse world. These events are activated automatically and run on a certain schedule, which is kept secret but can be observed and calculated by players. These celestial events have major consequences on the world and its benders, and can be beneficial or detrimental depending on the event.&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Full Moon&#039;&#039;&#039;: Occurs every in-game month and greatly enhances waterbending&lt;br /&gt;
* &#039;&#039;&#039;Comet&#039;&#039;&#039;: A miniature version of Sozin&#039;s comet which occurs periodically and greatly enhances firebending&lt;br /&gt;
* &#039;&#039;&#039;Solar Eclipse&#039;&#039;&#039;: An eclipse that blocks the sun, and by extension, all firebending&lt;br /&gt;
* &#039;&#039;&#039;Lunar Eclipse&#039;&#039;&#039;: An eclipse that blocks the moon, and by extension, all waterbending&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Mailing&amp;diff=265</id>
		<title>Mailing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Mailing&amp;diff=265"/>
		<updated>2026-03-12T05:05:19Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Mailing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Mailing ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse uses an immersive mailing system that allows players to send and receive mail in-game through use of courier mobs and personal mailboxes.&lt;br /&gt;
&lt;br /&gt;
==== Character Commands ====&lt;br /&gt;
You can reference a list of character and mail related commands [[Reference#Commands|here]]&lt;br /&gt;
&lt;br /&gt;
== Mailboxes ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse makes use of a custom plugin in order to enhance the Roleplay and Gameplay experience. The mailing system provides you with the ability to send items to a specified character, assuming they also have a mailbox set up&lt;br /&gt;
&lt;br /&gt;
=== Creating a Mailbox ===&lt;br /&gt;
Place a sign somewhere in a property where that character has permissions (as the owner or a trusted member)&amp;lt;br&amp;gt;&lt;br /&gt;
On the first line, write &amp;lt;code&amp;gt;&#039;&#039;&#039;[Mailbox]&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
On the second line, give the mailbox a name to identify it by (ex. Office Mailbox)&lt;br /&gt;
&lt;br /&gt;
[[File:Mailbox.png|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
=== Sending Mail ===&lt;br /&gt;
As long as the recipient has a mailbox set up, you can send mail to another character by running the command &amp;lt;code&amp;gt;&#039;&#039;&#039;/bird CharacterName&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&#039;&#039;&#039;/bird username:CharacterName&#039;&#039;&#039;&amp;lt;/code&amp;gt; for offline characters.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Property&amp;diff=264</id>
		<title>Property</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Property&amp;diff=264"/>
		<updated>2026-03-12T04:59:25Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Property&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Property ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse uses a housing system that allows players to buy or rent pre-defined areas that are protected from modification by others. These areas are called properties and can also be used by governments to designate public spaces protected from build, prisons, etc. Payments for properties go to the treasury of the nation that the property is in, and the nation can set the price of properties within their borders.&lt;br /&gt;
&lt;br /&gt;
=== Property Commands ===&lt;br /&gt;
You can reference a list of property commands [[Reference:Commands#Property Commands|here]].&lt;br /&gt;
&lt;br /&gt;
== Locking System ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse makes use of various plugins in order to help enchance the Roleplay and Gameplay experience. The locking system provides you with the ability to lock doors and chests, protecting them from being destroyed, password protect them, allow only certain people to access them, or even allow public access while retaining protection.&lt;br /&gt;
&lt;br /&gt;
=== Private Locking ===&lt;br /&gt;
Protect a container, door, or other block, making it private to you. Only you and players you specified can access it.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;/lock &amp;lt;type&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt; -Click on a block to lock it based on type&amp;lt;br&amp;gt;&lt;br /&gt;
; Types-&lt;br /&gt;
:; Private : Others players are prohibited from using a private locked block&lt;br /&gt;
:; Public : Anyone may access this block&lt;br /&gt;
:; Display : Other players can only view the contents of a block&lt;br /&gt;
:; Deposit : Other players can input items, but cannot retrieve them from the block&lt;br /&gt;
:; Withdrawl : Other players may only retrieve items from this block, not deposit&lt;br /&gt;
&lt;br /&gt;
=== Add/Remove Player with Private Locking ===&lt;br /&gt;
Modifies the access list of a protected block, allowing you to add or remove players.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;/bolt modify &amp;lt;add|remove&amp;gt; &amp;lt;normal/autoclose&amp;gt; &amp;lt;player/polity/rank/password&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt; - will add/remove whomever is specified in the access list of the protected block&lt;br /&gt;
Place Only/Donation Access&lt;br /&gt;
Sets a block to donation mode, where anyone can put items into the container but cannot take items out.&lt;br /&gt;
&lt;br /&gt;
==== Password Unlocking ====&lt;br /&gt;
Allows you to unlock a block that is protected with a password by providing the correct password.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;/bolt password &amp;lt;password&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt; - unlock blocks locked with the password&lt;br /&gt;
&lt;br /&gt;
==== Unlocking ====&lt;br /&gt;
Allows access and removes the protection from a container, door, or other block, making it accessible to anyone.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Usage&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;/unlock&#039;&#039;&#039;&amp;lt;/code&amp;gt; - and click on a locked block&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Shops&amp;diff=263</id>
		<title>Shops</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Shops&amp;diff=263"/>
		<updated>2026-03-12T04:23:46Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Shops&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Shops ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse offers shops around the world run by NPCs where you can buy and sell items with the in-game currency &#039;&#039;&#039;Yuans&#039;&#039;&#039;. You can also create your own shop and sell items to other players.&lt;br /&gt;
&lt;br /&gt;
=== Admin Shops ===&lt;br /&gt;
Admin shops are NPC shops spread across the world where you can buy or sell items but are primarily used for selling items to get money. They used to sell most resources but now usually only sell the resources that are impossible to obtain in nodes. Instead, they buy resources from players, giving them Yuans in return.&lt;br /&gt;
&lt;br /&gt;
Admin shops are located at Supāno, also known as Spawn Island, as well as the major cities of each nation. You can search for specific items in shops using &amp;lt;code&amp;gt;&#039;&#039;&#039;/shop search &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;. You can also find them on the Bluemap, where they are denoted by red shopping cart icons, and click on these icons to see exactly which items are bought or sold.&lt;br /&gt;
&lt;br /&gt;
=== Player Shops ===&lt;br /&gt;
Player shops are NPC shops created by players where they can sell items to others. These are denoted by blue shopping cart icons on the Bluemap. You can create your own shop by running the command &amp;lt;code&amp;gt;&#039;&#039;&#039;/shop create &amp;lt;name&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;, which costs 20 vote points, meaning you must have voted for the server at least 20 times. You will then need to make a general support ticket on Discord to request the NPC to be set up. In the ticket, provide the following information:&lt;br /&gt;
&lt;br /&gt;
# Name of the NPC&lt;br /&gt;
# Skin of the NPC, either the username of someone wearing the skin, or a raw PNG skin file&lt;br /&gt;
# Coordinates of where to place the NPC&lt;br /&gt;
# Any dialogue you want the NPC to have. You can use [https://webui.advntr.dev/ this website] for colorful or formatted dialogue, and give us the raw input.&lt;br /&gt;
# Name of your shop&lt;br /&gt;
&lt;br /&gt;
Player shops can sell any item, and prices are set by the owner of the shop. You can search player shops with &amp;lt;code&amp;gt;&#039;&#039;&#039;/shop searchplayershops &amp;lt;item&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;&#039;&#039;&#039;/shop sps&#039;&#039;&#039;&amp;lt;/code&amp;gt; for short.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Items&amp;diff=262</id>
		<title>Items</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Items&amp;diff=262"/>
		<updated>2026-03-12T04:18:28Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Items&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Items &amp;amp; Assets ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has a variety of custom items for various purposes, but currently the majority are decorative. Many of these items are available for purchase on the &#039;&#039;&#039;Lotus Shop&#039;&#039;&#039; with Lotus Coins, which can be purchased from [https://store.avatarverse.net/ our store] or sometimes earned as a reward for winning certain competitions or helping the server in some way. The Lotus Shop is an in-game virtual shop that can be accessed by typing &amp;lt;code&amp;gt;&#039;&#039;&#039;/lotus&#039;&#039;&#039;&amp;lt;/code&amp;gt; in the chat. It sells items called &#039;&#039;&#039;assets&#039;&#039;&#039;(amongst other options), which are basically a protected class of items.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Assets&#039;&#039;&#039; are items that can be placed in the world and are protected from being stolen by other players. They are non-transferrable. This means that once you place an asset, it cannot be picked up by anyone else. They&#039;re usually furniture items, but sometimes also cosmetic hats or other wearables.&lt;br /&gt;
&lt;br /&gt;
Other items may be unobtainable from the Lotus Shop, and these are usually items associated with a specific nation or profession, which are doled out by Nation Leaders when you earn a certain position. For example, there is a special hat worn by the Dai Li that is only available to Dai Li agents.&lt;br /&gt;
&lt;br /&gt;
Avatarverse has plans to implement more items that can be crafted or earned through other aspects of gameplay. These items would have special properties such as bending enhancements.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Cooking&amp;diff=261</id>
		<title>Cooking</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Cooking&amp;diff=261"/>
		<updated>2026-03-12T04:14:46Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Cooking&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Cooking ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has a custom cooking system that allows you to slowly cook food in a special cooking pot. This system allows for more complex recipes and is similar to the brewing system. To cook food, you need to craft a cooking pot, following the recipe below. Once you have a cooking pot, you can place it down. To cook food, you need to right-click on it with the food you want to cook. A hologram will appear above the cooking pot showing the progress bar. When the food is done cooking, it will appear above the cooking pot. You can then right-click on the food to pick it up (and get XP for it).&lt;br /&gt;
&lt;br /&gt;
[[File:Cooking pot.png|500px|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
When the ingredients you cook don&#039;t match an existing recipe, you instead make a stew called &amp;quot;Street Gruel&amp;quot;. Instead of listing all the recipes below, we recommend you visit a library in game to find Master Chef Mushi&#039;s famous cookbook. This cookbook contains all the recipes you can make in the game.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Fishing&amp;diff=260</id>
		<title>Fishing</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Fishing&amp;diff=260"/>
		<updated>2026-03-12T04:12:42Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Fishing&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Fishing ==&lt;br /&gt;
&lt;br /&gt;
Fishing is enhanced on Avatarverse. There are more fish to catch, and you can also use special bait and tackle to catch special fish. The reeling process is also more interesting, as it displays a little minigame you have to successfully complete in order to catch the fish. The fish you catch can be used for cooking or crafting foods, which can give you special effects. It can also be sold with the &amp;lt;code&amp;gt;&#039;&#039;&#039;/sellfish&#039;&#039;&#039;&amp;lt;/code&amp;gt; command.&lt;br /&gt;
&lt;br /&gt;
To start fishing, you need to either craft a fishing rod or purchase one from the Bait &amp;amp; Tackle shop on Supāno, also known as Spawn Island. You can also purchase bait and tackle from the shop. Once you have your fishing rod, you can start fishing by right-clicking the water with the rod in your hand. Good luck!&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Farming&amp;diff=259</id>
		<title>Farming</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Farming&amp;diff=259"/>
		<updated>2026-03-12T04:10:07Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Farming&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Farming ==&lt;br /&gt;
&lt;br /&gt;
Farming is a crucial aspect of the game, as it allows players to grow crops and other resources that can be used for food, brewing, and other purposes. Farming on Avatarverse is more reminiscent of games like Stardew Valley than vanilla Minecraft, as it requires a little bit more effort and is a little more complex than just planting seeds and waiting for them to grow.&lt;br /&gt;
&lt;br /&gt;
To start farming, you need farmland, seeds, a water source, and ideally a scarecrow to protect your crops from crows. You can buy seeds at the Farmer&#039;s Market on Supāno, also known as Spawn Island. To water them, you can either irrigate them like vanilla Minecraft (by placing water next to them) or use watering cans or sprinklers you can buy from the Farmer&#039;s Market.&lt;br /&gt;
&lt;br /&gt;
Crops are seasonal, meaning that they can only be grown during certain times of the year. You can check the current season by typing &amp;lt;code&amp;gt;&#039;&#039;&#039;/calendar&#039;&#039;&#039;&amp;lt;/code&amp;gt; in the chat. The Farmer&#039;s Market also sells Greenhouse Glass, which allows you to grow crops out of season if you place them at least a few blocks above the farmland, up to 8 blocks above.&lt;br /&gt;
&lt;br /&gt;
The Farmer&#039;s Market also sells other farming-related items, such as fertilizer, which can speed up the growth of your crops, and scarecrows, which protect your crops from crows. Crows can destroy your crops if they are not protected, so it is essential to have scarecrows in your farm.&lt;br /&gt;
&lt;br /&gt;
You can use crops for XP farming, food, brewing, and other purposes. Some fruits are especially useful for bending power-up foods, which can enhance your bending abilities for a short period, although the recipes of these will have to be discovered through playing the game and interacting with other players.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Resources&amp;diff=258</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Resources&amp;diff=258"/>
		<updated>2026-03-12T04:08:35Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resources ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has a wider variety of items and resources than other servers, some of which have special properties that can enhance bending, XP gains, or other aspects of the game. Here is a rundown of the different types of resources and how to obtain them.&lt;br /&gt;
&lt;br /&gt;
=== Nodes ===&lt;br /&gt;
The world of Avatarverse has conventions that differ from those of other Minecraft servers. It is not full of ores and other resources. It is instead filled with regenerating areas dedicated to specific resources, often referred to as &#039;&#039;&#039;nodes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A node is usually a small area that contains copious amounts of a specific resource or set of resources, as well as a clickable sign that allows anyone to regenerate the node every once in a while.&lt;br /&gt;
&lt;br /&gt;
These nodes are owned by the nation that claimed territory where the node is located and forbids resource extraction by foreigners. The only way to gain resources located in nodes from other nations is to trade with the people of that nation. Because of that, resource nodes have largely become political tools for nation leaders in trade deals and other ways.&lt;br /&gt;
&lt;br /&gt;
Attempting to collect resources from anywhere else than resource nodes without permission from the the Nation Leader of that area or Staff Team is considered griefing, and:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;GRIEFING IS A BANNABLE OFFENSE&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Farming ===&lt;br /&gt;
You can read about farming [[Farming|here]].&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
You can read about fishing [[Fishing|here]].&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Combat&amp;diff=257</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Combat&amp;diff=257"/>
		<updated>2026-03-12T04:06:39Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: /* Crafting Recipes */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat &amp;amp; Jailing ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has unique combat mechanics, which are integral to understanding wars and personal safety on the server.&lt;br /&gt;
&lt;br /&gt;
=== Combat tag ===&lt;br /&gt;
If you are attacked or you attack someone, you will be placed in a 15-second combat tag. During that time you will be unable to use certain commands that might aid you to escape.&lt;br /&gt;
&lt;br /&gt;
Any attempt to leave the game while will combat tagged automatically knocks you out when you rejoin.&lt;br /&gt;
&lt;br /&gt;
[[File:CombatTag.png|center|frameless|500px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Knockouts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Knockouts ===&lt;br /&gt;
Under normal circumstances, if your health reaches zero, you are knocked out. This means you are forced to lie down on the ground (if possible) and cannot move, move items in your inventory, attack people, or get attacked. This state lasts 60 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:KnockedUnconscious.png|frameless|center|500px]]&lt;br /&gt;
&lt;br /&gt;
You are also vulnerable to a number of threats:&lt;br /&gt;
&lt;br /&gt;
* People can sneak &amp;amp; right-click on your body to open your inventory and take any item out of it.&lt;br /&gt;
* People can shift-click you to drag you until you are no longer knocked out.&lt;br /&gt;
* You can also be [[#Restraining People|handcuffed, shackled, or gagged]].&lt;br /&gt;
If you leave the game while knocked out, you will be knocked out again when you rejoin the server and have to endure another 60 seconds.&lt;br /&gt;
&lt;br /&gt;
Being knocked out also prevents you from using certain commands:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Messaging&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/message&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/tell&#039;&#039;&#039;&amp;lt;/code&amp;gt;, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;IC Mail Sending&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/bird&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teleporting&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/home&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/n home&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inventory&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/hat&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Duels ===&lt;br /&gt;
Duels are a way one can avoid being knocked out when the health bar reaches zero. They are designed for quick, friendly spars so you don&#039;t have to wait for the knockout to end when someone loses the duel.&lt;br /&gt;
&lt;br /&gt;
To duel someone, send a duel request with &amp;lt;code&amp;gt;&#039;&#039;&#039;/duel &amp;lt;character&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;. They will have the opportunity of accepting it with the same command (with your character name instead of theirs), or denying it just by ignoring it.&lt;br /&gt;
&lt;br /&gt;
[[File:Duelmessage.PNG|frameless|center|500px|Message received when someone requests to duel with you]]&lt;br /&gt;
&lt;br /&gt;
=== Duel To The Death ===&lt;br /&gt;
Duels to the Death (DttDs) are a special type of duel. When you get knocked out in a DttD, the winner of the duel will have the option to land the final blow, ultimately killing your character, or wait out the knockout period to spare you from death.&lt;br /&gt;
&lt;br /&gt;
You can duel to the death with someone by requesting and accepting with &amp;lt;code&amp;gt;&#039;&#039;&#039;/duel &amp;lt;character&amp;gt; death&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Dttdmessage.PNG|frameless|center|500px|Message received when someone requests a duel to the death]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Restraining People&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Restraining People ===&lt;br /&gt;
Certain craftable items can be used on someone who is knocked out in order to limit their movement and bending once they are awake to make them easier to control.&lt;br /&gt;
&lt;br /&gt;
There are three different types of restraining items:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gags&#039;&#039;&#039; which go on people&#039;s heat slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Handcuffs&#039;&#039;&#039; which go on people&#039;s chest slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shackles&#039;&#039;&#039; which go on people&#039;s feet slots&lt;br /&gt;
&lt;br /&gt;
Gags have the following effects on people:&lt;br /&gt;
* All messages on chat will appear as: &#039;&#039;&#039;*muffled*&#039;&#039;&#039;, preventing from speaking.&lt;br /&gt;
* Inability to use &#039;&#039;&#039;Breath&#039;&#039;&#039; abilities (ex: AirBreath, Frostbreath, FlameBreath...)&lt;br /&gt;
&lt;br /&gt;
Handcuffs have the following effects on people:&lt;br /&gt;
* Inability to punch other entities&lt;br /&gt;
* Limited interactions with hands&lt;br /&gt;
* Ability to be dragged to another location by anyone&lt;br /&gt;
Shackles have the following effects on people:&lt;br /&gt;
* Slowness II&lt;br /&gt;
* Inability to use bending abilities that require sneaking&lt;br /&gt;
&lt;br /&gt;
Additionally all the [[#Knockouts|commands blocked during knock-out]] are also blocked when handcuffed or shackled.&lt;br /&gt;
&lt;br /&gt;
==== Dragging a Handcuffed Person ====&lt;br /&gt;
To drag a handcuffed person, tap sneak while looking at them to start dragging them. They will be teleported wherever you go. To stop dragging someone, tap sneak while looking at them again. Dragging is interrupted if you take damage.&lt;br /&gt;
&lt;br /&gt;
==== Unlocking Handcuffs and Shackles ====&lt;br /&gt;
Shackles and Handcuffs can be &#039;&#039;&#039;unlocked&#039;&#039;&#039; with the use of a &#039;&#039;&#039;key item&#039;&#039;&#039; that is generated when shackles or handcuffs are placed on someone. They key will only work for the specific shackle/handcuff it was generated for. Right click on a shackled/handcuffed person with the right key to unlock it.&lt;br /&gt;
&lt;br /&gt;
==== Removing a gag ====&lt;br /&gt;
You can remove someone&#039;s gag by right-clicking on them with an empty hand.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Restraints ====&lt;br /&gt;
There are ways to escape shackles, but most require a lot of work:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Any handcuff and shackle&#039;&#039;&#039; can take a little bit of damage if you &#039;&#039;&#039;repeatedly left-click&#039;&#039;&#039;, as if you&#039;re hitting them against an object. This won&#039;t work for every punch and will damage you as well.&lt;br /&gt;
* &#039;&#039;&#039;Any handcuff&#039;&#039;&#039; will take damage from holding sneak with &#039;&#039;&#039;HeatControl&#039;&#039;&#039; (burning/melting the Handcuffed)&lt;br /&gt;
* &#039;&#039;&#039;Wooden handcuffs and shackles&#039;&#039;&#039; will take damage if you hold sneak with &#039;&#039;&#039;FrostBreath&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Iron handcuffs and shackles&#039;&#039;&#039; are escapable when holding sneak with any &#039;&#039;&#039;metalbending&#039;&#039;&#039; move&lt;br /&gt;
&lt;br /&gt;
==== Crafting Recipes ====&lt;br /&gt;
[[File:Gag.png|center|Gag]]&lt;br /&gt;
{|&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Woodenhandcuffs.png|center|frameless|500px|Wooden Handcuffs]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:Woodenshackles.png|center|500px|frameless|Wooden Shackles]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Ironhandcuffs.png|500px|frameless|center|Iron Handcuffs]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:Ironshackles.png|500px|frameless|center|Iron Shackles]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Platinumhandcuffs.png|500px|frameless|center|Platinum Handcuffs]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:Platinumshackles.png|500px|frameless|center|Platinum Shackles]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Combat&amp;diff=256</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Combat&amp;diff=256"/>
		<updated>2026-03-12T04:04:40Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat &amp;amp; Jailing ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has unique combat mechanics, which are integral to understanding wars and personal safety on the server.&lt;br /&gt;
&lt;br /&gt;
=== Combat tag ===&lt;br /&gt;
If you are attacked or you attack someone, you will be placed in a 15-second combat tag. During that time you will be unable to use certain commands that might aid you to escape.&lt;br /&gt;
&lt;br /&gt;
Any attempt to leave the game while will combat tagged automatically knocks you out when you rejoin.&lt;br /&gt;
&lt;br /&gt;
[[File:CombatTag.png|center|frameless|500px]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Knockouts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Knockouts ===&lt;br /&gt;
Under normal circumstances, if your health reaches zero, you are knocked out. This means you are forced to lie down on the ground (if possible) and cannot move, move items in your inventory, attack people, or get attacked. This state lasts 60 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:KnockedUnconscious.png|frameless|center|500px]]&lt;br /&gt;
&lt;br /&gt;
You are also vulnerable to a number of threats:&lt;br /&gt;
&lt;br /&gt;
* People can sneak &amp;amp; right-click on your body to open your inventory and take any item out of it.&lt;br /&gt;
* People can shift-click you to drag you until you are no longer knocked out.&lt;br /&gt;
* You can also be [[#Restraining People|handcuffed, shackled, or gagged]].&lt;br /&gt;
If you leave the game while knocked out, you will be knocked out again when you rejoin the server and have to endure another 60 seconds.&lt;br /&gt;
&lt;br /&gt;
Being knocked out also prevents you from using certain commands:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Messaging&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/message&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/tell&#039;&#039;&#039;&amp;lt;/code&amp;gt;, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;IC Mail Sending&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/bird&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teleporting&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/home&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/n home&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inventory&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/hat&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Duels ===&lt;br /&gt;
Duels are a way one can avoid being knocked out when the health bar reaches zero. They are designed for quick, friendly spars so you don&#039;t have to wait for the knockout to end when someone loses the duel.&lt;br /&gt;
&lt;br /&gt;
To duel someone, send a duel request with &amp;lt;code&amp;gt;&#039;&#039;&#039;/duel &amp;lt;character&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;. They will have the opportunity of accepting it with the same command (with your character name instead of theirs), or denying it just by ignoring it.&lt;br /&gt;
&lt;br /&gt;
[[File:Duelmessage.PNG|frameless|center|500px|Message received when someone requests to duel with you]]&lt;br /&gt;
&lt;br /&gt;
=== Duel To The Death ===&lt;br /&gt;
Duels to the Death (DttDs) are a special type of duel. When you get knocked out in a DttD, the winner of the duel will have the option to land the final blow, ultimately killing your character, or wait out the knockout period to spare you from death.&lt;br /&gt;
&lt;br /&gt;
You can duel to the death with someone by requesting and accepting with &amp;lt;code&amp;gt;&#039;&#039;&#039;/duel &amp;lt;character&amp;gt; death&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Dttdmessage.PNG|frameless|center|500px|Message received when someone requests a duel to the death]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Restraining People&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Restraining People ===&lt;br /&gt;
Certain craftable items can be used on someone who is knocked out in order to limit their movement and bending once they are awake to make them easier to control.&lt;br /&gt;
&lt;br /&gt;
There are three different types of restraining items:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gags&#039;&#039;&#039; which go on people&#039;s heat slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Handcuffs&#039;&#039;&#039; which go on people&#039;s chest slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shackles&#039;&#039;&#039; which go on people&#039;s feet slots&lt;br /&gt;
&lt;br /&gt;
Gags have the following effects on people:&lt;br /&gt;
* All messages on chat will appear as: &#039;&#039;&#039;*muffled*&#039;&#039;&#039;, preventing from speaking.&lt;br /&gt;
* Inability to use &#039;&#039;&#039;Breath&#039;&#039;&#039; abilities (ex: AirBreath, Frostbreath, FlameBreath...)&lt;br /&gt;
&lt;br /&gt;
Handcuffs have the following effects on people:&lt;br /&gt;
* Inability to punch other entities&lt;br /&gt;
* Limited interactions with hands&lt;br /&gt;
* Ability to be dragged to another location by anyone&lt;br /&gt;
Shackles have the following effects on people:&lt;br /&gt;
* Slowness II&lt;br /&gt;
* Inability to use bending abilities that require sneaking&lt;br /&gt;
&lt;br /&gt;
Additionally all the [[#Knockouts|commands blocked during knock-out]] are also blocked when handcuffed or shackled.&lt;br /&gt;
&lt;br /&gt;
==== Dragging a Handcuffed Person ====&lt;br /&gt;
To drag a handcuffed person, tap sneak while looking at them to start dragging them. They will be teleported wherever you go. To stop dragging someone, tap sneak while looking at them again. Dragging is interrupted if you take damage.&lt;br /&gt;
&lt;br /&gt;
==== Unlocking Handcuffs and Shackles ====&lt;br /&gt;
Shackles and Handcuffs can be &#039;&#039;&#039;unlocked&#039;&#039;&#039; with the use of a &#039;&#039;&#039;key item&#039;&#039;&#039; that is generated when shackles or handcuffs are placed on someone. They key will only work for the specific shackle/handcuff it was generated for. Right click on a shackled/handcuffed person with the right key to unlock it.&lt;br /&gt;
&lt;br /&gt;
==== Removing a gag ====&lt;br /&gt;
You can remove someone&#039;s gag by right-clicking on them with an empty hand.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Restraints ====&lt;br /&gt;
There are ways to escape shackles, but most require a lot of work:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Any handcuff and shackle&#039;&#039;&#039; can take a little bit of damage if you &#039;&#039;&#039;repeatedly left-click&#039;&#039;&#039;, as if you&#039;re hitting them against an object. This won&#039;t work for every punch and will damage you as well.&lt;br /&gt;
* &#039;&#039;&#039;Any handcuff&#039;&#039;&#039; will take damage from holding sneak with &#039;&#039;&#039;HeatControl&#039;&#039;&#039; (burning/melting the Handcuffed)&lt;br /&gt;
* &#039;&#039;&#039;Wooden handcuffs and shackles&#039;&#039;&#039; will take damage if you hold sneak with &#039;&#039;&#039;FrostBreath&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Iron handcuffs and shackles&#039;&#039;&#039; are escapable when holding sneak with any &#039;&#039;&#039;metalbending&#039;&#039;&#039; move&lt;br /&gt;
&lt;br /&gt;
==== Crafting Recipes ====&lt;br /&gt;
[[File:Gag.png|center|Gag]]&lt;br /&gt;
{|&lt;br /&gt;
|+ Cuffs and Shackles&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Woodenhandcuffs.png|center|frameless|500px|Wooden Handcuffs]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:Woodenshackles.png|center|500px|frameless|Wooden Shackles]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Ironhandcuffs.png|500px|frameless|center|Iron Handcuffs]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:Ironshackles.png|500px|frameless|center|Iron Shackles]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Platinumhandcuffs.png|500px|frameless|center|Platinum Handcuffs]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:Platinumshackles.png|500px|frameless|center|Platinum Shackles]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Combat&amp;diff=255</id>
		<title>Combat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Combat&amp;diff=255"/>
		<updated>2026-03-12T04:03:39Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Combat - Crafting Recipe formatting may need work&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Combat &amp;amp; Jailing ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has unique combat mechanics, which are integral to understanding wars and personal safety on the server.&lt;br /&gt;
&lt;br /&gt;
=== Combat tag ===&lt;br /&gt;
If you are attacked or you attack someone, you will be placed in a 15-second combat tag. During that time you will be unable to use certain commands that might aid you to escape.&lt;br /&gt;
&lt;br /&gt;
Any attempt to leave the game while will combat tagged automatically knocks you out when you rejoin.&lt;br /&gt;
&lt;br /&gt;
[[File:CombatTag.png|center|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Knockouts&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Knockouts ===&lt;br /&gt;
Under normal circumstances, if your health reaches zero, you are knocked out. This means you are forced to lie down on the ground (if possible) and cannot move, move items in your inventory, attack people, or get attacked. This state lasts 60 seconds&lt;br /&gt;
&lt;br /&gt;
[[File:KnockedUnconscious.png|frameless|center]]&lt;br /&gt;
&lt;br /&gt;
You are also vulnerable to a number of threats:&lt;br /&gt;
&lt;br /&gt;
* People can sneak &amp;amp; right-click on your body to open your inventory and take any item out of it.&lt;br /&gt;
* People can shift-click you to drag you until you are no longer knocked out.&lt;br /&gt;
* You can also be [[#Restraining People|handcuffed, shackled, or gagged]].&lt;br /&gt;
If you leave the game while knocked out, you will be knocked out again when you rejoin the server and have to endure another 60 seconds.&lt;br /&gt;
&lt;br /&gt;
Being knocked out also prevents you from using certain commands:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;OOC Messaging&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/message&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/tell&#039;&#039;&#039;&amp;lt;/code&amp;gt;, etc.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;IC Mail Sending&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/bird&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Teleporting&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/home&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/n home&#039;&#039;&#039;&amp;lt;/code&amp;gt;&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Inventory&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/hat&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Duels ===&lt;br /&gt;
Duels are a way one can avoid being knocked out when the health bar reaches zero. They are designed for quick, friendly spars so you don&#039;t have to wait for the knockout to end when someone loses the duel.&lt;br /&gt;
&lt;br /&gt;
To duel someone, send a duel request with &amp;lt;code&amp;gt;&#039;&#039;&#039;/duel &amp;lt;character&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;. They will have the opportunity of accepting it with the same command (with your character name instead of theirs), or denying it just by ignoring it.&lt;br /&gt;
&lt;br /&gt;
[[File:Duelmessage.PNG|frameless|center|Message received when someone requests to duel with you]]&lt;br /&gt;
&lt;br /&gt;
=== Duel To The Death ===&lt;br /&gt;
Duels to the Death (DttDs) are a special type of duel. When you get knocked out in a DttD, the winner of the duel will have the option to land the final blow, ultimately killing your character, or wait out the knockout period to spare you from death.&lt;br /&gt;
&lt;br /&gt;
You can duel to the death with someone by requesting and accepting with &amp;lt;code&amp;gt;&#039;&#039;&#039;/duel &amp;lt;character&amp;gt; death&#039;&#039;&#039;&amp;lt;/code&amp;gt;.&lt;br /&gt;
&lt;br /&gt;
[[File:Dttdmessage.PNG|frameless|center|Message received when someone requests a duel to the death]]&lt;br /&gt;
&lt;br /&gt;
=== &amp;lt;span id=&amp;quot;Restraining People&amp;quot;&amp;gt;&amp;lt;/span&amp;gt;Restraining People ===&lt;br /&gt;
Certain craftable items can be used on someone who is knocked out in order to limit their movement and bending once they are awake to make them easier to control.&lt;br /&gt;
&lt;br /&gt;
There are three different types of restraining items:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Gags&#039;&#039;&#039; which go on people&#039;s heat slots&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Handcuffs&#039;&#039;&#039; which go on people&#039;s chest slots.&amp;lt;br&amp;gt;&lt;br /&gt;
&#039;&#039;&#039;Shackles&#039;&#039;&#039; which go on people&#039;s feet slots&lt;br /&gt;
&lt;br /&gt;
Gags have the following effects on people:&lt;br /&gt;
* All messages on chat will appear as: &#039;&#039;&#039;*muffled*&#039;&#039;&#039;, preventing from speaking.&lt;br /&gt;
* Inability to use &#039;&#039;&#039;Breath&#039;&#039;&#039; abilities (ex: AirBreath, Frostbreath, FlameBreath...)&lt;br /&gt;
&lt;br /&gt;
Handcuffs have the following effects on people:&lt;br /&gt;
* Inability to punch other entities&lt;br /&gt;
* Limited interactions with hands&lt;br /&gt;
* Ability to be dragged to another location by anyone&lt;br /&gt;
Shackles have the following effects on people:&lt;br /&gt;
* Slowness II&lt;br /&gt;
* Inability to use bending abilities that require sneaking&lt;br /&gt;
&lt;br /&gt;
Additionally all the [[#Knockouts|commands blocked during knock-out]] are also blocked when handcuffed or shackled.&lt;br /&gt;
&lt;br /&gt;
==== Dragging a Handcuffed Person ====&lt;br /&gt;
To drag a handcuffed person, tap sneak while looking at them to start dragging them. They will be teleported wherever you go. To stop dragging someone, tap sneak while looking at them again. Dragging is interrupted if you take damage.&lt;br /&gt;
&lt;br /&gt;
==== Unlocking Handcuffs and Shackles ====&lt;br /&gt;
Shackles and Handcuffs can be &#039;&#039;&#039;unlocked&#039;&#039;&#039; with the use of a &#039;&#039;&#039;key item&#039;&#039;&#039; that is generated when shackles or handcuffs are placed on someone. They key will only work for the specific shackle/handcuff it was generated for. Right click on a shackled/handcuffed person with the right key to unlock it.&lt;br /&gt;
&lt;br /&gt;
==== Removing a gag ====&lt;br /&gt;
You can remove someone&#039;s gag by right-clicking on them with an empty hand.&lt;br /&gt;
&lt;br /&gt;
==== Escaping Restraints ====&lt;br /&gt;
There are ways to escape shackles, but most require a lot of work:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Any handcuff and shackle&#039;&#039;&#039; can take a little bit of damage if you &#039;&#039;&#039;repeatedly left-click&#039;&#039;&#039;, as if you&#039;re hitting them against an object. This won&#039;t work for every punch and will damage you as well.&lt;br /&gt;
* &#039;&#039;&#039;Any handcuff&#039;&#039;&#039; will take damage from holding sneak with &#039;&#039;&#039;HeatControl&#039;&#039;&#039; (burning/melting the Handcuffed)&lt;br /&gt;
* &#039;&#039;&#039;Wooden handcuffs and shackles&#039;&#039;&#039; will take damage if you hold sneak with &#039;&#039;&#039;FrostBreath&#039;&#039;&#039;&lt;br /&gt;
* &#039;&#039;&#039;Iron handcuffs and shackles&#039;&#039;&#039; are escapable when holding sneak with any &#039;&#039;&#039;metalbending&#039;&#039;&#039; move&lt;br /&gt;
&lt;br /&gt;
==== Crafting Recipes ====&lt;br /&gt;
[[File:Gag.png|center|Gag]]&lt;br /&gt;
{|&lt;br /&gt;
|+ Cuffs and Shackles&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Woodenhandcuffs.png|center|frameless|500px|Wooden Handcuffs]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:Woodenshackles.png|center|500px|frameless|Wooden Shackles]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Ironhandcuffs.png|500px|frameless|center|Iron Handcuffs]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:Ironshackles.png|500px|frameless|center|Iron Shackles]]&lt;br /&gt;
|-&lt;br /&gt;
| &lt;br /&gt;
[[File:Platinumhandcuffs.png|500px|frameless|center|Platinum Handcuffs]]&lt;br /&gt;
 || &lt;br /&gt;
[[File:Platinumshackles.png|500px|frameless|center|Platinum Shackles]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=File:Platinumshackles.png&amp;diff=254</id>
		<title>File:Platinumshackles.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=File:Platinumshackles.png&amp;diff=254"/>
		<updated>2026-03-12T04:01:29Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Platinum Shackles&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=File:Platinumhandcuffs.png&amp;diff=253</id>
		<title>File:Platinumhandcuffs.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=File:Platinumhandcuffs.png&amp;diff=253"/>
		<updated>2026-03-12T04:00:51Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Platinum Cuffs&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=File:Ironshackles.png&amp;diff=252</id>
		<title>File:Ironshackles.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=File:Ironshackles.png&amp;diff=252"/>
		<updated>2026-03-12T04:00:20Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Iron Shackles&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=File:Ironhandcuffs.png&amp;diff=251</id>
		<title>File:Ironhandcuffs.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=File:Ironhandcuffs.png&amp;diff=251"/>
		<updated>2026-03-12T03:59:25Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Iron Cuffs&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=File:Woodenshackles.png&amp;diff=250</id>
		<title>File:Woodenshackles.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=File:Woodenshackles.png&amp;diff=250"/>
		<updated>2026-03-12T03:58:15Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wood Shackles&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=File:Woodenhandcuffs.png&amp;diff=249</id>
		<title>File:Woodenhandcuffs.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=File:Woodenhandcuffs.png&amp;diff=249"/>
		<updated>2026-03-12T03:55:21Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Wooden Cuffs&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=File:KnockedUnconscious.png&amp;diff=248</id>
		<title>File:KnockedUnconscious.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=File:KnockedUnconscious.png&amp;diff=248"/>
		<updated>2026-03-12T03:09:14Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Knocked out with chat messages&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=File:CombatTag.png&amp;diff=247</id>
		<title>File:CombatTag.png</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=File:CombatTag.png&amp;diff=247"/>
		<updated>2026-03-12T02:58:41Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;Combat Tag&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Resources&amp;diff=246</id>
		<title>Resources</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Resources&amp;diff=246"/>
		<updated>2026-03-12T02:34:49Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Resources&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Resources ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has a wider variety of items and resources than other servers, some of which have special properties that can enhance bending, XP gains, or other aspects of the game. Here is a rundown of the different types of resources and how to obtain them.&lt;br /&gt;
&lt;br /&gt;
=== Nodes ===&lt;br /&gt;
The world of Avatarverse has conventions that differ from those of other Minecraft servers. It is not full of ores and other resources. It is instead filled with regenerating areas dedicated to specific resources, often referred to as &#039;&#039;&#039;nodes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A node is usually a small area that contains copious amounts of a specific resource or set of resources, as well as a clickable sign that allows anyone to regenerate the node every once in a while.&lt;br /&gt;
&lt;br /&gt;
These nodes are owned by the nation that claimed territory where the node is located and forbids resource extraction by foreigners. The only way to gain resources located in nodes from other nations is to trade with the people of that nation. Because of that, resource nodes have largely become political tools for nation leaders in trade deals and other ways.&lt;br /&gt;
&lt;br /&gt;
Attempting to collect resources from anywhere else than resource nodes without permission from the the Nation Leader of that area or Staff Team is considered griefing, and:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;code&amp;gt;&#039;&#039;&#039;GRIEFING IS A BANNABLE OFFENSE&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Farming ===&lt;br /&gt;
You can read about farming [[Farming|here]].&lt;br /&gt;
&lt;br /&gt;
=== Fishing ===&lt;br /&gt;
You can read about fishing [[Fishing|here]].&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Chat&amp;diff=245</id>
		<title>Chat</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Chat&amp;diff=245"/>
		<updated>2026-03-12T02:03:28Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Chat&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Chat System ==&lt;br /&gt;
&lt;br /&gt;
=== Channel Types ===&lt;br /&gt;
The Minecraft server contains a set of channels through which players can chat. There are two types of channels:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Out-of-character&#039;&#039;&#039; (OOC) channels&lt;br /&gt;
&#039;&#039;&#039;In-character&#039;&#039;&#039; (IC) channels&lt;br /&gt;
&#039;&#039;&#039;Global&#039;&#039;&#039; channels allow your chat to be heard across the world.&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;Local&#039;&#039;&#039; channels limit the range distance of your chat being heard.&lt;br /&gt;
&lt;br /&gt;
Listening &amp;amp; Talking&lt;br /&gt;
Each channel has a short command you execute to talk in it:&lt;br /&gt;
&lt;br /&gt;
* &#039;&#039;&#039;Method 1&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/g&#039;&#039;&#039;&amp;lt;/code&amp;gt; switches you to the global chat to talk.&lt;br /&gt;
* &#039;&#039;&#039;Method 2&#039;&#039;&#039;: &amp;lt;code&amp;gt;&#039;&#039;&#039;/g hello everyone&#039;&#039;&#039;&amp;lt;/code&amp;gt; sends your chat in the global channel without switching to it.&lt;br /&gt;
&lt;br /&gt;
You may stop listening to other people in a certain channel by typing &amp;lt;code&amp;gt;&#039;&#039;&#039;/leave &amp;lt;channel command&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt; or resume listening to a channel by typing &amp;lt;code&amp;gt;&#039;&#039;&#039;/join &amp;lt;channel command&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== List of Channels ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Channel Name !! Display Name !! Command(s) !! Type !! Range&lt;br /&gt;
|-&lt;br /&gt;
| Global || G-OOC || &amp;lt;code&amp;gt;&#039;&#039;&#039;/g&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/global&#039;&#039;&#039;&amp;lt;/code&amp;gt; || Out-of-character || Infinite&lt;br /&gt;
|-&lt;br /&gt;
| Roleplay || RP || &amp;lt;code&amp;gt;&#039;&#039;&#039;/l&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/local&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/rp&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/roleplay&#039;&#039;&#039;&amp;lt;/code&amp;gt; || In-character || 20&lt;br /&gt;
|-&lt;br /&gt;
| Local OOC || L-OOC || &amp;lt;code&amp;gt;&#039;&#039;&#039;/looc&#039;&#039;&#039;&amp;lt;/code&amp;gt; || Out-of-character || 20&lt;br /&gt;
|-&lt;br /&gt;
| Shout || Shout || &amp;lt;code&amp;gt;&#039;&#039;&#039;/sh&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/shout&#039;&#039;&#039;&amp;lt;/code&amp;gt; || In-character || 50&lt;br /&gt;
|-&lt;br /&gt;
| Shout OOC || Shout-OOC || &amp;lt;code&amp;gt;&#039;&#039;&#039;/shooc&#039;&#039;&#039;&amp;lt;/code&amp;gt; || Out-of-character || 50&lt;br /&gt;
|-&lt;br /&gt;
| Quiet || Quiet || &amp;lt;code&amp;gt;&#039;&#039;&#039;/q&#039;&#039;&#039;&amp;lt;/code&amp;gt;, &amp;lt;code&amp;gt;&#039;&#039;&#039;/quiet&#039;&#039;&#039;&amp;lt;/code&amp;gt; || In-character || 10&lt;br /&gt;
|-&lt;br /&gt;
| Quiet OOC || Quiet-OOC || &amp;lt;code&amp;gt;&#039;&#039;&#039;/qooc&#039;&#039;&#039;&amp;lt;/code&amp;gt; || Out-of-character || 10&lt;br /&gt;
|-&lt;br /&gt;
| Murmur || Murmur || &amp;lt;code&amp;gt;&#039;&#039;&#039;/murmur&#039;&#039;&#039;&amp;lt;/code&amp;gt; || In-character || 2&lt;br /&gt;
|-&lt;br /&gt;
| Murmur OOC || Murmur-OOC || &amp;lt;code&amp;gt;&#039;&#039;&#039;/murooc&#039;&#039;&#039;&amp;lt;/code&amp;gt; || Out-of-character || 2&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Private Messages ===&lt;br /&gt;
You can privately message a player (&#039;&#039;out-of-character&#039;&#039;) or character (&#039;&#039;in-character&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
To message a player (OOC), type &amp;lt;code&amp;gt;&#039;&#039;&#039;/msg &amp;lt;username&amp;gt; &amp;lt;message&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;. You can also reply to a private message with &amp;lt;code&amp;gt;&#039;&#039;&#039;/r &amp;lt;message&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;&lt;br /&gt;
&lt;br /&gt;
To message a character (IC), type &amp;lt;code&amp;gt;&#039;&#039;&#039;/bird &amp;lt;character name&amp;gt;&#039;&#039;&#039;&amp;lt;/code&amp;gt;. After selecting the courier mob for your mail and confirming, this will &amp;quot;send a bird&amp;quot; delivering what you send to that character&#039;s mailbox. This will take an amount of time proportionate to its distance from you. Birds travel at 50 blocks per second.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Xp&amp;diff=244</id>
		<title>Xp</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Xp&amp;diff=244"/>
		<updated>2026-03-12T01:22:24Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== XP, Leveling, and Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Experience (XP) is a numerical value that represents a player&#039;s progression in the game. Players can earn XP &amp;lt;code&amp;gt;&#039;&#039;&#039;/xp&#039;&#039;&#039;&amp;lt;/code&amp;gt; by performing various activities such as mining, crafting, and fighting mobs. XP is used to level up. Depending on the element, certain levels reward Mastery Points (MPs) &amp;lt;code&amp;gt;&#039;&#039;&#039;/points&#039;&#039;&#039;&amp;lt;/code&amp;gt; which can be used to unlock new skills in the skill tree &amp;lt;code&amp;gt;&#039;&#039;&#039;/skilltree&#039;&#039;&#039;&amp;lt;/code&amp;gt;. If you play on Bedrock Edition, the menu will not look the same. It&#039;s better if you instead take a look at the skill trees below and use the &amp;lt;code&amp;gt;&#039;&#039;&#039;/skill&#039;&#039;&#039;&amp;lt;/code&amp;gt; command to unlock skills.&lt;br /&gt;
&lt;br /&gt;
=== XP Sources ===&lt;br /&gt;
There are many ways to earn XP. Each source has a daily cap of 500 XP. Every day at midnight Pacific time, these caps reset. The sources are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mining || Only in nodes, mining certain blocks rewards xp proportional to the price of the block&#039;s item-drop in admin shops. [[Resources|Read more about Nodes]].&lt;br /&gt;
|-&lt;br /&gt;
| Farming || Harvesting a crop rewards XP to the character who originally planted it, only if harvested with a right-click with an empty hand. [[Resources|Read more about Farming]].&lt;br /&gt;
|-&lt;br /&gt;
| Fishing || Catching a fish rewards XP to the player who caught it. [[Resources|Read more about Fishing]].&lt;br /&gt;
|-&lt;br /&gt;
| Cooking || Cooking food rewards XP depending on the recipe. [[Cooking|Read more about Cooking]].&lt;br /&gt;
|-&lt;br /&gt;
| Brewing || Brewing potions rewards XP depending on the difficulty and quality of the brew. [[Brewing|Read more about Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
| Taming || Taming custom mobs like lemurs rewards XP. [[Mobs|Read more about Mobs]].&lt;br /&gt;
|-&lt;br /&gt;
| Dueling || Duels against other characters reward XP, more if you win. [[Combat|Read more about Combat]].&lt;br /&gt;
|-&lt;br /&gt;
| PvE || Killing mobs in the wild rewards XP, only if you kill them directly with a bending ability. [[Mobs|Read more about Mobs]].&lt;br /&gt;
|-&lt;br /&gt;
| Event Attendance || Attending events rewards XP.&lt;br /&gt;
|-&lt;br /&gt;
| Event Organizing || Organizing events rewards XP depending on the number of attendants.&lt;br /&gt;
|-&lt;br /&gt;
| Roleplay || Speaking in roleplay [[Chat|chat channels]] and in the [https://discord.com/channels/607348576045105162/1197588196884750446 #📻・world-radio] Discord channel reward XP per minute depending on how much you speak. Writing in the &amp;lt;code&amp;gt;[https://discord.com/channels/607348576045105162/1197588225817051156 #📕・rp-journals]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[https://discord.com/channels/607348576045105162/1475216273699901580 ✉️・rp-letters]&amp;lt;/code&amp;gt; Discord channels rewards XP on a daily basis.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Strategy || Nations have a repository of XP that passively increases with the amount of activity in that nation. Nation Leaders can withdraw from this repository to reward XP to themselves or their citizens. [[Nations|Read more about Nations]].&lt;br /&gt;
|-&lt;br /&gt;
| Business || Characters can set up shops and earn XP proportionate to their sales. [[Shops|Read more about Shops]].&lt;br /&gt;
|-&lt;br /&gt;
| Writing Books || Writing a book in roleplay can be rewarded with XP through the [[RPC|RPC]]. Consult [https://docs.google.com/document/d/18DuueL_xvnSp7ip_sboWp8dZpi32yPRpcuXtnqJ38ak/edit?tab=t.0#heading=h.5i1nx87u64xc this rubric] and create a Book Approval ticket, then post your book&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
| Probending || Participating in a probending match rewards XP, more if you win.&lt;br /&gt;
|-&lt;br /&gt;
| Voting || Voting for the server on all of our vote sites (use &amp;lt;code&amp;gt;&#039;&#039;&#039;/vote&#039;&#039;&#039;&amp;lt;/code&amp;gt; in game) will reward XP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill Trees ===&lt;br /&gt;
The following skill trees are subject to change. Please open the images below in a new window to see them in full size.&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Xp&amp;diff=243</id>
		<title>Xp</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Xp&amp;diff=243"/>
		<updated>2026-03-12T01:08:42Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Xp - Needs Updated Skilltree Images&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== XP, Leveling, and Skill Trees ==&lt;br /&gt;
&lt;br /&gt;
Experience (XP) is a numerical value that represents a player&#039;s progression in the game. Players can earn XP &amp;lt;code&amp;gt;&#039;&#039;&#039;/xp&#039;&#039;&#039;&amp;lt;/code&amp;gt; by performing various activities such as mining, crafting, and fighting mobs. XP is used to level up. Depending on the element, certain levels reward Mastery Points (MPs) &amp;lt;code&amp;gt;&#039;&#039;&#039;/points&#039;&#039;&#039;&amp;lt;/code&amp;gt; which can be used to unlock new skills in the skill tree &amp;lt;code&amp;gt;&#039;&#039;&#039;/skilltree&#039;&#039;&#039;&amp;lt;/code&amp;gt;. If you play on Bedrock Edition, the menu will not look the same. It&#039;s better if you instead take a look at the skill trees below and use the &amp;lt;code&amp;gt;&#039;&#039;&#039;/skill&#039;&#039;&#039;&amp;lt;/code&amp;gt; command to unlock skills.&lt;br /&gt;
&lt;br /&gt;
=== XP Sources ===&lt;br /&gt;
There are many ways to earn XP. Each source has a daily cap of 500 XP. Every day at midnight Pacific time, these caps reset. The sources are listed below:&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Source !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Mining || Only in nodes, mining certain blocks rewards xp proportional to the price of the block&#039;s item-drop in admin shops. [[Resources|Read more about Nodes]].&lt;br /&gt;
|-&lt;br /&gt;
| Farming || Harvesting a crop rewards XP to the character who originally planted it, only if harvested with a right-click with an empty hand. [[Resources|Read more about Farming]].&lt;br /&gt;
|-&lt;br /&gt;
| Fishing || Catching a fish rewards XP to the player who caught it. [[Resources|Read more about Fishing]].&lt;br /&gt;
|-&lt;br /&gt;
| Cooking || Cooking food rewards XP depending on the recipe. [[Cooking|Read more about Cooking]].&lt;br /&gt;
|-&lt;br /&gt;
| Brewing || Brewing potions rewards XP depending on the difficulty and quality of the brew. [[Brewing|Read more about Brewing]].&lt;br /&gt;
|-&lt;br /&gt;
| Taming || Taming custom mobs like lemurs rewards XP. [[Mobs|Read more about Mobs]].&lt;br /&gt;
|-&lt;br /&gt;
| Dueling || Duels against other characters reward XP, more if you win. [[Combat|Read more about Combat]].&lt;br /&gt;
|-&lt;br /&gt;
| PvE || Killing mobs in the wild rewards XP, only if you kill them directly with a bending ability. [[Mobs|Read more about Mobs]].&lt;br /&gt;
|-&lt;br /&gt;
| Event Attendance || Attending events rewards XP.&lt;br /&gt;
|-&lt;br /&gt;
| Event Organizing || Organizing events rewards XP depending on the number of attendants.&lt;br /&gt;
|-&lt;br /&gt;
| Roleplay || Speaking in roleplay [[Chat|chat channels]] and in the [https://discord.com/channels/607348576045105162/1197588196884750446 #📻・world-radio] Discord channel reward XP per minute depending on how much you speak. Writing in the &amp;lt;code&amp;gt;[https://discord.com/channels/607348576045105162/1197588225817051156 #📕・rp-journals]&amp;lt;/code&amp;gt; or &amp;lt;code&amp;gt;[https://discord.com/channels/607348576045105162/1475216273699901580 ✉️・rp-letters]&amp;lt;/code&amp;gt; Discord channels rewards XP on a daily basis.&lt;br /&gt;
|-&lt;br /&gt;
| Grand Strategy || Nations have a repository of XP that passively increases with the amount of activity in that nation. Nation Leaders can withdraw from this repository to reward XP to themselves or their citizens. [[Nations|Read more about Nations]].&lt;br /&gt;
|-&lt;br /&gt;
| Business || Characters can set up shops and earn XP proportionate to their sales. [[Shops|Read more about Shops]].&lt;br /&gt;
|-&lt;br /&gt;
| Writing Books || Writing a book in roleplay can be rewarded with XP through the [[RPC|RPC]]. Consult [https://docs.google.com/document/d/18DuueL_xvnSp7ip_sboWp8dZpi32yPRpcuXtnqJ38ak/edit?tab=t.0#heading=h.5i1nx87u64xc this rubric] and create a Book Approval ticket, then post your book&#039;s contents.&lt;br /&gt;
|-&lt;br /&gt;
| Probending || Participating in a probending match rewards XP, more if you win.&lt;br /&gt;
|-&lt;br /&gt;
| Voting || Voting for the server on all of our vote sites (use &amp;lt;code&amp;gt;&#039;&#039;&#039;/vote&#039;&#039;&#039;&amp;lt;/code&amp;gt; in game) will reward XP.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Skill Trees ===&lt;br /&gt;
The following skill trees are subject to change. Please open the images below in a new window to see them in full size.&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Introduction&amp;diff=242</id>
		<title>Introduction</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Introduction&amp;diff=242"/>
		<updated>2026-03-11T19:55:44Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Introduction&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== Welcome to Avatarverse ==&lt;br /&gt;
&lt;br /&gt;
=== Introduction ===&lt;br /&gt;
Welcome to &#039;&#039;&#039;Avatarverse&#039;&#039;&#039;, an immersive roleplay Minecraft server inspired by the world of &#039;&#039;&#039;Avatar: The Last Airbender&#039;&#039;&#039; &amp;amp; &#039;&#039;&#039;The Legend of Korra&#039;&#039;&#039;. This wiki serves as a comprehensive guide to everything you need to know about our server, from character creation to the rules of engagement.&lt;br /&gt;
&lt;br /&gt;
=== Your story awaits! ===&lt;br /&gt;
Avatarverse offers a rich and detailed world where players can experience life as a bender, warrior, merchant, leader, or any other role within the Avatar universe. Here, you can explore the different nations, engage in bending battles, and contribute to a dynamic and evolving storyline. Our server features a [https://map.avatarverse.net/rpg/ custom map], unique gameplay mechanics, and a vibrant community dedicated to storytelling and adventure.&lt;br /&gt;
&lt;br /&gt;
=== What is Roleplay? ===&lt;br /&gt;
Roleplay (RP), is a collaborative and imaginative activity where players create and embody characters, interacting with each other in a shared narrative. In Avatarverse, roleplaying allows us to dive into the world of Avatar, experiencing adventures, following &amp;amp; leading nations, forging alliances, fighting enemies, and shaping the world around us.&lt;br /&gt;
&lt;br /&gt;
=== Where do I begin? ===&lt;br /&gt;
==== Read the Wiki ====&lt;br /&gt;
To fully immerse yourself in the Avatarverse experience, start by exploring this wiki to familiarize yourself with everything our server has to offer:&lt;br /&gt;
&lt;br /&gt;
Get to know the [https://map.avatarverse.net/rpg/ World Map], the [[Nations]] system, [[resource nodes]] and our [[Mobs]].&lt;br /&gt;
Learn more about roleplay by exploring [[Characters]], the [[Bending system]], the [[Chat system]] and various other roleplay mechanics!&lt;br /&gt;
Make sure to also learn the [[Rules]] and who the [[Roleplay Council]] is.&lt;br /&gt;
&lt;br /&gt;
==== Join the Discord Server ====&lt;br /&gt;
We recommend joining our [https://discord.com/invite/avatarverse Discord community]. This will keep you up to date with the latest news, events, and updates, connect with the community, and help you decide which nation you would like to belong to in-game. You can check the status of your request in the &amp;lt;code&amp;gt;[https://discord.com/channels/607348576045105162/1197588037517979789 #👋・citizen-app]&amp;lt;/code&amp;gt; channel (&#039;&#039;once submitted, the Nation Leader will give you the appropriate roles&#039;&#039;).&lt;br /&gt;
&lt;br /&gt;
You should also join your nation&#039;s Discord server to get started there. If you don&#039;t have the link to their server, you can find it in the Avatarverse Discord in the &amp;lt;code&amp;gt;[https://discord.com/channels/607348576045105162/1197588832137257011 #🚪・nation-discords]&amp;lt;/code&amp;gt; channel.&lt;br /&gt;
&lt;br /&gt;
Our community is friendly and always ready to assist new players with any questions they might have.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Join the Minecraft Server ====&lt;br /&gt;
Join the Minecraft server [[play.avatarverse.net]]. Here, you can [[Characters|create your character]] and start your journey in Avatarverse in the the city of the nation you&#039;ve chosen.&lt;br /&gt;
&lt;br /&gt;
You should explore your new nation or other parts of the world. There are plenty of sights to see, and if there are other players on the server, you should talk to them, get to know them, and ask to roleplay with them. This could be your first chance to interact with others and develop your character.&lt;br /&gt;
&lt;br /&gt;
Make sure to frequently check the &amp;lt;code&amp;gt;[https://discord.com/channels/607348576045105162/1197602797105983498 #🌏・global-politics]&amp;lt;/code&amp;gt; (&#039;&#039;where Nation Leaders and High-Ranking Officials make announcements and sometimes have discourses or disputes&#039;&#039;) on the Avatarverse discord as well as the &amp;lt;code&amp;gt;[https://discord.com/channels/607348576045105162/1197588196884750446 #📻・world-radio]&amp;lt;/code&amp;gt; which is an in-character Discord channel open to all to read and speak as your character.&lt;br /&gt;
&lt;br /&gt;
=== How to join the Server ===&lt;br /&gt;
==== Java Edition (PC) ====&lt;br /&gt;
# Launch Minecraft using any version from 1.20 to current version.&lt;br /&gt;
# Click &amp;quot;Multiplayer&amp;quot;.&lt;br /&gt;
# Click &amp;quot;Add Server&amp;quot;.&lt;br /&gt;
# Enter [[play.avatarverse.net]] in the &amp;quot;Server Address&amp;quot; bar.&lt;br /&gt;
# Click &amp;quot;Done&amp;quot;.&lt;br /&gt;
# Double-click the server or click it and then press &amp;quot;Join Server&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Bedrock Edition (Mobile and Windows 10+) ====&lt;br /&gt;
# Launch Minecraft: Bedrock Edition&lt;br /&gt;
# Click &amp;quot;Play&amp;quot;.&lt;br /&gt;
# Click the &amp;quot;Servers&amp;quot; tab.&lt;br /&gt;
# Scroll down the left sidebar and click &amp;quot;Add Server&amp;quot;.&lt;br /&gt;
# Enter [[play.avatarverse.net]] in the &amp;quot;Server Address&amp;quot; bar.&lt;br /&gt;
# Choose a name for the server entry; it doesn&#039;t matter what you put here.&lt;br /&gt;
# Click &amp;quot;Save&amp;quot;, then click the server and press &amp;quot;Join Server&amp;quot;.&lt;br /&gt;
&lt;br /&gt;
==== Xbox ====&lt;br /&gt;
https://youtu.be/g8mHvasVHMs&lt;br /&gt;
&lt;br /&gt;
==== Nintendo Switch ====&lt;br /&gt;
https://youtu.be/zalT_oR1nPM&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Nations&amp;diff=241</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Nations&amp;diff=241"/>
		<updated>2026-03-11T19:19:48Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nations ==&lt;br /&gt;
&lt;br /&gt;
=== The Air Nomads ===&lt;br /&gt;
The Air Nomads are a peaceful and spiritual people known for their mastery of airbending. They live in remote temples located high in the mountains in the four corners of the world. The Air Nomads are deeply connected to nature and follow a monastic lifestyle, emphasizing detachment from wordly possessions and a commitment to spiritual growth.&lt;br /&gt;
&lt;br /&gt;
The Air Nomads value freedom, compassion, and harmony with the natural world, and they often travel the world to spread their teachings.&lt;br /&gt;
&lt;br /&gt;
[[File:NationAirNomadsSunset.png|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== The Water Tribe ===&lt;br /&gt;
The Water Tribe is divided into two main groups: The Northern Water Tribe and the Southern Water Tribe. The Northern and Southern Water Tribes are located at the poles, and their culture is heavily influenced by their harsh, icy environments. They are known for their close-knit communities, resourcefulness, and adaptibility. Waterbending is a significant aspect of their culture.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe places a high value on family, tradition, and harmony with the environment.&lt;br /&gt;
&lt;br /&gt;
[[File:NationWaterNorthNight.PNG|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== The Earth Kingdom ===&lt;br /&gt;
&lt;br /&gt;
The Earth Kingdom is the largest and most diverse of the nations, encompassing a vast territory with a wide range of landscapes, from sprawling cities to rural villages. Its people are known for their resilience, practicality, and strong sense of duty. Earthbending, is a common skill among its inhabitants. The people of the Earth Kingdom are deeply connected to their land and have a strong agricultural tradition.&lt;br /&gt;
&lt;br /&gt;
The Earth Kingdom values strength, stability, and endurance, both physically and culturally.&lt;br /&gt;
&lt;br /&gt;
[[File:NationEarthKingdom.PNG|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== The Fire Nation ===&lt;br /&gt;
&lt;br /&gt;
The Fire Nation is an industrial and militaristic society known for its advanced technology and powerful firebenders. The Fire Nation&#039;s people are passionate and driven, with a strong sense of national pride. Firebending is a respected and feared skill. The Fire Nation&#039;s aggressive expansion and pursuit of power have often put it at odds with the other nations. Despite its militaristic image, the Fire Nation also has a rich cultural heritage, including art, music, and philosophy.&lt;br /&gt;
&lt;br /&gt;
The Fire Nation values honor, discipline, and ambition.&lt;br /&gt;
&lt;br /&gt;
[[File:NationFireNationThrone.PNG|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== The Foggy Swamp Tribe ===&lt;br /&gt;
&lt;br /&gt;
The Foggy Swamp Tribe is a small, isolated community living in the Foggy Swamp in the Earth Kingdom. They have a unique culture and lifestyle adapted to the swampy environment. The Swamp&#039;s people are waterbenders who have developed a distinct bending style that incorporates the use of vines and plant life. They live in harmony with the swamp and believe in the interconnectedness of all living things. Their way of life is often misunderstood by outsiders, but they possess a profound wisdom and connection to the natural world.&lt;br /&gt;
&lt;br /&gt;
The Foggy Swamp Tribe values simplicity, resourcefulness, and a deep respect for nature.&lt;br /&gt;
&lt;br /&gt;
[[File:FoggySwamp.png|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== The Sun Warriors ===&lt;br /&gt;
&lt;br /&gt;
The Sun Warriors are an ancient, hidden civilization that preserves ancient traditions &amp;amp; forms of firebending. They live in a remote and secluded area, guarding their traditions and the secrets of their powerful firebending techniques. The Sun Warriors worship the dragons, who they consider the original firebenders and sacred creatures. Their culture is deeply spiritual, emphasizing balance, harmony, and the true, life-giving nature of fire.&lt;br /&gt;
&lt;br /&gt;
The Sun Warriors value wisdom, respect for nature, and the preservation of ancient knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:NationSunWarriors.png|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== Player-run nations ===&lt;br /&gt;
&lt;br /&gt;
One of the primary features of Avatarverse is the presence of player-run nation states governing almost all characters. Nations are the backdrop of all roleplay on the server and the building blocks of player-driven politics.&lt;br /&gt;
&lt;br /&gt;
Players are given the freedom to steer national and international politics on their own accord. Therefore, nation leaders can make and unmake laws, punish their citizens justly or unjustly, declare wars, etc. A nation is not guaranteed to always exist. That said, in extraordinary circumstances, the [[Roleplay Council]] reserves the right to intervene in situations that are believed to cause excessive or irreversible damage to the roleplay integrity of the server.&lt;br /&gt;
&lt;br /&gt;
Nations organize on their own [[Discord Servers]] owned by the nation&#039;s leader and passed from one leader to another. These servers vary significantly because the Nation Leaders have full creative freedom but must abide by [[Avatarverse Rules]] in these spaces nonetheless.&lt;br /&gt;
&lt;br /&gt;
== The Nation System ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has a unique system for handling its nation states, somewhat similar to plugins like Factions, Towny, or Kingdoms. Nations are complex objects containing provinces, settlements, resource nodes, citizens, and ranks.&lt;br /&gt;
&lt;br /&gt;
=== Geofeatures ===&lt;br /&gt;
A geofeature is something with a geographical domain, an object or area that takes up space, The nation system has several types of geofeatures, the most fundamental being the &#039;&#039;chunk&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Nations&lt;br /&gt;
* Provinces&lt;br /&gt;
* Settlements&lt;br /&gt;
* Nodes&lt;br /&gt;
* Chunks&lt;br /&gt;
&lt;br /&gt;
=== Nations ===&lt;br /&gt;
A nation, at its fundamental level, is a group of provinces. Nations also have a variety of settings that set them apart from other nations, such as a unique name, color, and banner. They also have a set of ranks, at the top of which is the nation leader, and a settlement they count as their capital. Nations have a population of citizens as well.&lt;br /&gt;
&lt;br /&gt;
=== Provinces ===&lt;br /&gt;
A province is a group of chunks. Provinces are subunits of nations and can have their own leaders.&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
A settlement is a &#039;&#039;protected&#039;&#039; group of chunks within a province. It is a subset of a province and is owned by whichever nation owns the province. Only members of a settlement&#039;s parent nation can build/destroy in the settlement, unless they are placed on that settlement&#039;s whitelist.&lt;br /&gt;
&lt;br /&gt;
Settlements are also places where most players can live without fear of being attacked. Damage is not taken in these areas, except under certain circumstances. See [[Combat]] for more information.&lt;br /&gt;
&lt;br /&gt;
Settlements can have their own leaders, if a ranking system is created for them by their owning nation&#039;s leadership.&lt;br /&gt;
&lt;br /&gt;
=== Chunks ===&lt;br /&gt;
To understand nations, we must first understand chunks. A chunk is a rectangular prism of a width of 16 blocks and a height spanning from Minecraft&#039;s minimum to maximum height.&lt;br /&gt;
&lt;br /&gt;
The chunk is the building block of the nation system&#039;s geofeatures.&lt;br /&gt;
&lt;br /&gt;
For more information about chunks, check out [https://minecraft.fandom.com/wiki/Chunk Minecraft&#039;s Wiki].&lt;br /&gt;
&lt;br /&gt;
=== Resource Nodes ===&lt;br /&gt;
The world of Avatarverse has conventions that differ from those of other Minecraft servers. It is not full of ores and other resources. Because of that, it is instead filled with regenerating nodes dedicated to specific resources, often just referred to as &#039;&#039;&#039;nodes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A node is a &#039;&#039;protected&#039;&#039; group of chunks within a province that can overlap with settlements and has special properties that differentiate it from settlements. The resources in nodes cannot be removed by a foreigner (someone who isn&#039;t a member of the node&#039;s owning nation), and the animals in nodes cannot be harmed by foreigners either. It is usually a small area that contains copious amounts of a specific resource or set of resources, as well as a clickable sign that allows anyone to regenerate the node every once in a while. &lt;br /&gt;
&lt;br /&gt;
These nodes are owned by the nation that claimed territory where the node is located and forbids resource extraction by foreigners. The only way to gain resources located in nodes from other nations is to trade with the people of that nation. Because of that, resource nodes have largely become political tools for nation leaders in trade deals and other ways.&lt;br /&gt;
&lt;br /&gt;
Attempting to collect resources from anywhere else than resource nodes without permission from the the Nation Leader of that area or Staff Team is considered griefing, and:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;GRIEFING IS A BANNABLE OFFENSE&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Nation Ranks ===&lt;br /&gt;
Each nation has a rank system that is completely customizable according to the nation leader&#039;s needs. Each rank has a numerical priority from 1 to 100, with 1 denoting the lowest priority, a regular citizen, and 100 denoting the highest priority, the nation leader.&lt;br /&gt;
&lt;br /&gt;
Ranks are displayed in front of a character&#039;s name in all chat channels and contain a set of nation permissions. The rank can either possess or lack access to a certain nation permission, allowing or prohibiting a certain nation action or command.&lt;br /&gt;
&lt;br /&gt;
=== Nation Permissions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Permission Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Build || Ability to build in settlements and nodes&lt;br /&gt;
|-&lt;br /&gt;
| Access Nodes|| Ability to harvest resources from nodes&lt;br /&gt;
|-&lt;br /&gt;
| Settings || Ability to edit nation settings&lt;br /&gt;
|-&lt;br /&gt;
| Manage Provinces || Ability to manage provinces within the nation&lt;br /&gt;
|-&lt;br /&gt;
| Edit Ranks || Ability to edit rank settings&lt;br /&gt;
|-&lt;br /&gt;
| Manage Ranks || Ability to change the ranks of those lower than them&lt;br /&gt;
|-&lt;br /&gt;
| Banish || Ability to banish people&lt;br /&gt;
|-&lt;br /&gt;
| Invite || Ability to send and revoke invites&lt;br /&gt;
|-&lt;br /&gt;
| Policing || Ability to police the nation with /forcecombat&lt;br /&gt;
|-&lt;br /&gt;
| Finance || Ability to manage the state treasury&lt;br /&gt;
|-&lt;br /&gt;
| Whitelist || Ability to whitelist others in settlements&lt;br /&gt;
|-&lt;br /&gt;
| Protections Override || Ability to override locked containers and doors&lt;br /&gt;
|-&lt;br /&gt;
| Properties || Ability to manage properties&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Ability to manage [[High Security Prisons]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
For a list of Nations Commands, please check out the [[Commands Page]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Guides]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Nations&amp;diff=240</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Nations&amp;diff=240"/>
		<updated>2026-03-11T19:06:45Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nations ==&lt;br /&gt;
&lt;br /&gt;
=== The Air Nomads ===&lt;br /&gt;
The Air Nomads are a peaceful and spiritual people known for their mastery of airbending. They live in remote temples located high in the mountains in the four corners of the world. The Air Nomads are deeply connected to nature and follow a monastic lifestyle, emphasizing detachment from wordly possessions and a commitment to spiritual growth.&lt;br /&gt;
&lt;br /&gt;
The Air Nomads value freedom, compassion, and harmony with the natural world, and they often travel the world to spread their teachings.&lt;br /&gt;
&lt;br /&gt;
[[File:NationAirNomadsSunset.png|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== The Water Tribe ===&lt;br /&gt;
The Water Tribe is divided into two main groups: The Northern Water Tribe and the Southern Water Tribe. The Northern and Southern Water Tribes are located at the poles, and their culture is heavily influenced by their harsh, icy environments. They are known for their close-knit communities, resourcefulness, and adaptibility. Waterbending is a significant aspect of their culture.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe places a high value on family, tradition, and harmony with the environment.&lt;br /&gt;
&lt;br /&gt;
[[File:NationWaterNorthNight.PNG|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== The Earth Kingdom ===&lt;br /&gt;
&lt;br /&gt;
The Earth Kingdom is the largest and most diverse of the nations, encompassing a vast territory with a wide range of landscapes, from sprawling cities to rural villages. Its people are known for their resilience, practicality, and strong sense of duty. Earthbending, is a common skill among its inhabitants. The people of the Earth Kingdom are deeply connected to their land and have a strong agricultural tradition.&lt;br /&gt;
&lt;br /&gt;
The Earth Kingdom values strength, stability, and endurance, both physically and culturally.&lt;br /&gt;
&lt;br /&gt;
[[File:NationEarthKingdom.PNG|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== The Fire Nation ===&lt;br /&gt;
&lt;br /&gt;
The Fire Nation is an industrial and militaristic society known for its advanced technology and powerful firebenders. The Fire Nation&#039;s people are passionate and driven, with a strong sense of national pride. Firebending is a respected and feared skill. The Fire Nation&#039;s aggressive expansion and pursuit of power have often put it at odds with the other nations. Despite its militaristic image, the Fire Nation also has a rich cultural heritage, including art, music, and philosophy.&lt;br /&gt;
&lt;br /&gt;
The Fire Nation values honor, discipline, and ambition.&lt;br /&gt;
&lt;br /&gt;
[[File:NationFireNationThrone.PNG|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== The Foggy Swamp Tribe ===&lt;br /&gt;
&lt;br /&gt;
The Foggy Swamp Tribe is a small, isolated community living in the Foggy Swamp in the Earth Kingdom. They have a unique culture and lifestyle adapted to the swampy environment. The Swamp&#039;s people are waterbenders who have developed a distinct bending style that incorporates the use of vines and plant life. They live in harmony with the swamp and believe in the interconnectedness of all living things. Their way of life is often misunderstood by outsiders, but they possess a profound wisdom and connection to the natural world.&lt;br /&gt;
&lt;br /&gt;
The Foggy Swamp Tribe values simplicity, resourcefulness, and a deep respect for nature.&lt;br /&gt;
&lt;br /&gt;
[[File:FoggySwamp.png|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== The Sun Warriors ===&lt;br /&gt;
&lt;br /&gt;
The Sun Warriors are an ancient, hidden civilization that preserves ancient traditions &amp;amp; forms of firebending. They live in a remote and secluded area, guarding their traditions and the secrets of their powerful firebending techniques. The Sun Warriors worship the dragons, who they consider the original firebenders and sacred creatures. Their culture is deeply spiritual, emphasizing balance, harmony, and the true, life-giving nature of fire.&lt;br /&gt;
&lt;br /&gt;
The Sun Warriors value wisdom, respect for nature, and the preservation of ancient knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:NationSunWarriors.png|border|500px]]&lt;br /&gt;
&lt;br /&gt;
=== Player-run nations ===&lt;br /&gt;
&lt;br /&gt;
One of the primary features of Avatarverse is the presence of player-run nation states governing almost all characters. Nations are the backdrop of all roleplay on the server and the building blocks of player-driven politics.&lt;br /&gt;
&lt;br /&gt;
Players are given the freedom to steer national and international politics on their own accord. Therefore, nation leaders can make and unmake laws, punish their citizens justly or unjustly, declare wars, etc. A nation is not guaranteed to always exist. That said, in extraordinary circumstances, the [[Roleplay Council]] reserves the right to intervene in situations that are believed to cause excessive or irreversible damage to the roleplay integrity of the server.&lt;br /&gt;
&lt;br /&gt;
Nations organize on their own [[Discord Servers]] owned by the nation&#039;s leader and passed from one leader to another. These servers vary significantly because the Nation Leaders have full creative freedom but must abide by [[Avatarverse Rules]] in these spaces nonetheless.&lt;br /&gt;
&lt;br /&gt;
== The Nation System ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has a unique system for handling its nation states, somewhat similar to plugins like Factions, Towny, or Kingdoms. Nations are complex objects containing provinces, settlements, resource nodes, citizens, and ranks.&lt;br /&gt;
&lt;br /&gt;
=== Geofeatures ===&lt;br /&gt;
A geofeature is something with a geographical domain, an object or area that takes up space, The nation system has several types of geofeatures, the most fundamental being the &#039;&#039;chunk&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Nations&lt;br /&gt;
* Provinces&lt;br /&gt;
* Settlements&lt;br /&gt;
* Nodes&lt;br /&gt;
* Chunks&lt;br /&gt;
&lt;br /&gt;
=== Nations ===&lt;br /&gt;
A nation, at its fundamental level, is a group of provinces. Nations also have a variety of settings that set them apart from other nations, such as a unique name, color, and banner. They also have a set of ranks, at the top of which is the nation leader, and a settlement they count as their capital. Nations have a population of citizens as well.&lt;br /&gt;
&lt;br /&gt;
=== Provinces ===&lt;br /&gt;
A province is a group of chunks. Provinces are subunits of nations and can have their own leaders.&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
A settlement is a &#039;&#039;protected&#039;&#039; group of chunks within a province. It is a subset of a province and is owned by whichever nation owns the province. Only members of a settlement&#039;s parent nation can build/destroy in the settlement, unless they are placed on that settlement&#039;s whitelist.&lt;br /&gt;
&lt;br /&gt;
Settlements are also places where most players can live without fear of being attacked. Damage is not taken in these areas, except under certain circumstances. See [[Combat]] for more information.&lt;br /&gt;
&lt;br /&gt;
Settlements can have their own leaders, if a ranking system is created for them by their owning nation&#039;s leadership.&lt;br /&gt;
&lt;br /&gt;
=== Chunks ===&lt;br /&gt;
To understand nations, we must first understand chunks. A chunk is a rectangular prism of a width of 16 blocks and a height spanning from Minecraft&#039;s minimum to maximum height.&lt;br /&gt;
&lt;br /&gt;
The chunk is the building block of the nation system&#039;s geofeatures.&lt;br /&gt;
&lt;br /&gt;
For more information about chunks, check out [https://minecraft.fandom.com/wiki/Chunk Minecraft&#039;s Wiki].&lt;br /&gt;
&lt;br /&gt;
=== Resource Nodes ===&lt;br /&gt;
The world of Avatarverse has conventions that differ from those of other Minecraft servers. It is not full of ores and other resources. Because of that, it is instead filled with regenerating nodes dedicated to specific resources, often just referred to as &#039;&#039;&#039;nodes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A node is a &#039;&#039;protected&#039;&#039; group of chunks within a province that can overlap with settlements and has special properties that differentiate it from settlements. The resources in nodes cannot be removed by a foreigner (someone who isn&#039;t a member of the node&#039;s owning nation), and the animals in nodes cannot be harmed by foreigners either. It is usually a small area that contains copious amounts of a specific resource or set of resources, as well as a clickable sign that allows anyone to regenerate the node every once in a while. &lt;br /&gt;
&lt;br /&gt;
These nodes are owned by the nation that claimed territory where the node is located and forbids resource extraction by foreigners. The only way to gain resources located in nodes from other nations is to trade with the people of that nation. Because of that, resource nodes have largely become political tools for nation leaders in trade deals and other ways.&lt;br /&gt;
&lt;br /&gt;
Attempting to collect resources from anywhere else than resource nodes without permission from the the Nation Leader of that area or Staff Team is considered griefing, and:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;GRIEFING IS A BANNABLE OFFENSE&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Nation Ranks ===&lt;br /&gt;
Each nation has a rank system that is completely customizable according to the nation leader&#039;s needs. Each rank has a numerical priority from 1 to 100, with 1 denoting the lowest priority, a regular citizen, and 100 denoting the highest priority, the nation leader.&lt;br /&gt;
&lt;br /&gt;
Ranks are displayed in front of a character&#039;s name in all chat channels and contain a set of nation permissions. The rank can either possess or lack access to a certain nation permission, allowing or prohibiting a certain nation action or command.&lt;br /&gt;
&lt;br /&gt;
=== Nation Permissions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Permission Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Build || Ability to build in settlements and nodes&lt;br /&gt;
|-&lt;br /&gt;
| Access Nodes|| Ability to harvest resources from nodes&lt;br /&gt;
|-&lt;br /&gt;
| Settings || Ability to edit nation settings&lt;br /&gt;
|-&lt;br /&gt;
| Manage Provinces || Ability to manage provinces within the nation&lt;br /&gt;
|-&lt;br /&gt;
| Edit Ranks || Ability to edit rank settings&lt;br /&gt;
|-&lt;br /&gt;
| Manage Ranks || Ability to change the ranks of those lower than them&lt;br /&gt;
|-&lt;br /&gt;
| Banish || Ability to banish people&lt;br /&gt;
|-&lt;br /&gt;
| Invite || Ability to send and revoke invites&lt;br /&gt;
|-&lt;br /&gt;
| Policing || Ability to police the nation with /forcecombat&lt;br /&gt;
|-&lt;br /&gt;
| Finance || Ability to manage the state treasury&lt;br /&gt;
|-&lt;br /&gt;
| Whitelist || Ability to whitelist others in settlements&lt;br /&gt;
|-&lt;br /&gt;
| Protections Override || Ability to override locked containers and doors&lt;br /&gt;
|-&lt;br /&gt;
| Properties || Ability to manage properties&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Ability to manage [[High Security Prisons]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
For a list of Nations Commands, please check out the [[Commands Page]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Nations&amp;diff=239</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Nations&amp;diff=239"/>
		<updated>2026-03-11T18:57:30Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nations ==&lt;br /&gt;
&lt;br /&gt;
=== The Air Nomads ===&lt;br /&gt;
The Air Nomads are a peaceful and spiritual people known for their mastery of airbending. They live in remote temples located high in the mountains in the four corners of the world. The Air Nomads are deeply connected to nature and follow a monastic lifestyle, emphasizing detachment from wordly possessions and a commitment to spiritual growth.&lt;br /&gt;
&lt;br /&gt;
The Air Nomads value freedom, compassion, and harmony with the natural world, and they often travel the world to spread their teachings.&lt;br /&gt;
&lt;br /&gt;
[[File:NationAirNomadsSunset.png|center|frame]]&lt;br /&gt;
&lt;br /&gt;
=== The Water Tribe ===&lt;br /&gt;
The Water Tribe is divided into two main groups: The Northern Water Tribe and the Southern Water Tribe. The Northern and Southern Water Tribes are located at the poles, and their culture is heavily influenced by their harsh, icy environments. They are known for their close-knit communities, resourcefulness, and adaptibility. Waterbending is a significant aspect of their culture.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe places a high value on family, tradition, and harmony with the environment.&lt;br /&gt;
&lt;br /&gt;
[[File:NationWaterNorthNight.PNG|center|frame]]&lt;br /&gt;
&lt;br /&gt;
=== The Earth Kingdom ===&lt;br /&gt;
&lt;br /&gt;
The Earth Kingdom is the largest and most diverse of the nations, encompassing a vast territory with a wide range of landscapes, from sprawling cities to rural villages. Its people are known for their resilience, practicality, and strong sense of duty. Earthbending, is a common skill among its inhabitants. The people of the Earth Kingdom are deeply connected to their land and have a strong agricultural tradition.&lt;br /&gt;
&lt;br /&gt;
The Earth Kingdom values strength, stability, and endurance, both physically and culturally.&lt;br /&gt;
&lt;br /&gt;
[[File:NationEarthKingdom.PNG|center|frame]]&lt;br /&gt;
&lt;br /&gt;
=== The Fire Nation ===&lt;br /&gt;
&lt;br /&gt;
The Fire Nation is an industrial and militaristic society known for its advanced technology and powerful firebenders. The Fire Nation&#039;s people are passionate and driven, with a strong sense of national pride. Firebending is a respected and feared skill. The Fire Nation&#039;s aggressive expansion and pursuit of power have often put it at odds with the other nations. Despite its militaristic image, the Fire Nation also has a rich cultural heritage, including art, music, and philosophy.&lt;br /&gt;
&lt;br /&gt;
The Fire Nation values honor, discipline, and ambition.&lt;br /&gt;
&lt;br /&gt;
[[File:NationFireNationThrone.PNG|center|frame]]&lt;br /&gt;
&lt;br /&gt;
=== The Foggy Swamp Tribe ===&lt;br /&gt;
&lt;br /&gt;
The Foggy Swamp Tribe is a small, isolated community living in the Foggy Swamp in the Earth Kingdom. They have a unique culture and lifestyle adapted to the swampy environment. The Swamp&#039;s people are waterbenders who have developed a distinct bending style that incorporates the use of vines and plant life. They live in harmony with the swamp and believe in the interconnectedness of all living things. Their way of life is often misunderstood by outsiders, but they possess a profound wisdom and connection to the natural world.&lt;br /&gt;
&lt;br /&gt;
The Foggy Swamp Tribe values simplicity, resourcefulness, and a deep respect for nature.&lt;br /&gt;
&lt;br /&gt;
[[File:FoggySwamp.png|center|frame]]&lt;br /&gt;
&lt;br /&gt;
=== The Sun Warriors ===&lt;br /&gt;
&lt;br /&gt;
The Sun Warriors are an ancient, hidden civilization that preserves ancient traditions &amp;amp; forms of firebending. They live in a remote and secluded area, guarding their traditions and the secrets of their powerful firebending techniques. The Sun Warriors worship the dragons, who they consider the original firebenders and sacred creatures. Their culture is deeply spiritual, emphasizing balance, harmony, and the true, life-giving nature of fire.&lt;br /&gt;
&lt;br /&gt;
The Sun Warriors value wisdom, respect for nature, and the preservation of ancient knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:NationSunWarriors.png|center|frame]]&lt;br /&gt;
&lt;br /&gt;
=== Player-run nations ===&lt;br /&gt;
&lt;br /&gt;
One of the primary features of Avatarverse is the presence of player-run nation states governing almost all characters. Nations are the backdrop of all roleplay on the server and the building blocks of player-driven politics.&lt;br /&gt;
&lt;br /&gt;
Players are given the freedom to steer national and international politics on their own accord. Therefore, nation leaders can make and unmake laws, punish their citizens justly or unjustly, declare wars, etc. A nation is not guaranteed to always exist. That said, in extraordinary circumstances, the [[Roleplay Council]] reserves the right to intervene in situations that are believed to cause excessive or irreversible damage to the roleplay integrity of the server.&lt;br /&gt;
&lt;br /&gt;
Nations organize on their own [[Discord Servers]] owned by the nation&#039;s leader and passed from one leader to another. These servers vary significantly because the Nation Leaders have full creative freedom but must abide by [[Avatarverse Rules]] in these spaces nonetheless.&lt;br /&gt;
&lt;br /&gt;
== The Nation System ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has a unique system for handling its nation states, somewhat similar to plugins like Factions, Towny, or Kingdoms. Nations are complex objects containing provinces, settlements, resource nodes, citizens, and ranks.&lt;br /&gt;
&lt;br /&gt;
=== Geofeatures ===&lt;br /&gt;
A geofeature is something with a geographical domain, an object or area that takes up space, The nation system has several types of geofeatures, the most fundamental being the &#039;&#039;chunk&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Nations&lt;br /&gt;
* Provinces&lt;br /&gt;
* Settlements&lt;br /&gt;
* Nodes&lt;br /&gt;
* Chunks&lt;br /&gt;
&lt;br /&gt;
=== Nations ===&lt;br /&gt;
A nation, at its fundamental level, is a group of provinces. Nations also have a variety of settings that set them apart from other nations, such as a unique name, color, and banner. They also have a set of ranks, at the top of which is the nation leader, and a settlement they count as their capital. Nations have a population of citizens as well.&lt;br /&gt;
&lt;br /&gt;
=== Provinces ===&lt;br /&gt;
A province is a group of chunks. Provinces are subunits of nations and can have their own leaders.&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
A settlement is a &#039;&#039;protected&#039;&#039; group of chunks within a province. It is a subset of a province and is owned by whichever nation owns the province. Only members of a settlement&#039;s parent nation can build/destroy in the settlement, unless they are placed on that settlement&#039;s whitelist.&lt;br /&gt;
&lt;br /&gt;
Settlements are also places where most players can live without fear of being attacked. Damage is not taken in these areas, except under certain circumstances. See [[Combat]] for more information.&lt;br /&gt;
&lt;br /&gt;
Settlements can have their own leaders, if a ranking system is created for them by their owning nation&#039;s leadership.&lt;br /&gt;
&lt;br /&gt;
=== Chunks ===&lt;br /&gt;
To understand nations, we must first understand chunks. A chunk is a rectangular prism of a width of 16 blocks and a height spanning from Minecraft&#039;s minimum to maximum height.&lt;br /&gt;
&lt;br /&gt;
The chunk is the building block of the nation system&#039;s geofeatures.&lt;br /&gt;
&lt;br /&gt;
For more information about chunks, check out [https://minecraft.fandom.com/wiki/Chunk Minecraft&#039;s Wiki].&lt;br /&gt;
&lt;br /&gt;
=== Resource Nodes ===&lt;br /&gt;
The world of Avatarverse has conventions that differ from those of other Minecraft servers. It is not full of ores and other resources. Because of that, it is instead filled with regenerating nodes dedicated to specific resources, often just referred to as &#039;&#039;&#039;nodes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A node is a &#039;&#039;protected&#039;&#039; group of chunks within a province that can overlap with settlements and has special properties that differentiate it from settlements. The resources in nodes cannot be removed by a foreigner (someone who isn&#039;t a member of the node&#039;s owning nation), and the animals in nodes cannot be harmed by foreigners either. It is usually a small area that contains copious amounts of a specific resource or set of resources, as well as a clickable sign that allows anyone to regenerate the node every once in a while. &lt;br /&gt;
&lt;br /&gt;
These nodes are owned by the nation that claimed territory where the node is located and forbids resource extraction by foreigners. The only way to gain resources located in nodes from other nations is to trade with the people of that nation. Because of that, resource nodes have largely become political tools for nation leaders in trade deals and other ways.&lt;br /&gt;
&lt;br /&gt;
Attempting to collect resources from anywhere else than resource nodes without permission from the the Nation Leader of that area or Staff Team is considered griefing, and:&lt;br /&gt;
&lt;br /&gt;
&#039;&#039;&#039;&amp;lt;code&amp;gt;GRIEFING IS A BANNABLE OFFENSE&amp;lt;/code&amp;gt;&#039;&#039;&#039;&lt;br /&gt;
&lt;br /&gt;
=== Nation Ranks ===&lt;br /&gt;
Each nation has a rank system that is completely customizable according to the nation leader&#039;s needs. Each rank has a numerical priority from 1 to 100, with 1 denoting the lowest priority, a regular citizen, and 100 denoting the highest priority, the nation leader.&lt;br /&gt;
&lt;br /&gt;
Ranks are displayed in front of a character&#039;s name in all chat channels and contain a set of nation permissions. The rank can either possess or lack access to a certain nation permission, allowing or prohibiting a certain nation action or command.&lt;br /&gt;
&lt;br /&gt;
=== Nation Permissions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Permission Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Build || Ability to build in settlements and nodes&lt;br /&gt;
|-&lt;br /&gt;
| Access Nodes|| Ability to harvest resources from nodes&lt;br /&gt;
|-&lt;br /&gt;
| Settings || Ability to edit nation settings&lt;br /&gt;
|-&lt;br /&gt;
| Manage Provinces || Ability to manage provinces within the nation&lt;br /&gt;
|-&lt;br /&gt;
| Edit Ranks || Ability to edit rank settings&lt;br /&gt;
|-&lt;br /&gt;
| Manage Ranks || Ability to change the ranks of those lower than them&lt;br /&gt;
|-&lt;br /&gt;
| Banish || Ability to banish people&lt;br /&gt;
|-&lt;br /&gt;
| Invite || Ability to send and revoke invites&lt;br /&gt;
|-&lt;br /&gt;
| Policing || Ability to police the nation with /forcecombat&lt;br /&gt;
|-&lt;br /&gt;
| Finance || Ability to manage the state treasury&lt;br /&gt;
|-&lt;br /&gt;
| Whitelist || Ability to whitelist others in settlements&lt;br /&gt;
|-&lt;br /&gt;
| Protections Override || Ability to override locked containers and doors&lt;br /&gt;
|-&lt;br /&gt;
| Properties || Ability to manage properties&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Ability to manage [[High Security Prisons]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
For a list of Nations Commands, please check out the [[Commands Page]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
	<entry>
		<id>http://wiki.avatarverse.net/index.php?title=Nations&amp;diff=238</id>
		<title>Nations</title>
		<link rel="alternate" type="text/html" href="http://wiki.avatarverse.net/index.php?title=Nations&amp;diff=238"/>
		<updated>2026-03-11T18:52:02Z</updated>

		<summary type="html">&lt;p&gt;DarTheCzar: Nations&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;== The Nations ==&lt;br /&gt;
&lt;br /&gt;
=== The Air Nomads ===&lt;br /&gt;
The Air Nomads are a peaceful and spiritual people known for their mastery of airbending. They live in remote temples located high in the mountains in the four corners of the world. The Air Nomads are deeply connected to nature and follow a monastic lifestyle, emphasizing detachment from wordly possessions and a commitment to spiritual growth.&lt;br /&gt;
&lt;br /&gt;
The Air Nomads value freedom, compassion, and harmony with the natural world, and they often travel the world to spread their teachings.&lt;br /&gt;
&lt;br /&gt;
[[File:NationAirNomadsSunset.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== The Water Tribe ===&lt;br /&gt;
The Water Tribe is divided into two main groups: The Northern Water Tribe and the Southern Water Tribe. The Northern and Southern Water Tribes are located at the poles, and their culture is heavily influenced by their harsh, icy environments. They are known for their close-knit communities, resourcefulness, and adaptibility. Waterbending is a significant aspect of their culture.&lt;br /&gt;
&lt;br /&gt;
The Water Tribe places a high value on family, tradition, and harmony with the environment.&lt;br /&gt;
&lt;br /&gt;
[[File:NationWaterNorthNight.PNG|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== The Earth Kingdom ===&lt;br /&gt;
&lt;br /&gt;
The Earth Kingdom is the largest and most diverse of the nations, encompassing a vast territory with a wide range of landscapes, from sprawling cities to rural villages. Its people are known for their resilience, practicality, and strong sense of duty. Earthbending, is a common skill among its inhabitants. The people of the Earth Kingdom are deeply connected to their land and have a strong agricultural tradition.&lt;br /&gt;
&lt;br /&gt;
The Earth Kingdom values strength, stability, and endurance, both physically and culturally.&lt;br /&gt;
&lt;br /&gt;
[[File:NationEarthKingdom.PNG|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== The Fire Nation ===&lt;br /&gt;
&lt;br /&gt;
The Fire Nation is an industrial and militaristic society known for its advanced technology and powerful firebenders. The Fire Nation&#039;s people are passionate and driven, with a strong sense of national pride. Firebending is a respected and feared skill. The Fire Nation&#039;s aggressive expansion and pursuit of power have often put it at odds with the other nations. Despite its militaristic image, the Fire Nation also has a rich cultural heritage, including art, music, and philosophy.&lt;br /&gt;
&lt;br /&gt;
The Fire Nation values honor, discipline, and ambition.&lt;br /&gt;
&lt;br /&gt;
[[File:NationFireNationThrone.PNG|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== The Foggy Swamp Tribe ===&lt;br /&gt;
&lt;br /&gt;
The Foggy Swamp Tribe is a small, isolated community living in the Foggy Swamp in the Earth Kingdom. They have a unique culture and lifestyle adapted to the swampy environment. The Swamp&#039;s people are waterbenders who have developed a distinct bending style that incorporates the use of vines and plant life. They live in harmony with the swamp and believe in the interconnectedness of all living things. Their way of life is often misunderstood by outsiders, but they possess a profound wisdom and connection to the natural world.&lt;br /&gt;
&lt;br /&gt;
The Foggy Swamp Tribe values simplicity, resourcefulness, and a deep respect for nature.&lt;br /&gt;
&lt;br /&gt;
[[File:FoggySwamp.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== The Sun Warriors ===&lt;br /&gt;
&lt;br /&gt;
The Sun Warriors are an ancient, hidden civilization that preserves ancient traditions &amp;amp; forms of firebending. They live in a remote and secluded area, guarding their traditions and the secrets of their powerful firebending techniques. The Sun Warriors worship the dragons, who they consider the original firebenders and sacred creatures. Their culture is deeply spiritual, emphasizing balance, harmony, and the true, life-giving nature of fire.&lt;br /&gt;
&lt;br /&gt;
The Sun Warriors value wisdom, respect for nature, and the preservation of ancient knowledge.&lt;br /&gt;
&lt;br /&gt;
[[File:NationSunWarriors.png|frameless]]&lt;br /&gt;
&lt;br /&gt;
=== Player-run nations ===&lt;br /&gt;
&lt;br /&gt;
One of the primary features of Avatarverse is the presence of player-run nation states governing almost all characters. Nations are the backdrop of all roleplay on the server and the building blocks of player-driven politics.&lt;br /&gt;
&lt;br /&gt;
Players are given the freedom to steer national and international politics on their own accord. Therefore, nation leaders can make and unmake laws, punish their citizens justly or unjustly, declare wars, etc. A nation is not guaranteed to always exist. That said, in extraordinary circumstances, the [[Roleplay Council]] reserves the right to intervene in situations that are believed to cause excessive or irreversible damage to the roleplay integrity of the server.&lt;br /&gt;
&lt;br /&gt;
Nations organize on their own [[Discord Servers]] owned by the nation&#039;s leader and passed from one leader to another. These servers vary significantly because the Nation Leaders have full creative freedom but must abide by [[Avatarverse Rules]] in these spaces nonetheless.&lt;br /&gt;
&lt;br /&gt;
== The Nation System ==&lt;br /&gt;
&lt;br /&gt;
Avatarverse has a unique system for handling its nation states, somewhat similar to plugins like Factions, Towny, or Kingdoms. Nations are complex objects containing provinces, settlements, resource nodes, citizens, and ranks.&lt;br /&gt;
&lt;br /&gt;
=== Geofeatures ===&lt;br /&gt;
A geofeature is something with a geographical domain, an object or area that takes up space, The nation system has several types of geofeatures, the most fundamental being the &#039;&#039;chunk&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
* Nations&lt;br /&gt;
* Provinces&lt;br /&gt;
* Settlements&lt;br /&gt;
* Nodes&lt;br /&gt;
* Chunks&lt;br /&gt;
&lt;br /&gt;
=== Nations ===&lt;br /&gt;
A nation, at its fundamental level, is a group of provinces. Nations also have a variety of settings that set them apart from other nations, such as a unique name, color, and banner. They also have a set of ranks, at the top of which is the nation leader, and a settlement they count as their capital. Nations have a population of citizens as well.&lt;br /&gt;
&lt;br /&gt;
=== Provinces ===&lt;br /&gt;
A province is a group of chunks. Provinces are subunits of nations and can have their own leaders.&lt;br /&gt;
&lt;br /&gt;
=== Settlements ===&lt;br /&gt;
A settlement is a &#039;&#039;protected&#039;&#039; group of chunks within a province. It is a subset of a province and is owned by whichever nation owns the province. Only members of a settlement&#039;s parent nation can build/destroy in the settlement, unless they are placed on that settlement&#039;s whitelist.&lt;br /&gt;
&lt;br /&gt;
Settlements are also places where most players can live without fear of being attacked. Damage is not taken in these areas, except under certain circumstances. See [[Combat]] for more information.&lt;br /&gt;
&lt;br /&gt;
Settlements can have their own leaders, if a ranking system is created for them by their owning nation&#039;s leadership.&lt;br /&gt;
&lt;br /&gt;
=== Chunks ===&lt;br /&gt;
To understand nations, we must first understand chunks. A chunk is a rectangular prism of a width of 16 blocks and a height spanning from Minecraft&#039;s minimum to maximum height.&lt;br /&gt;
&lt;br /&gt;
The chunk is the building block of the nation system&#039;s geofeatures.&lt;br /&gt;
&lt;br /&gt;
For more information about chunks, check out [https://minecraft.fandom.com/wiki/Chunk Minecraft&#039;s Wiki].&lt;br /&gt;
&lt;br /&gt;
=== Resource Nodes ===&lt;br /&gt;
The world of Avatarverse has conventions that differ from those of other Minecraft servers. It is not full of ores and other resources. Because of that, it is instead filled with regenerating nodes dedicated to specific resources, often just referred to as &#039;&#039;&#039;nodes&#039;&#039;&#039;.&lt;br /&gt;
&lt;br /&gt;
A node is a &#039;&#039;protected&#039;&#039; group of chunks within a province that can overlap with settlements and has special properties that differentiate it from settlements. The resources in nodes cannot be removed by a foreigner (someone who isn&#039;t a member of the node&#039;s owning nation), and the animals in nodes cannot be harmed by foreigners either. It is usually a small area that contains copious amounts of a specific resource or set of resources, as well as a clickable sign that allows anyone to regenerate the node every once in a while. &lt;br /&gt;
&lt;br /&gt;
These nodes are owned by the nation that claimed territory where the node is located and forbids resource extraction by foreigners. The only way to gain resources located in nodes from other nations is to trade with the people of that nation. Because of that, resource nodes have largely become political tools for nation leaders in trade deals and other ways.&lt;br /&gt;
&lt;br /&gt;
Attempting to collect resources from anywhere else than resource nodes without permission from the the Nation Leader of that area or Staff Team is considered griefing, and:&lt;br /&gt;
&lt;br /&gt;
&amp;lt;big&amp;gt;&#039;&#039;&#039;GRIEFING IS A BANNABLE OFFENSE&#039;&#039;&#039;&amp;lt;/big&amp;gt;&lt;br /&gt;
&lt;br /&gt;
=== Nation Ranks ===&lt;br /&gt;
Each nation has a rank system that is completely customizable according to the nation leader&#039;s needs. Each rank has a numerical priority from 1 to 100, with 1 denoting the lowest priority, a regular citizen, and 100 denoting the highest priority, the nation leader.&lt;br /&gt;
&lt;br /&gt;
Ranks are displayed in front of a character&#039;s name in all chat channels and contain a set of nation permissions. The rank can either possess or lack access to a certain nation permission, allowing or prohibiting a certain nation action or command.&lt;br /&gt;
&lt;br /&gt;
=== Nation Permissions ===&lt;br /&gt;
{| class=&amp;quot;wikitable&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
! Permission Name !! Description&lt;br /&gt;
|-&lt;br /&gt;
| Build || Ability to build in settlements and nodes&lt;br /&gt;
|-&lt;br /&gt;
| Access Nodes|| Ability to harvest resources from nodes&lt;br /&gt;
|-&lt;br /&gt;
| Settings || Ability to edit nation settings&lt;br /&gt;
|-&lt;br /&gt;
| Manage Provinces || Ability to manage provinces within the nation&lt;br /&gt;
|-&lt;br /&gt;
| Edit Ranks || Ability to edit rank settings&lt;br /&gt;
|-&lt;br /&gt;
| Manage Ranks || Ability to change the ranks of those lower than them&lt;br /&gt;
|-&lt;br /&gt;
| Banish || Ability to banish people&lt;br /&gt;
|-&lt;br /&gt;
| Invite || Ability to send and revoke invites&lt;br /&gt;
|-&lt;br /&gt;
| Policing || Ability to police the nation with /forcecombat&lt;br /&gt;
|-&lt;br /&gt;
| Finance || Ability to manage the state treasury&lt;br /&gt;
|-&lt;br /&gt;
| Whitelist || Ability to whitelist others in settlements&lt;br /&gt;
|-&lt;br /&gt;
| Protections Override || Ability to override locked containers and doors&lt;br /&gt;
|-&lt;br /&gt;
| Properties || Ability to manage properties&lt;br /&gt;
|-&lt;br /&gt;
| Warden || Ability to manage [[High Security Prisons]]&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Commands ===&lt;br /&gt;
For a list of Nations Commands, please check out the [[Commands Page]]&lt;/div&gt;</summary>
		<author><name>DarTheCzar</name></author>
	</entry>
</feed>